X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=globals.h;h=0b76cd7bb3cabf8c490d7ac4e595e7e0930dcf0c;hp=7eeefb3288315aab618f17de6938abd5eaf75a49;hb=HEAD;hpb=46dacbe75dac20a1c6e1b61a2eb99ca25fc971ec diff --git a/globals.h b/globals.h index 7eeefb3..0b76cd7 100644 --- a/globals.h +++ b/globals.h @@ -2,33 +2,8 @@ #define VOR_GLOBALS_H #include -#include "shape.h" -#include "SFont.h" - -struct bangdots { - // Bang dots have the same colour as shield dots. - // Bang dots get darker as they age. - // Some are coloured the same as the ex-ship. - float x,y,dx,dy; - Uint16 c; // when zero, use heatcolor[bangdotlife] - float life; // When reduced to 0, set active = 0 - int active; - float decay;// Amount by which to reduce life each time dot is drawn -}; -struct enginedots { - // Engine dots stream out the back of the ship, getting darker as they go. - int active; - float x,y,dx,dy; - // The life of an engine dot - // is a number starting at between 0 and 50 and counting backward. - float life; // When reduced to 0, set active = 0 -}; -struct spacedot { - // Space dots are harmless background items - // All are active. When one falls off the edge, another is created at the start. - float x,y,dx; - Uint16 color; -}; +#include +#include "font.h" // ************************************* VARS // SDL_Surface global variables @@ -44,32 +19,18 @@ extern SDL_Surface *surf_rock[NROCKS], // THE ROCKS *surf_font_big; // The big font -extern SFont_Font *g_font; - -extern uint32_t area; +extern float t_frame; -// Structure global variables -extern struct enginedots edot[MAXENGINEDOTS], *dotptr; -extern struct bangdots bdot[MAXBANGDOTS], *bdotptr; -extern struct spacedot sdot[MAXSPACEDOTS]; +extern font *g_font; // Other global variables extern char topline[1024]; extern char *initerror; -extern struct shape shipshape; -extern float shipx,shipy; // X position, 0..XSIZE -extern float shipdx,shipdy; // Change in X position per tick. -extern float gamerate; // this controls the speed of everything that moves. -extern float yscroll; -extern float scrollvel; +extern float screendx, screendy; -extern int nships,score,initticks,ticks_since_last, last_ticks; -extern int gameover; -extern int maneuver; -extern int sound_flag, music_flag; -extern int tail_plume; // display big engine at the back? -extern int friction; // should there be friction? +extern int score; +extern int g_easy; extern float fadetimer, faderate; extern int pausedown, paused; @@ -82,4 +43,6 @@ extern Uint16 heatcolor[W*3]; extern char *data_dir; +extern uint32_t initial_rocks, final_rocks; + #endif // VOR_GLOBALS_H