X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=config.h;h=f85729149f1ff1329a9b6f9a221b3ac5197b9198;hp=641234ad6fb847ecbde4707b4507f213ccabcfa4;hb=d73d4327d339764fccf57c04cc2d975cfdef4b3c;hpb=841f94c4182f8dff0253db9bae4922c3c9039a5f diff --git a/config.h b/config.h index 641234a..f857291 100644 --- a/config.h +++ b/config.h @@ -7,6 +7,9 @@ #define XSIZE 640 #define YSIZE 480 +#define XSCROLLTO (XSIZE/3) +#define YSCROLLTO (YSIZE/2) + #define SCREENDXMIN 7.5 // image file containing font for score stuff. @@ -20,8 +23,8 @@ #define NROCKS 50 // initial/final counts for rocks-on-screen -#define I_ROCKS 25 -#define F_ROCKS 45 +#define I_ROCKS 20 +#define F_ROCKS 35 // number of rock structs to allocate #define MAXROCKS 120 @@ -31,8 +34,15 @@ #define W 100 #define M 255 +// determines how hard they push the rocks. Set to 0 to disable pushing rocks +#define ENGINE_DOT_WEIGHT 0.1 + // radius^2 (pixels) which will be cleared of rocks when you die #define BLAST_RADIUS 300 + +// time (in 1/60ths of a seccond) between when you blow up, and when your next +// ship appears. Make it at least 20.0 so the explosion has time to push the +// rocks away. #define DEAD_PAUSE_LENGTH 40.0 #define MAX_PATH_LEN 1024