X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=README;h=d4580cb39ff200a2f774898b415e83123c27ce06;hp=7c6d86eb8ab958c233a57a66fba51a70d4d3fbd7;hb=ffdc204143f580b2e477683224389bffa00b9304;hpb=f8b249157652f109467064877561955910f98fc1 diff --git a/README b/README index 7c6d86e..d4580cb 100644 --- a/README +++ b/README @@ -1,12 +1,24 @@ -Variations on Rockdodger 0.3 +Variations on Rockdodger 0.5.7 VoR is a quick action game where you drive a space ship and try to avoid crashing into rocks. Current information about vor can be found on the -homepage: http://herkamire.com/jason/vor +homepage: https://sametwice.com/vor + +Here are the keys: + + Space: Start playing + 1: Switch to easy mode and start playing + 2: Switch to normal mode (default) and start playing +Arrows: Steer (use short taps, and remember to slow down) + Esc: Quit + F: Toggle full-screen mode + P: Pause/unpause + 3: Save a screenshot See INSTALL for instructions on building, running and installing. -VoR is released under the GNU GPL -- see file COPYING for details. +VoR is released under the GNU GPL -- see file COPYING for details. The audio is +public domain. Jason Woofenden and Josh Grams like Rock Dodgers (http://spacerocks.sourceforge.net/) very much: both playing it and hacking on @@ -14,22 +26,57 @@ it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase, with quite a few modifications, both user-visible changes and internal technical improvements. -Available for download from http://qualdan.com/vor/, or you can check out the -latest SVN copy from http://josh.qualdan.com:3/svn/vor/trunk/ (Warning: Not -Always On). +Available for download from https://sametwice.com/vor Note: This is a fairly hard game, intended to be a quickie game for when you want to kill a few spare minutes. For reference, my best time [Josh Grams] is about 2 minutes in version 0.3. I'm not generally very good at video games, but -I have been playing this one for quite a while now. However, you can make it -substantially easier by slowing the game down. New in version 0.4, we have a -command-line option --game-speed=N%. New players may like to try it at 0.75 or -even 0.66. +I have been playing this one for quite a while now. Changes from Rock Dodgers User-Visible Changes: +0.5.6: + * Some rocks disappear when hit by your exploding ship sparks + +0.5.4: + * new sound effect and music + * F key toggles full-screen mode + * 3 key saves a screenshot + +0.5.3: + * another attempt at fixing the x86 crashes. + * made valgrind happy. + +0.5.2: + * another attempt at fixing the x86 crashes. + +0.5.1: + * another attempt at fixing the x86 crashes. + +0.5: + * lots of bug fixes + * tweaks to engine and explosion graphics and new font + +0.4: + * Rocks now bounce off each other, and are pushed by particles. + * Now with two difficulties: normal and easy. + * Better new ship placement after you die. + +0.3: + * Scrolls to the right so you can zoom ahead. + * Fully random rock generation; rocks no longer wrap vertically. + * Rocks' relative speeds are now uniform in all directions (i.e. much more + up/down speed variation). Noticeably hard...err...more "interesting". + * Command-line option --game-speed. + +0.2: + * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheesy. + At least the rocks are cool. + * Real collision detection; no more "ship is 1 pixel bigger all around + than it looks." + 0.1: * Moves like a real spacecraft; no more friction! * No more silly shields or lasers; just pure rockdodgin' fun! @@ -37,23 +84,11 @@ User-Visible Changes: * Proper time display for score, not just raw milliseconds (bleh). * Ship explodes, blowing rocks away, rather than automagically vanishing them. -0.2: - * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy. - At least the rocks are cool. - * Real collision detection; no more "ship is 1 pixel bigger all around - than it looks." -0.3: - * Scrolls to the right so you can zoom ahead. - * Fully random rock generation; rocks no longer wrap vertically. - * Rocks' relative speeds are now uniform in all directions (i.e. much more - up/down speed variation). Noticeably hard...err...more "interesting". -0.4: - * Command-line option --game-speed. Internal Technical Changes: - * Upgraded to SFont 2.03, which has way less cruft, but no text input - routine. + * Build system now uses autoconf (as of 0.5.5) + * Replaced SFont with Jason's font.c * Started factoring a lot of stuff out of main into their own .c files. * Removed a bunch of unused code. * Function definitions: name at beginning of line (line following the return