X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=globals.h;h=fb68ef6c8d36c3d3bc5a75c22841170e2c979662;hp=7eeefb3288315aab618f17de6938abd5eaf75a49;hb=3ef599c7104a20c4f5268dbefb6590aa3e285663;hpb=46dacbe75dac20a1c6e1b61a2eb99ca25fc971ec diff --git a/globals.h b/globals.h index 7eeefb3..fb68ef6 100644 --- a/globals.h +++ b/globals.h @@ -26,7 +26,7 @@ struct enginedots { struct spacedot { // Space dots are harmless background items // All are active. When one falls off the edge, another is created at the start. - float x,y,dx; + float x,y,z; Uint16 color; }; @@ -60,16 +60,20 @@ extern char *initerror; extern struct shape shipshape; extern float shipx,shipy; // X position, 0..XSIZE extern float shipdx,shipdy; // Change in X position per tick. -extern float gamerate; // this controls the speed of everything that moves. +extern float screendx, screendy; +extern float xscroll, yscroll; extern float yscroll; extern float scrollvel; -extern int nships,score,initticks,ticks_since_last, last_ticks; +// all movement is based on s_frame. +extern float t_frame; // length of this frame (in ticks = 1/20th second) +extern float s_frame; // length of this frame (seconds) +extern int ms_frame; // length of this frame (milliseconds) +extern int ms_end; // end of this frame (milliseconds) + +extern int nships,score; extern int gameover; extern int maneuver; -extern int sound_flag, music_flag; -extern int tail_plume; // display big engine at the back? -extern int friction; // should there be friction? extern float fadetimer, faderate; extern int pausedown, paused;