X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=config.h;h=144b429818d42d351c50a25c791945f5bea17e7b;hp=2eaf0abd39513a7016619f8c8a7703fbe0a291bd;hb=5ffcd94bc184af41794eeead327e7880e0d8f65f;hpb=fe386ffa373cddf449ac069d247e0fb0208620a4 diff --git a/config.h b/config.h index 2eaf0ab..144b429 100644 --- a/config.h +++ b/config.h @@ -1,50 +1,57 @@ #ifndef VOR_CONFIG_H #define VOR_CONFIG_H -#define debug(x) if(DEBUG) { x; } - -#define VERSION "0.4pre" -#define DATA_PREFIX "/usr/share/vor" +#define VERSION "0.5pre" // screen size #define XSIZE 640 #define YSIZE 480 -// number of rock image files. -#define NROCKS 50 -// image file containing font for score stuff. -#define BIG_FONT_FILE "fonts/score.png" -#define I_ROCKS 25 // initial/final counts for rocks-on-screen. -#define F_ROCKS 45 +#define XSCROLLTO (XSIZE/3) +#define YSCROLLTO (YSIZE/2) #define SCREENDXMIN 7.5 -#define MAXROCKS 120 // MAX Rocks -#define ROCKRATE 2 -#define MAXENGINEDOTS 5000 + +// ----------------------------------------------------------------------- +// Rocks + +// number of rock images +#define NROCKS 50 + +// initial/final counts for rocks-on-screen +#define NORMAL_I_ROCKS 20 +#define NORMAL_F_ROCKS 35 // after 2 minutes +#define NORMAL_GAMESPEED 1.0 + +#define EASY_I_ROCKS 10 +#define EASY_F_ROCKS 25 // after 2 minutes +#define EASY_GAMESPEED 0.85 + +// number of rock structs to allocate +#define MAXROCKS 120 + +#define THRUSTER_STRENGTH 1.5 + +// how many engine dots come out of each thruster per tic (1/20th of a seccond) +#define ENGINE_DOTS_PER_TIC 150 + +#define MAXENGINEDOTS 10000 #define MAXBANGDOTS 50000 -#define MAXSPACEDOTS 2000 -#define MAXDUSTDEPTH 2 #define W 100 #define M 255 -#define BLAST_RADIUS 300 // radius^2 (pixels) which will be cleared of rocks when you die -#define DEAD_PAUSE_LENGTH 40.0 -#define MAX_PATH_LEN 1024 +// determines how hard they push the rocks. Set to 0 to disable pushing rocks +#define ENGINE_DOT_WEIGHT 0.07 -#ifndef true -#define true 1 -#endif +// radius^2 (pixels) which will be cleared of rocks when you die +#define BLAST_RADIUS 300 -#ifndef false -#define false 0 -#endif - -#ifndef NULL -#define NULL 0 -#endif +// time (in 1/60ths of a seccond) between when you blow up, and when your next +// ship appears. Make it at least 20.0 so the explosion has time to push the +// rocks away. +#define DEAD_PAUSE_LENGTH 40.0 -#define CONDERROR(a) if((a)) {initerror = strdup(SDL_GetError());return 1;} -#define NULLERROR(a) CONDERROR((a) == NULL) +#define MAX_PATH_LEN 1024 #endif // VOR_CONFIG_H