X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=globals.h;h=bf5e1daf02f0429fa424d040d95ad16f83c56fa5;hp=7eeefb3288315aab618f17de6938abd5eaf75a49;hb=2b5dd5bc0eb1739dd744de6f565d0f3a7ae02c95;hpb=46dacbe75dac20a1c6e1b61a2eb99ca25fc971ec diff --git a/globals.h b/globals.h index 7eeefb3..bf5e1da 100644 --- a/globals.h +++ b/globals.h @@ -23,12 +23,6 @@ struct enginedots { // is a number starting at between 0 and 50 and counting backward. float life; // When reduced to 0, set active = 0 }; -struct spacedot { - // Space dots are harmless background items - // All are active. When one falls off the edge, another is created at the start. - float x,y,dx; - Uint16 color; -}; // ************************************* VARS // SDL_Surface global variables @@ -51,25 +45,24 @@ extern uint32_t area; // Structure global variables extern struct enginedots edot[MAXENGINEDOTS], *dotptr; extern struct bangdots bdot[MAXBANGDOTS], *bdotptr; -extern struct spacedot sdot[MAXSPACEDOTS]; // Other global variables extern char topline[1024]; extern char *initerror; extern struct shape shipshape; -extern float shipx,shipy; // X position, 0..XSIZE -extern float shipdx,shipdy; // Change in X position per tick. -extern float gamerate; // this controls the speed of everything that moves. +extern float shipx,shipy; // ship position on screen +extern float shipdx,shipdy; // ship speed (pixels/tick) +extern float screendx, screendy; +extern float xscroll, yscroll; extern float yscroll; extern float scrollvel; -extern int nships,score,initticks,ticks_since_last, last_ticks; -extern int gameover; -extern int maneuver; -extern int sound_flag, music_flag; -extern int tail_plume; // display big engine at the back? -extern int friction; // should there be friction? +// All movement is based on t_frame. +// All speeds are pixels/tick, with 20 ticks per second. +extern float t_frame; // length of this frame (in ticks = 1/20th second) + +extern int nships,score; extern float fadetimer, faderate; extern int pausedown, paused;