X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=README;h=d4580cb39ff200a2f774898b415e83123c27ce06;hp=a0bb169b542ae64f91222ebf8d3cb4a7ad79f1ed;hb=ffdc204143f580b2e477683224389bffa00b9304;hpb=881b40584d800454d0c76589cf2db558cc26f949 diff --git a/README b/README index a0bb169..d4580cb 100644 --- a/README +++ b/README @@ -1,12 +1,24 @@ -Variations on Rockdodger 0.5 +Variations on Rockdodger 0.5.7 VoR is a quick action game where you drive a space ship and try to avoid crashing into rocks. Current information about vor can be found on the -homepage: http://herkamire.com/jason/vor +homepage: https://sametwice.com/vor + +Here are the keys: + + Space: Start playing + 1: Switch to easy mode and start playing + 2: Switch to normal mode (default) and start playing +Arrows: Steer (use short taps, and remember to slow down) + Esc: Quit + F: Toggle full-screen mode + P: Pause/unpause + 3: Save a screenshot See INSTALL for instructions on building, running and installing. -VoR is released under the GNU GPL -- see file COPYING for details. +VoR is released under the GNU GPL -- see file COPYING for details. The audio is +public domain. Jason Woofenden and Josh Grams like Rock Dodgers (http://spacerocks.sourceforge.net/) very much: both playing it and hacking on @@ -14,7 +26,7 @@ it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase, with quite a few modifications, both user-visible changes and internal technical improvements. -Available for download from http://qualdan.com/vor/ +Available for download from https://sametwice.com/vor Note: This is a fairly hard game, intended to be a quickie game for when you want to kill a few spare minutes. For reference, my best time [Josh Grams] is @@ -25,18 +37,33 @@ Changes from Rock Dodgers User-Visible Changes: -0.1: - * Moves like a real spacecraft; no more friction! - * No more silly shields or lasers; just pure rockdodgin' fun! - * Up/down scrolling; gives you more escape options. - * Proper time display for score, not just raw milliseconds (bleh). - * Ship explodes, blowing rocks away, rather than automagically vanishing - them. -0.2: - * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy. - At least the rocks are cool. - * Real collision detection; no more "ship is 1 pixel bigger all around - than it looks." +0.5.6: + * Some rocks disappear when hit by your exploding ship sparks + +0.5.4: + * new sound effect and music + * F key toggles full-screen mode + * 3 key saves a screenshot + +0.5.3: + * another attempt at fixing the x86 crashes. + * made valgrind happy. + +0.5.2: + * another attempt at fixing the x86 crashes. + +0.5.1: + * another attempt at fixing the x86 crashes. + +0.5: + * lots of bug fixes + * tweaks to engine and explosion graphics and new font + +0.4: + * Rocks now bounce off each other, and are pushed by particles. + * Now with two difficulties: normal and easy. + * Better new ship placement after you die. + 0.3: * Scrolls to the right so you can zoom ahead. * Fully random rock generation; rocks no longer wrap vertically. @@ -44,17 +71,23 @@ User-Visible Changes: up/down speed variation). Noticeably hard...err...more "interesting". * Command-line option --game-speed. -0.4: - * Rocks now bounce off each other, and are pushed by particles. - * Now with two difficulties: normal and easy. - * Better new ship placement after you die. +0.2: + * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheesy. + At least the rocks are cool. + * Real collision detection; no more "ship is 1 pixel bigger all around + than it looks." -0.5: - * lots of bug fixes - * tweaks to engine and explosion graphics and new font +0.1: + * Moves like a real spacecraft; no more friction! + * No more silly shields or lasers; just pure rockdodgin' fun! + * Up/down scrolling; gives you more escape options. + * Proper time display for score, not just raw milliseconds (bleh). + * Ship explodes, blowing rocks away, rather than automagically vanishing + them. Internal Technical Changes: + * Build system now uses autoconf (as of 0.5.5) * Replaced SFont with Jason's font.c * Started factoring a lot of stuff out of main into their own .c files. * Removed a bunch of unused code.