X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=main.c;h=43d7bda27f85d3769c51de4ecacf9a5588bf3e54;hp=fdf96fb55be9fa76308f5f517b04139093d07b59;hb=cffdedca2aba899f3e0f8b98f67b9125edf6b5a5;hpb=5b6e786d0bc01f9f278f75afebcbc0947556fbce diff --git a/main.c b/main.c index fdf96fb..43d7bda 100644 --- a/main.c +++ b/main.c @@ -412,11 +412,63 @@ show_lives(void) } void -draw(void) { +draw_game_over(void) +{ + float a_game = 0, a_over = 0; SDL_Rect dest; + + // fade in "GAME", then "OVER". + a_game = min(1.0, faderate*fadetimer/3.0); + if(a_game == 1.0) a_over = min(1.0, faderate*fadetimer/3.0 - 1); + + fadetimer += t_frame; + + dest.x = (XSIZE-surf_b_game->w)/2; + dest.y = (YSIZE-surf_b_game->h)/2-40; + SDL_SetAlpha(surf_b_game, SDL_SRCALPHA, (int)(a_game*(200 + 55*cos(fadetimer)))); + SDL_BlitSurface(surf_b_game,NULL,surf_screen,&dest); + + dest.x = (XSIZE-surf_b_over->w)/2; + dest.y = (YSIZE-surf_b_over->h)/2 + 40; + SDL_SetAlpha(surf_b_over, SDL_SRCALPHA, (int)(a_over*(200 + 55*sin(fadetimer)))); + SDL_BlitSurface(surf_b_over,NULL,surf_screen,&dest); +} + +void +draw_title_page(void) +{ int x; char *text; - float fadegame,fadeover; + SDL_Rect dest; + + fadetimer += t_frame/2.0; + + dest.x = (XSIZE-surf_b_variations->w)/2 + cos(fadetimer/6.5)*10; + dest.y = (YSIZE/2-surf_b_variations->h)/2 + sin(fadetimer/5.0)*10; + SDL_SetAlpha(surf_b_variations, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer))); + SDL_BlitSurface(surf_b_variations,NULL,surf_screen,&dest); + + dest.x = (XSIZE-surf_b_on->w)/2 + cos((fadetimer + 1.0)/6.5)*10; + dest.y = (YSIZE/2-surf_b_on->h)/2 + surf_b_variations->h + 20 + sin((fadetimer + 1.0)/5.0)*10; + SDL_SetAlpha(surf_b_on, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-1.0))); + SDL_BlitSurface(surf_b_on,NULL,surf_screen,&dest); + + dest.x = (XSIZE-surf_b_rockdodger->w)/2 + cos((fadetimer + 2.0)/6.5)*10; + dest.y = (YSIZE/2-surf_b_rockdodger->h)/2 + surf_b_variations->h + surf_b_on->h + 40 + sin((fadetimer + 2.0)/5)*10; + SDL_SetAlpha(surf_b_rockdodger, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-2.0))); + SDL_BlitSurface(surf_b_rockdodger,NULL,surf_screen,&dest); + + text = "Version " VERSION; + x = (XSIZE-SFont_TextWidth(g_font,text))/2 + sin(fadetimer/4.5)*10; + SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/2)*5,text); + + text = sequence[(int)(fadetimer/40)%NSEQUENCE]; + x = (XSIZE-SFont_TextWidth(g_font,text))/2 + cos(fadetimer/4.5)*10; + SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text); +} + +void +draw(void) { SDL_FillRect(surf_screen,NULL,0); // black background drawdots(surf_screen); // background dots @@ -428,58 +480,9 @@ draw(void) { // If it's game over, show the game over graphic in the dead centre switch (state) { - case GAME_OVER: - if(fadetimer<3.0/faderate) { - fadegame = fadetimer/(3.0/faderate); - } else { - fadegame = 1.0; - } - - if(fadetimer<3.0/faderate) { - fadeover = 0.0; - } else if(fadetimer<6.0/faderate) { - fadeover = ((3.0/faderate)-fadetimer)/(6.0/faderate); - } else { - fadeover = 1.0; - } - - dest.x = (XSIZE-surf_b_game->w)/2; - dest.y = (YSIZE-surf_b_game->h)/2-40; - SDL_SetAlpha(surf_b_game, SDL_SRCALPHA, (int)(fadegame*(200 + 55*cos(fadetimer += t_frame/1.0)))); - SDL_BlitSurface(surf_b_game,NULL,surf_screen,&dest); - - dest.x = (XSIZE-surf_b_over->w)/2; - dest.y = (YSIZE-surf_b_over->h)/2 + 40; - SDL_SetAlpha(surf_b_over, SDL_SRCALPHA, (int)(fadeover*(200 + 55*sin(fadetimer)))); - SDL_BlitSurface(surf_b_over,NULL,surf_screen,&dest); - break; - - case TITLE_PAGE: - - dest.x = (XSIZE-surf_b_variations->w)/2 + cos(fadetimer/6.5)*10; - dest.y = (YSIZE/2-surf_b_variations->h)/2 + sin(fadetimer/5.0)*10; - SDL_SetAlpha(surf_b_variations, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer += t_frame/2.0))); - SDL_BlitSurface(surf_b_variations,NULL,surf_screen,&dest); - - dest.x = (XSIZE-surf_b_on->w)/2 + cos((fadetimer + 1.0)/6.5)*10; - dest.y = (YSIZE/2-surf_b_on->h)/2 + surf_b_variations->h + 20 + sin((fadetimer + 1.0)/5.0)*10; - SDL_SetAlpha(surf_b_on, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-1.0))); - SDL_BlitSurface(surf_b_on,NULL,surf_screen,&dest); - - dest.x = (XSIZE-surf_b_rockdodger->w)/2 + cos((fadetimer + 2.0)/6.5)*10; - dest.y = (YSIZE/2-surf_b_rockdodger->h)/2 + surf_b_variations->h + surf_b_on->h + 40 + sin((fadetimer + 2.0)/5)*10; - SDL_SetAlpha(surf_b_rockdodger, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-2.0))); - SDL_BlitSurface(surf_b_rockdodger,NULL,surf_screen,&dest); - - text = "Version " VERSION; - x = (XSIZE-SFont_TextWidth(g_font,text))/2 + sin(fadetimer/4.5)*10; - SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/2)*5,text); + case GAME_OVER: draw_game_over(); break; - text = sequence[(int)(fadetimer/40)%NSEQUENCE]; - //text = "Press SPACE to start!"; - x = (XSIZE-SFont_TextWidth(g_font,text))/2 + cos(fadetimer/4.5)*10; - SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text); - break; + case TITLE_PAGE: draw_title_page(); break; case HIGH_SCORE_ENTRY: play_tune(TUNE_HIGH_SCORE_ENTRY); @@ -518,8 +521,9 @@ draw(void) { static inline void kill_ship(Sprite *ship) { - ship->flags = MOVE|DRAW; - SDL_SetAlpha(ship->image, SDL_SRCALPHA, 0); + ship->flags = MOVE; + // ship->flags = MOVE|DRAW; // FADE SHIP + // SDL_SetAlpha(ship->image, SDL_SRCALPHA, 0); // FADE SHIP bang = true; } @@ -585,7 +589,8 @@ gameloop() { } } else { if(state == DEAD_PAUSE) { - float blast_radius, alpha; + float blast_radius; + // float alpha; // FADE SHIP if(state_timeout >= DEAD_PAUSE_LENGTH - 20.0) { blast_radius = BLAST_RADIUS * (DEAD_PAUSE_LENGTH - state_timeout) / 20.0; blast_rocks(bangx, bangy, blast_radius); @@ -593,8 +598,9 @@ gameloop() { if(bangx < 60) bangx = 60; - alpha = 255.0 * (DEAD_PAUSE_LENGTH - state_timeout) / DEAD_PAUSE_LENGTH; - SDL_SetAlpha(ship.image, SDL_SRCALPHA, (uint8_t)alpha); + // FADE SHIP + // alpha = 255.0 * (DEAD_PAUSE_LENGTH - state_timeout) / DEAD_PAUSE_LENGTH; + // SDL_SetAlpha(ship.image, SDL_SRCALPHA, (uint8_t)alpha); } } @@ -671,7 +677,7 @@ gameloop() { ship.dx = screendx; ship.dy = screendy; ship.lives = 4; ship.flags = MOVE|DRAW|COLLIDE; - SDL_SetAlpha(ship.image, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); + // SDL_SetAlpha(ship.image, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); // FADE SHIP add_sprite(SPRITE(&ship)); score = 0;