X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=globals.h;h=4eb58f11717e753852870094357aba67b4ddf992;hp=7eeefb3288315aab618f17de6938abd5eaf75a49;hb=286cb1818d7d2787c8a19f5cf34947e7300bc536;hpb=46dacbe75dac20a1c6e1b61a2eb99ca25fc971ec diff --git a/globals.h b/globals.h index 7eeefb3..4eb58f1 100644 --- a/globals.h +++ b/globals.h @@ -26,7 +26,7 @@ struct enginedots { struct spacedot { // Space dots are harmless background items // All are active. When one falls off the edge, another is created at the start. - float x,y,dx; + float x,y,z; Uint16 color; }; @@ -60,16 +60,19 @@ extern char *initerror; extern struct shape shipshape; extern float shipx,shipy; // X position, 0..XSIZE extern float shipdx,shipdy; // Change in X position per tick. -extern float gamerate; // this controls the speed of everything that moves. +extern float screendx, screendy; +extern float xscroll, yscroll; extern float yscroll; extern float scrollvel; -extern int nships,score,initticks,ticks_since_last, last_ticks; +// all movement is based on s_frame. +float t_frame; // length of this frame (in ticks = 1/20th second) +int ms_frame; // length of this frame (milliseconds) +int ms_end; // end of this frame (milliseconds) + +extern int nships,score; extern int gameover; extern int maneuver; -extern int sound_flag, music_flag; -extern int tail_plume; // display big engine at the back? -extern int friction; // should there be friction? extern float fadetimer, faderate; extern int pausedown, paused;