X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=main.c;h=0af1fddee32a50730e43c881607d83e9d2d839c5;hp=14a486b962f0317b38ea98b749160451ee7bd7ea;hb=HEAD;hpb=c706b99e3d67ab42bc19bc430b649944afbcb8e4 diff --git a/main.c b/main.c index 14a486b..0af1fdd 100644 --- a/main.c +++ b/main.c @@ -26,12 +26,14 @@ #include #include #include +#include #include "font.h" #include "args.h" #include "common.h" -#include "config.h" +#include +#include "vorconfig.h" #include "dust.h" #include "file.h" #include "float.h" @@ -59,6 +61,9 @@ SDL_Surface font *g_font; +#define ENGINEDOT 0 +#define BANGDOT 1 + struct dot { int active; float x, y; @@ -66,14 +71,18 @@ struct dot { float mass; // in DOT_MASS_UNITs float decay; // rate at which to reduce mass. int heat; // heat multiplier (color). + uint8_t type; // BANGDOT or ENGINEDOT }; +void draw(void); + struct dot edot[MAXENGINEDOTS], *dotptr = edot; struct dot bdot[MAXBANGDOTS]; // Other global variables char topline[1024]; char *initerror = ""; +int screenshot_number = 0; struct ship ship = { SHIP, 0, NULL, XSIZE/2, YSIZE/2, BARRIER_SPEED, 0.0 }; @@ -113,12 +122,12 @@ char *msgs[2][3] = { { "Press SPACE for normal game", "Press '1' for easy game", - "http://jasonwoof.org/vor" + "https://sametwice.com/vor" }, { "Press SPACE for easy game", "Press '2' for normal game", - "http://jasonwoof.org/vor" + "https://sametwice.com/vor" } }; @@ -133,11 +142,28 @@ extern int optind, opterr, optopt; // ************************************* FUNCS +#ifdef HAVE_NANOSLEEP void -init_engine_dots() { +tiny_sleep() { + struct timespec t; + t.tv_sec = 0; + t.tv_nsec = 1; + nanosleep(&t, 0); +} +#else +#define tiny_sleep() +#endif + +void +init_dots() { int i; for(i = 0; ix = -200; +} void move_dot(struct dot *d) @@ -279,6 +309,13 @@ move_dot(struct dot *d) if(hit) if(hit->type != SHIP) { d->active = 0; mass = sprite_mass(hit); + if(d->type == BANGDOT) { + struct rock *rock = (struct rock*)hit; + rock->life -= (d->dx - hit->dx) * (d->dx - hit->dx) + (d->dy - hit->dy) * (d->dy - hit->dy); + if(rock->life < 0) { + kill_rock(rock); + } + } hit->dx += DOT_MASS_UNIT * d->mass * (d->dx - hit->dx) / mass; hit->dy += DOT_MASS_UNIT * d->mass * (d->dy - hit->dy) / mass; } @@ -347,12 +384,31 @@ void font_cleanup() { font_free(g_font); } +void +set_video_mode() { + Uint32 flag; + + // Attempt to get the required video size + flag = SDL_DOUBLEBUF | SDL_HWSURFACE; + if(opt_fullscreen) flag |= SDL_FULLSCREEN; + surf_screen = SDL_SetVideoMode(XSIZE,YSIZE,16,flag); +} + +void +toggle_fullscreen() { + opt_fullscreen = 1 - opt_fullscreen; + set_video_mode(); + if(paused) { + draw(); + } +} + + int init(void) { int i; char *s; - Uint32 flag; // Where are our data files? if(!find_files()) exit(1); @@ -377,10 +433,9 @@ init(void) { play_tune(TUNE_TITLE_PAGE); + // Attempt to get the required video size - flag = SDL_DOUBLEBUF | SDL_HWSURFACE; - if(opt_fullscreen) flag |= SDL_FULLSCREEN; - surf_screen = SDL_SetVideoMode(XSIZE,YSIZE,16,flag); + set_video_mode(); // Set the title bar text SDL_WM_SetCaption("Variations on Rockdodger", "VoR"); @@ -416,7 +471,7 @@ init(void) { exit(1); } - init_engine_dots(); + init_dots(); init_dust(); init_sprites(); @@ -500,7 +555,7 @@ draw_title_page(void) x = (XSIZE-font_width(text))/2 + cos(fadetimer/4.5)*10; font_write(x,YSIZE-100 + cos(fadetimer/3)*5,text); - text = "Version " VERSION; + text = "Version " PACKAGE_VERSION; x = (XSIZE-font_width(text))/2 + sin(fadetimer/4.5)*10; font_write(x,YSIZE-50 + sin(fadetimer/2)*5,text); } @@ -661,9 +716,28 @@ gameloop() { return; case SDLK_3: case SDLK_PRINT: - // FIXME make a unique filename like vor-screenshot--.bmp - SDL_SaveBMP(surf_screen, "snapshot.bmp"); + { + FILE *screenshot_fp; + char tmp[30]; + char *screenshot_filename = &(tmp[0]); + for(;;) { + snprintf(screenshot_filename, 30, "vor-screenshot-%02i.bmp", screenshot_number++); + screenshot_fp = fopen(screenshot_filename, "r"); + if(screenshot_fp) { + fclose(screenshot_fp); + } else { + break; + } + } + SDL_SaveBMP(surf_screen, screenshot_filename); + } break; + case SDLK_SPACE: + if(state != GAMEPLAY && state != DEAD_PAUSE) { + // don't conflict with space key to start a new game + break; + } + // else fall through case SDLK_p: case SDLK_PAUSE: paused = !paused; @@ -674,6 +748,10 @@ gameloop() { ms_end = SDL_GetTicks(); } break; + case SDLK_f: + case SDLK_F11: + toggle_fullscreen(); + break; default: // other keys are handled by checking keystate each frame break; @@ -797,6 +875,8 @@ gameloop() { state = HIGH_SCORE_DISPLAY; state_timeout = 400; } + + tiny_sleep(); } }