X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=config.h;h=f49de047d6afcb262ac1c05bec8936ed7fc89ce2;hp=99bed8f2d9be0d3fe051b6af9922a7df999e0289;hb=e06676edd300c8a85d2e6715427e7e22e55c7670;hpb=e0fab1bd78914a12ee88f2a9fcfca9f28a1df0f2 diff --git a/config.h b/config.h index 99bed8f..f49de04 100644 --- a/config.h +++ b/config.h @@ -7,6 +7,9 @@ #define XSIZE 640 #define YSIZE 480 +#define XSCROLLTO (XSIZE/3) +#define YSCROLLTO (YSIZE/2) + #define SCREENDXMIN 7.5 // image file containing font for score stuff. @@ -20,21 +23,23 @@ #define NROCKS 50 // initial/final counts for rocks-on-screen -#define I_ROCKS 25 -#define F_ROCKS 45 +#define I_ROCKS 20 +#define F_ROCKS 40 // number of rock structs to allocate #define MAXROCKS 120 #define MAXENGINEDOTS 5000 #define MAXBANGDOTS 50000 -#define MAXSPACEDOTS 2000 -#define MAXDUSTDEPTH 2 #define W 100 #define M 255 // radius^2 (pixels) which will be cleared of rocks when you die #define BLAST_RADIUS 300 + +// time (in 1/60ths of a seccond) between when you blow up, and when your next +// ship appears. Make it at least 20.0 so the explosion has time to push the +// rocks away. #define DEAD_PAUSE_LENGTH 40.0 #define MAX_PATH_LEN 1024