X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=README;h=a5e2676b6693299de1d35c8faacf9115d8080f90;hp=acbcfda825401d43a762d4e2dea5d4380537917f;hb=HEAD;hpb=226571664bfd0b5d9916c512f03c3ea1aed396d8 diff --git a/README b/README deleted file mode 100644 index acbcfda..0000000 --- a/README +++ /dev/null @@ -1,96 +0,0 @@ -Variations on Rockdodger 0.5.7 - -VoR is a quick action game where you drive a space ship and try to avoid -crashing into rocks. Current information about vor can be found on the -homepage: http://jasonwoof.org/vor - -Here are the keys: - - Space: Start playing - 1: Switch to easy mode and start playing - 2: Switch to normal mode (default) and start playing -Arrows: Steer (use short taps, and remember to slow down) - Esc: Quit - F: Toggle full-screen mode - P: Pause/unpause - 3: Save a screenshot - -See INSTALL for instructions on building, running and installing. - -VoR is released under the GNU GPL -- see file COPYING for details. The audio is -public domain. - -Jason Woofenden and Josh Grams like Rock Dodgers -(http://spacerocks.sourceforge.net/) very much: both playing it and hacking on -it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase, -with quite a few modifications, both user-visible changes and internal -technical improvements. - -Available for download from http://qualdan.com/vor/ - -Note: This is a fairly hard game, intended to be a quickie game for when you -want to kill a few spare minutes. For reference, my best time [Josh Grams] is -about 2 minutes in version 0.3. I'm not generally very good at video games, but -I have been playing this one for quite a while now. - -Changes from Rock Dodgers - -User-Visible Changes: - -0.5.6: - * Some rocks dissapear when hit by your exploding ship sparks - -0.5.4: - * new sound effect and music - * F key toggles full-screen mode - * 3 key saves a screenshot - -0.5.3: - * another attempt at fixing the x86 crashes. - * made valgrind happy. - -0.5.2: - * another attempt at fixing the x86 crashes. - -0.5.1: - * another attempt at fixing the x86 crashes. - -0.5: - * lots of bug fixes - * tweaks to engine and explosion graphics and new font - -0.4: - * Rocks now bounce off each other, and are pushed by particles. - * Now with two difficulties: normal and easy. - * Better new ship placement after you die. - -0.3: - * Scrolls to the right so you can zoom ahead. - * Fully random rock generation; rocks no longer wrap vertically. - * Rocks' relative speeds are now uniform in all directions (i.e. much more - up/down speed variation). Noticeably hard...err...more "interesting". - * Command-line option --game-speed. - -0.2: - * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy. - At least the rocks are cool. - * Real collision detection; no more "ship is 1 pixel bigger all around - than it looks." - -0.1: - * Moves like a real spacecraft; no more friction! - * No more silly shields or lasers; just pure rockdodgin' fun! - * Up/down scrolling; gives you more escape options. - * Proper time display for score, not just raw milliseconds (bleh). - * Ship explodes, blowing rocks away, rather than automagically vanishing - them. - -Internal Technical Changes: - - * Build system now uses autoconf (as of 0.5.5) - * Replaced SFont with Jason's font.c - * Started factoring a lot of stuff out of main into their own .c files. - * Removed a bunch of unused code. - * Function definitions: name at beginning of line (line following the return - type) for easy grepping as per GNU coding standards. - * Real collision detection (bbox/bitmask).