X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=config.h;h=4313697d1761b540d12f049a64ac468448d5df75;hp=c10d2e63bf1f8ee880b1a9e695de90d4ac8b463d;hb=1d9107a3d43b3f57087edee14f1eaf7c1f3db54e;hpb=9c864f32b506241d30e1b40fae5bea78f54ec498 diff --git a/config.h b/config.h index c10d2e6..4313697 100644 --- a/config.h +++ b/config.h @@ -1,55 +1,52 @@ #ifndef VOR_CONFIG_H #define VOR_CONFIG_H -#define debug(x) if(DEBUG) { x; } - -#define VERSION "0.3" -#define DATA_PREFIX "/usr/share/vor" - -// Speed of the game. New players may like to try 3/4 or 2/3 speed. -#define GAMESPEED 1.00 -// #define GAMESPEED (3.0/4.0) -// #define GAMESPEED (2.0/3.0) +#define VERSION "0.5pre" // screen size #define XSIZE 640 #define YSIZE 480 -// number of rock image files. -#define NROCKS 50 -// image file containing font for score stuff. -#define BIG_FONT_FILE "fonts/score.png" -#define I_ROCKS 25 // initial/final counts for rocks-on-screen. -#define F_ROCKS 45 - -#define MAXROCKS 120 // MAX Rocks -#define MAXROCKHEIGHT 100 -#define ROCKRATE 2 -#define MAXBLACKPOINTS 500 +#define XSCROLLTO (XSIZE/3) +#define YSCROLLTO (YSIZE/2) + +#define SCREENDXMIN 7.5 + + +// ----------------------------------------------------------------------- +// Rocks + +// number of rock images +#define NROCKS 50 + +// initial/final counts for rocks-on-screen +#define NORMAL_I_ROCKS 20 +#define NORMAL_F_ROCKS 35 +#define NORMAL_GAMESPEED 1.0 + +#define EASY_I_ROCKS 10 +#define EASY_F_ROCKS 25 +#define EASY_GAMESPEED 0.85 + +// number of rock structs to allocate +#define MAXROCKS 120 + #define MAXENGINEDOTS 5000 #define MAXBANGDOTS 50000 -#define MAXSPACEDOTS 2000 -#define MAXDUSTDEPTH 2 #define W 100 #define M 255 -#define BLAST_RADIUS 300 // radius^2 (pixels) which will be cleared of rocks when you die -#define DEAD_PAUSE_LENGTH 40.0 -#define MAX_PATH_LEN 1024 +// determines how hard they push the rocks. Set to 0 to disable pushing rocks +#define ENGINE_DOT_WEIGHT 0.1 -#ifndef true -#define true 1 -#endif +// radius^2 (pixels) which will be cleared of rocks when you die +#define BLAST_RADIUS 300 -#ifndef false -#define false 0 -#endif - -#ifndef NULL -#define NULL 0 -#endif +// time (in 1/60ths of a seccond) between when you blow up, and when your next +// ship appears. Make it at least 20.0 so the explosion has time to push the +// rocks away. +#define DEAD_PAUSE_LENGTH 40.0 -#define CONDERROR(a) if((a)) {initerror = strdup(SDL_GetError());return 1;} -#define NULLERROR(a) CONDERROR((a) == NULL) +#define MAX_PATH_LEN 1024 #endif // VOR_CONFIG_H