X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=globals.h;h=a16e9f8b44de9932091d4fee59455b1ab6bcd3f0;hp=7eeefb3288315aab618f17de6938abd5eaf75a49;hb=1d9107a3d43b3f57087edee14f1eaf7c1f3db54e;hpb=46dacbe75dac20a1c6e1b61a2eb99ca25fc971ec diff --git a/globals.h b/globals.h index 7eeefb3..a16e9f8 100644 --- a/globals.h +++ b/globals.h @@ -2,7 +2,7 @@ #define VOR_GLOBALS_H #include -#include "shape.h" +#include #include "SFont.h" struct bangdots { @@ -23,12 +23,6 @@ struct enginedots { // is a number starting at between 0 and 50 and counting backward. float life; // When reduced to 0, set active = 0 }; -struct spacedot { - // Space dots are harmless background items - // All are active. When one falls off the edge, another is created at the start. - float x,y,dx; - Uint16 color; -}; // ************************************* VARS // SDL_Surface global variables @@ -46,30 +40,22 @@ extern SDL_Surface extern SFont_Font *g_font; -extern uint32_t area; - // Structure global variables extern struct enginedots edot[MAXENGINEDOTS], *dotptr; extern struct bangdots bdot[MAXBANGDOTS], *bdotptr; -extern struct spacedot sdot[MAXSPACEDOTS]; // Other global variables extern char topline[1024]; extern char *initerror; -extern struct shape shipshape; -extern float shipx,shipy; // X position, 0..XSIZE -extern float shipdx,shipdy; // Change in X position per tick. -extern float gamerate; // this controls the speed of everything that moves. -extern float yscroll; -extern float scrollvel; +extern float screendx, screendy; -extern int nships,score,initticks,ticks_since_last, last_ticks; -extern int gameover; -extern int maneuver; -extern int sound_flag, music_flag; -extern int tail_plume; // display big engine at the back? -extern int friction; // should there be friction? +// All movement is based on t_frame. +// All speeds are pixels/tick, with 20 ticks per second. +extern float t_frame; // length of this frame (in ticks = 1/20th second) + +extern int score; +extern int g_easy; extern float fadetimer, faderate; extern int pausedown, paused; @@ -82,4 +68,6 @@ extern Uint16 heatcolor[W*3]; extern char *data_dir; +extern uint32_t initial_rocks, final_rocks; + #endif // VOR_GLOBALS_H