X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=README;h=a5e2676b6693299de1d35c8faacf9115d8080f90;hp=7c6d86eb8ab958c233a57a66fba51a70d4d3fbd7;hb=HEAD;hpb=f8b249157652f109467064877561955910f98fc1 diff --git a/README b/README deleted file mode 100644 index 7c6d86e..0000000 --- a/README +++ /dev/null @@ -1,61 +0,0 @@ -Variations on Rockdodger 0.3 - -VoR is a quick action game where you drive a space ship and try to avoid -crashing into rocks. Current information about vor can be found on the -homepage: http://herkamire.com/jason/vor - -See INSTALL for instructions on building, running and installing. - -VoR is released under the GNU GPL -- see file COPYING for details. - -Jason Woofenden and Josh Grams like Rock Dodgers -(http://spacerocks.sourceforge.net/) very much: both playing it and hacking on -it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase, -with quite a few modifications, both user-visible changes and internal -technical improvements. - -Available for download from http://qualdan.com/vor/, or you can check out the -latest SVN copy from http://josh.qualdan.com:3/svn/vor/trunk/ (Warning: Not -Always On). - -Note: This is a fairly hard game, intended to be a quickie game for when you -want to kill a few spare minutes. For reference, my best time [Josh Grams] is -about 2 minutes in version 0.3. I'm not generally very good at video games, but -I have been playing this one for quite a while now. However, you can make it -substantially easier by slowing the game down. New in version 0.4, we have a -command-line option --game-speed=N%. New players may like to try it at 0.75 or -even 0.66. - -Changes from Rock Dodgers - -User-Visible Changes: - -0.1: - * Moves like a real spacecraft; no more friction! - * No more silly shields or lasers; just pure rockdodgin' fun! - * Up/down scrolling; gives you more escape options. - * Proper time display for score, not just raw milliseconds (bleh). - * Ship explodes, blowing rocks away, rather than automagically vanishing - them. -0.2: - * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy. - At least the rocks are cool. - * Real collision detection; no more "ship is 1 pixel bigger all around - than it looks." -0.3: - * Scrolls to the right so you can zoom ahead. - * Fully random rock generation; rocks no longer wrap vertically. - * Rocks' relative speeds are now uniform in all directions (i.e. much more - up/down speed variation). Noticeably hard...err...more "interesting". -0.4: - * Command-line option --game-speed. - -Internal Technical Changes: - - * Upgraded to SFont 2.03, which has way less cruft, but no text input - routine. - * Started factoring a lot of stuff out of main into their own .c files. - * Removed a bunch of unused code. - * Function definitions: name at beginning of line (line following the return - type) for easy grepping as per GNU coding standards. - * Real collision detection (bbox/bitmask).