X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=globals.h;h=11ae5c4c487e130150b65c041b5deed3efc3e3bb;hp=e6b19050e85dc411d0d9fba9aca0bcc7edbbe527;hb=0d415d88f7ecd55273b09b619170078f7d35a910;hpb=4461dfec6f8f09b43ec9719523d14978d82bd124 diff --git a/globals.h b/globals.h index e6b1905..11ae5c4 100644 --- a/globals.h +++ b/globals.h @@ -2,7 +2,6 @@ #define VOR_GLOBALS_H #include -#include "shape.h" #include "SFont.h" struct bangdots { @@ -23,12 +22,6 @@ struct enginedots { // is a number starting at between 0 and 50 and counting backward. float life; // When reduced to 0, set active = 0 }; -struct spacedot { - // Space dots are harmless background items - // All are active. When one falls off the edge, another is created at the start. - float x,y,z; - Uint16 color; -}; // ************************************* VARS // SDL_Surface global variables @@ -46,29 +39,24 @@ extern SDL_Surface extern SFont_Font *g_font; -extern uint32_t area; - // Structure global variables extern struct enginedots edot[MAXENGINEDOTS], *dotptr; extern struct bangdots bdot[MAXBANGDOTS], *bdotptr; -extern struct spacedot sdot[MAXSPACEDOTS]; // Other global variables extern char topline[1024]; extern char *initerror; -extern struct shape shipshape; -extern float shipx,shipy; // X position, 0..XSIZE -extern float shipdx,shipdy; // Change in X position per tick. extern float screendx, screendy; extern float xscroll, yscroll; -extern float gamerate; // this controls the speed of everything that moves. extern float yscroll; extern float scrollvel; -extern int nships,score,initticks,ticks_since_last, last_ticks; -extern int gameover; -extern int maneuver; +// All movement is based on t_frame. +// All speeds are pixels/tick, with 20 ticks per second. +extern float t_frame; // length of this frame (in ticks = 1/20th second) + +extern int score; extern float fadetimer, faderate; extern int pausedown, paused;