X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=globals.h;h=7f4731484b6559efad703e565867c04ed04a13aa;hp=fb68ef6c8d36c3d3bc5a75c22841170e2c979662;hb=88a9e026caed5568363cefb7d49308b875dc5e4a;hpb=3ef599c7104a20c4f5268dbefb6590aa3e285663 diff --git a/globals.h b/globals.h index fb68ef6..7f47314 100644 --- a/globals.h +++ b/globals.h @@ -2,8 +2,8 @@ #define VOR_GLOBALS_H #include -#include "shape.h" -#include "SFont.h" +#include +#include "font.h" struct bangdots { // Bang dots have the same colour as shield dots. @@ -23,12 +23,6 @@ struct enginedots { // is a number starting at between 0 and 50 and counting backward. float life; // When reduced to 0, set active = 0 }; -struct spacedot { - // Space dots are harmless background items - // All are active. When one falls off the edge, another is created at the start. - float x,y,z; - Uint16 color; -}; // ************************************* VARS // SDL_Surface global variables @@ -44,36 +38,20 @@ extern SDL_Surface *surf_rock[NROCKS], // THE ROCKS *surf_font_big; // The big font -extern SFont_Font *g_font; - -extern uint32_t area; +extern font *g_font; // Structure global variables extern struct enginedots edot[MAXENGINEDOTS], *dotptr; extern struct bangdots bdot[MAXBANGDOTS], *bdotptr; -extern struct spacedot sdot[MAXSPACEDOTS]; // Other global variables extern char topline[1024]; extern char *initerror; -extern struct shape shipshape; -extern float shipx,shipy; // X position, 0..XSIZE -extern float shipdx,shipdy; // Change in X position per tick. extern float screendx, screendy; -extern float xscroll, yscroll; -extern float yscroll; -extern float scrollvel; -// all movement is based on s_frame. -extern float t_frame; // length of this frame (in ticks = 1/20th second) -extern float s_frame; // length of this frame (seconds) -extern int ms_frame; // length of this frame (milliseconds) -extern int ms_end; // end of this frame (milliseconds) - -extern int nships,score; -extern int gameover; -extern int maneuver; +extern int score; +extern int g_easy; extern float fadetimer, faderate; extern int pausedown, paused; @@ -86,4 +64,6 @@ extern Uint16 heatcolor[W*3]; extern char *data_dir; +extern uint32_t initial_rocks, final_rocks; + #endif // VOR_GLOBALS_H