X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=main.c;h=4942aa2c5ac0f0f721fb0316d0ebdd57b432bb40;hp=db2f42824512c7a5aa780705c60f36e50d4e3858;hb=e10d6c0b95e2f4fe7acd75733370dae71bb3b73f;hpb=2d2b3b82e471f06e44f22be54cf9b6ffb9f9d259 diff --git a/main.c b/main.c index db2f428..4942aa2 100644 --- a/main.c +++ b/main.c @@ -21,31 +21,24 @@ #undef DEBUG -extern int font_height; -void clearBuffer(); - -// includes {{{ #include "config.h" +#include "file.h" +#include "score.h" +#include "sound.h" + +#include #include #include +#include #include #include #include -#include -#include - -#include -#include #include #include "SFont.h" -// }}} -// constants {{{ -// }}} -// macros {{{ + #define CONDERROR(a) if((a)) {initerror = strdup(SDL_GetError());return 1;} #define NULLERROR(a) CONDERROR((a) == NULL) -// }}} // ************************************* STRUCTS struct rock_struct { @@ -54,9 +47,10 @@ struct rock_struct { // soon as it isn't we BLOW UP float x,y,xvel,yvel; int active; + int dead; // has been blown out of the way + // to make room for a new ship appearing. SDL_Surface *image; int type_number; - float heat; }; struct black_point_struct { int x,y; @@ -85,25 +79,9 @@ struct spacedot { float x,y,dx; Uint16 color; }; -// High score table {{{ -struct highscore { - int score; - char *name; - int allocated; -} high[] = { - {13000,"Pad",0}, - {12500,"Pad",0}, - {6500,"Pad",0}, - {5000,"Pad",0}, - {3000,"Pad",0}, - {2500,"Pad",0}, - {2000,"Pad",0}, - {1500,"Pad",0} -}; -// }}} // ************************************* VARS -// SDL_Surface global variables {{{ +// SDL_Surface global variables SDL_Surface *surf_screen, // Screen *surf_b_variations, // "variations" banner @@ -116,23 +94,24 @@ SDL_Surface *surf_rock[NROCKS], // THE ROCKS *surf_deadrock[NROCKS], // THE DEAD ROCKS *surf_font_big; // The big font -// }}} -// Structure global variables {{{ + +SFont_Font *g_font; + +// Structure global variables struct enginedots edot[MAXENGINEDOTS], *dotptr = edot; struct rock_struct rock[MAXROCKS], *rockptr = rock; struct black_point_struct black_point[MAXBLACKPOINTS], *blackptr = black_point; struct bangdots bdot[MAXBANGDOTS], *bdotptr = bdot; struct spacedot sdot[MAXSPACEDOTS]; -// }}} -// Other global variables {{{ + +// Other global variables char topline[1024]; char *initerror = ""; -char name[1024], debug1[1024]; float xship,yship = 240.0; // X position, 0..XSIZE float xvel,yvel; // Change in X position per tick. float rockrate,rockspeed; -float movementrate; +float movementrate; // this controls the speed of everything that moves. float yscroll; float scrollvel; @@ -140,19 +119,16 @@ int nships,score,initticks,ticks_since_last, last_ticks; int gameover; int countdown = 0; int maneuver = 0; -int oss_sound_flag = 0; +int sound_flag = 1, music_flag = 0; int tail_plume = 0; // display big engine at the back? int friction = 0; // should there be friction? -int scorerank; -float fadetimer = 0,faderate; +float fadetimer = 0, faderate; -int pausedown = 0,paused = 0; +int pausedown = 0, paused = 0; // bangdot start (bd1) and end (bd2) position: int bd1 = 0, bd2 = 0; -int xoffset[NROCKS][MAXROCKHEIGHT]; - enum states { TITLE_PAGE, GAMEPLAY, @@ -165,8 +141,6 @@ enum states { enum states state = TITLE_PAGE; float state_timeout = 600.0; -const int fakesin[] = {0,1,0,-1}; -const int fakecos[] = {1,0,-1,0}; #define NSEQUENCE 2 char *sequence[] = { "Press SPACE to start", @@ -179,7 +153,6 @@ Uint16 heatcolor[W*3]; char *data_dir; extern char *optarg; extern int optind, opterr, optopt; -// }}} float dist_sq(float x1, float y1, float x2, float y2) { @@ -188,80 +161,21 @@ float dist_sq(float x1, float y1, float x2, float y2) // ************************************* FUNCS -FILE *hs_fopen(char *mode) { - FILE *f; - mode_t mask; - mask = umask(0111); - if(f = fopen("/usr/share/vor/.highscore",mode)) { - umask(mask); - return f; - } - else { - char s[1024]; - umask(0177); - sprintf(s,"%s/.vor-high",getenv("HOME")); - if(f = fopen(s,mode)) { - umask(mask); - return f; - } - else { - umask(mask); - return 0; - } - } -} -void read_high_score_table() { - FILE *f; - int i; - if(f = hs_fopen("r")) { - // If the file exists, read from it - for(i = 0; i<8; i++) { - char s[1024]; - int highscore; - if(fscanf (f, "%d %[^\n]", &highscore, s) != 2) { - break; - } - if(high[i].allocated) { - free(high[i].name); - } - high[i].name = strdup(s); - high[i].score = highscore; - high[i].allocated = 1; - } - fclose(f); - } -} -void write_high_score_table() { - FILE *f; - int i; - if(f = hs_fopen("w")) { - // If the file exists, write to it - for(i = 0; i<8; i++) { - fprintf (f, "%d %s\n", high[i].score, high[i].name); - } - fclose(f); - } -} -void snprintscore(char *s, size_t n, int score) { - int min = score/60000; - int sec = score/1000%60; - int tenths = score%1000/100; - if(min) { - snprintf(s, n, "%2d:%.2d.%d", min, sec, tenths); - } else { - snprintf(s, n, " %2d.%d", sec, tenths); - } -} -float rnd() { +float +rnd() { return (float)random()/(float)RAND_MAX; } -void init_engine_dots() { + +void +init_engine_dots() { int i; for(i = 0; iw; x++) { + for(y = 0; yh; y++) { + c = rawpixel[s->pitch/2*y + x]; + if(c && c != SDL_MapRGB(s->format,0,255,0)) { - for(x = 0; xw; x++) { - for(y = 0; yh; y++) { - c = rawpixel[s->pitch/2*y + x]; - if(c && c != SDL_MapRGB(s->format,0,255,0)) { - - theta = rnd()*M_PI*2; + theta = rnd()*M_PI*2; - r = 1-(rnd()*rnd()); + r = 1-(rnd()*rnd()); - bdot[bd2].dx = (power/50.0)*45.0*cos(theta)*r + xvel; - bdot[bd2].dy = (power/50.0)*45.0*sin(theta)*r + yvel; - bdot[bd2].x = x + xbang; - bdot[bd2].y = y + ybang; + bdot[bd2].dx = (power/50.0)*45.0*cos(theta)*r + xvel; + bdot[bd2].dy = (power/50.0)*45.0*sin(theta)*r + yvel; + bdot[bd2].x = x + xbang; + bdot[bd2].y = y + ybang; - // Replace the last few bang dots with the pixels from the exploding object - bdot[bd2].c = (endcount>0)?c:0; - bdot[bd2].life = 100; - bdot[bd2].decay = rnd()*3 + 1; - bdot[bd2].active = 1; + // Replace the last few bang dots with the pixels from the exploding object + bdot[bd2].c = (endcount>0)?c:0; + bdot[bd2].life = 100; + bdot[bd2].decay = rnd()*3 + 1; + bdot[bd2].active = 1; - bd2++; - bd2 %= MAXBANGDOTS; + bd2++; + bd2 %= MAXBANGDOTS; - // If the circular buffer is filled, who cares? They've had their chance. - //if(bd2 == bd1-1) goto exitloop; + // If the circular buffer is filled, who cares? They've had their chance. + //if(bd2 == bd1-1) goto exitloop; + } } } - } - - if(SDL_GetTicks() - begin_generate > 7) endcount++; + if(SDL_GetTicks() - begin_generate > 7) endcount++; } -exitloop: SDL_UnlockSurface(s); } -void draw_bang_dots(SDL_Surface *s) { +void +draw_bang_dots(SDL_Surface *s) { int i; int first_i, last_i; Uint16 *rawpixel; @@ -381,7 +294,8 @@ void draw_bang_dots(SDL_Surface *s) { } -void draw_space_dots(SDL_Surface *s) { +void +draw_space_dots(SDL_Surface *s) { int i; Uint16 *rawpixel; rawpixel = (Uint16 *) s->pixels; @@ -404,7 +318,8 @@ void draw_space_dots(SDL_Surface *s) { } } -void draw_engine_dots(SDL_Surface *s) { +void +draw_engine_dots(SDL_Surface *s) { int i; Uint16 *rawpixel; rawpixel = (Uint16 *) s->pixels; @@ -427,7 +342,8 @@ void draw_engine_dots(SDL_Surface *s) { } } -void create_engine_dots(int newdots) { +void +create_engine_dots(int newdots) { int i; double theta,r,dx,dy; @@ -457,7 +373,8 @@ void create_engine_dots(int newdots) { } } -void create_engine_dots2(int newdots, int m) { +void +create_engine_dots2(int newdots, int m) { int i; double theta, theta2, dx, dy, adx, ady; @@ -512,8 +429,9 @@ void create_engine_dots2(int newdots, int m) { } } -int drawdots(SDL_Surface *s) { - int m, scorepos, n; +void +drawdots(SDL_Surface *s) { + int m; SDL_LockSurface(s); // Draw the background stars aka space dots @@ -523,10 +441,8 @@ int drawdots(SDL_Surface *s) { if(1 || state == GAMEPLAY || state == DEAD_PAUSE || state == GAME_OVER ) { SDL_UnlockSurface(s); - scorepos = XSIZE-250; - n = snprintf(topline, 50, "Time: "); - snprintscore(topline + n, 50-n, score); - PutString(s,scorepos,0,topline); + snprintscore_line(topline, 50, score); + SFont_Write(s,g_font,XSIZE-250,0,topline); SDL_LockSurface(s); } @@ -535,8 +451,7 @@ int drawdots(SDL_Surface *s) { draw_engine_dots(s); // Create more engine dots comin out da back - if(!gameover) - create_engine_dots(200); + if(!gameover) create_engine_dots(200); // Create engine dots out the side we're moving from for(m = 0; m<4; m++) { @@ -552,71 +467,35 @@ int drawdots(SDL_Surface *s) { SDL_UnlockSurface(s); } -char * load_file(char *s) { - static char retval[1024]; - snprintf(retval, 1024, "%s/%s", data_dir, s); - return retval; -} - - -int missing(char *dirname) { - struct stat buf; - stat(dirname, &buf); - return (!S_ISDIR(buf.st_mode)); -} - -int init(int fullscreen) { +int +init(int fullscreen) { int i,j; SDL_Surface *temp; Uint16 *raw_pixels; Uint32 flag; + // Where are our data files? + if(!find_files()) exit(1); read_high_score_table(); - // Where are our data files? - // default: ./data - // second alternative: RD_DATADIR - // final alternative: /usr/share/vor - data_dir = strdup("./data"); - if(missing(data_dir)) { - char *env; - env = getenv("RD_DATADIR"); - if(env != NULL) { - data_dir = strdup(env); - if(missing(data_dir)) { - fprintf (stderr,"Cannot find data directory $RD_DATADIR\n"); - exit(-1); - } + if(sound_flag) { + // Initialize SDL with audio and video + if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) { + sound_flag = 0; + printf ("Can't open sound, starting without it\n"); + atexit(SDL_Quit); } else { - data_dir = strdup("/usr/share/vor"); - if(missing(data_dir)) { - fprintf (stderr,"Cannot find data in %s\n", data_dir); - exit(-2); - } + atexit(SDL_Quit); + atexit(SDL_CloseAudio); + sound_flag = init_sound(); } - } - - if(oss_sound_flag) { - - // Initialise SDL with audio and video - if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) { - oss_sound_flag = 0; - printf ("Can't open sound, starting without it\n"); - atexit(SDL_Quit); } else { - atexit(SDL_Quit); - atexit(SDL_CloseAudio); - oss_sound_flag = init_sound(); - } - - } else { - // Initialise with video only + // Initialize with video only CONDERROR(SDL_Init(SDL_INIT_VIDEO) != 0); atexit(SDL_Quit); } - if(oss_sound_flag) play_tune(0); // Attempt to get the required video size @@ -625,7 +504,7 @@ int init(int fullscreen) { surf_screen = SDL_SetVideoMode(XSIZE,YSIZE,16,flag); // Set the title bar text - SDL_WM_SetCaption("Rock Dodgers", "rockdodgers"); + SDL_WM_SetCaption("Variations on Rockdodger", "VoR"); NULLERROR(surf_screen); @@ -638,30 +517,30 @@ int init(int fullscreen) { } // Load the banners - NULLERROR(temp = IMG_Load(load_file("banners/variations.png"))); + NULLERROR(temp = IMG_Load(add_path("banners/variations.png"))); NULLERROR(surf_b_variations = SDL_DisplayFormat(temp)); - NULLERROR(temp = IMG_Load(load_file("banners/on.png"))); + NULLERROR(temp = IMG_Load(add_path("banners/on.png"))); NULLERROR(surf_b_on = SDL_DisplayFormat(temp)); - NULLERROR(temp = IMG_Load(load_file("banners/rockdodger.png"))); + NULLERROR(temp = IMG_Load(add_path("banners/rockdodger.png"))); NULLERROR(surf_b_rockdodger = SDL_DisplayFormat(temp)); - NULLERROR(temp = IMG_Load(load_file("banners/game.png"))); + NULLERROR(temp = IMG_Load(add_path("banners/game.png"))); NULLERROR(surf_b_game = SDL_DisplayFormat(temp)); - NULLERROR(temp = IMG_Load(load_file("banners/over.png"))); + NULLERROR(temp = IMG_Load(add_path("banners/over.png"))); NULLERROR(surf_b_over = SDL_DisplayFormat(temp)); - surf_font_big = IMG_Load(load_file(BIG_FONT_FILE)); - InitFont(surf_font_big); + surf_font_big = IMG_Load(add_path(BIG_FONT_FILE)); + g_font = SFont_InitFont(surf_font_big); // Load the spaceship graphic. - NULLERROR(temp = IMG_Load(load_file("sprites/ship.png"))); + NULLERROR(temp = IMG_Load(add_path("sprites/ship.png"))); NULLERROR(surf_ship = SDL_DisplayFormat(temp)); // Load the life indicator (small ship) graphic. - NULLERROR(temp = IMG_Load(load_file("indicators/life.png"))); + NULLERROR(temp = IMG_Load(add_path("indicators/life.png"))); NULLERROR(surf_life = SDL_DisplayFormat(temp)); // Create the array of black points; @@ -686,11 +565,11 @@ int init(int fullscreen) { for(i = 0; i0) { - SDL_Surface *deadrock; - deadrock = surf_deadrock[rock[i].type_number]; - SDL_SetAlpha(deadrock,SDL_SRCALPHA,rock[i].heat*255/rock[i].image->h); - dest.x = (int) rock[i].x; // kludge - SDL_BlitSurface(deadrock,&src,surf_screen,&dest); - if(rnd()<0.3) { - rock[i].heat -= movementrate; - } - } - - // If the rock is heated past a certain point, the water content of - // the rock flashes to steam, releasing enough energy to destroy - // the rock in spectacular fashion. - if(rock[i].heat>rock[i].image->h) { - rock[i].active = 0; - play_sound(1 + (int)(rnd()*3)); - makebangdots(rock[i].x,rock[i].y,rock[i].xvel,rock[i].yvel,rock[i].image,10); - } - } } @@ -874,62 +699,33 @@ int draw() { SDL_BlitSurface(surf_b_rockdodger,&src,surf_screen,&dest); text = "Version " VERSION; - x = (XSIZE-SFont_wide(text))/2 + sin(fadetimer/4.5)*10; - PutString(surf_screen,x,YSIZE-50 + sin(fadetimer/2)*5,text); + x = (XSIZE-SFont_TextWidth(g_font,text))/2 + sin(fadetimer/4.5)*10; + SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/2)*5,text); text = sequence[(int)(fadetimer/40)%NSEQUENCE]; //text = "Press SPACE to start!"; - x = (XSIZE-SFont_wide(text))/2 + cos(fadetimer/4.5)*10; - PutString(surf_screen,x,YSIZE-100 + cos(fadetimer/3)*5,text); + x = (XSIZE-SFont_TextWidth(g_font,text))/2 + cos(fadetimer/4.5)*10; + SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text); break; case HIGH_SCORE_ENTRY: + play_tune(2); + if(!process_score_input()) { // done inputting name - if(score >= high[7].score) { - play_tune(2); - if(SFont_Input (surf_screen, 330, 50 + (scorerank + 2)*font_height, 300, name)) { - // Insert name into high score table - - // Lose the lowest name forever (loser!) - //if(high[7].allocated) - // free(high[7].name); // THIS WAS CRASHING SO I REMOVED IT - - // Insert new high score - high[scorerank].score = score; - high[scorerank].name = strdup(name); // MEMORY NEVER FREED! - high[scorerank].allocated = 1; - - // Set the global name string to "", ready for the next winner - name[0] = 0; - - // Change state to briefly show high scores page - state = HIGH_SCORE_DISPLAY; - state_timeout = 200; - - // Write the high score table to the file - write_high_score_table(); - - // Play the title page tune - play_tune(0); - } - } else { + // Change state to briefly show high scores page state = HIGH_SCORE_DISPLAY; - state_timeout = 400; - } - // FALL THROUGH + state_timeout = 200; + // Write the high score table to the file + write_high_score_table(); + + // Play the title page tune + play_tune(0); + } + // FALL THROUGH TO case HIGH_SCORE_DISPLAY: // Display de list o high scores mon. - PutString(surf_screen,180,50,"High scores"); - for(i = 0; i<8; i++) { - char s[1024]; - sprintf(s, "#%1d",i + 1); - PutString(surf_screen, 150, 50 + (i + 2)*font_height,s); - snprintscore(s, 1024, high[i].score); - PutString(surf_screen, 200, 50 + (i + 2)*font_height,s); - sprintf(s, "%3s", high[i].name); - PutString(surf_screen, 330, 50 + (i + 2)*font_height,s); - } + display_scores(surf_screen, 150,50); } @@ -987,7 +783,9 @@ int draw() { return bang; } -int gameloop() { + +int +gameloop() { int i = 0; Uint8 *keystate; @@ -1002,49 +800,30 @@ int gameloop() { // Create a new ship and start all over again state = GAMEPLAY; play_tune(1); - xship = 10; - yship = YSIZE/2; - xvel = 3; - yvel = 0; - break; + xship -= 50; + break; case GAME_OVER: state = HIGH_SCORE_ENTRY; - clearBuffer(); - name[0] = 0; state_timeout = 5.0e6; - - if(score >= high[7].score) { - // Read the high score table from the storage file - read_high_score_table(); - - // Find ranking of this score, store as scorerank - for(i = 0; i<8; i++) { - if(high[i].score <= score) { - scorerank = i; - break; - } - } - - // Move all lower scores down a notch - for(i = 7; i >= scorerank; i--) - high[i] = high[i-1]; - - // Insert blank high score - high[scorerank].score = score; - high[scorerank].name = ""; - high[scorerank].allocated = 0; + if(new_high_score(score)) { + SDL_Event e; + SDL_EnableUNICODE(1); + while(SDL_PollEvent(&e)) + ; + } else { + state = HIGH_SCORE_DISPLAY; + state_timeout = 400; } - - break; + break; case HIGH_SCORE_DISPLAY: state = TITLE_PAGE; state_timeout = 500.0; - break; + break; case HIGH_SCORE_ENTRY: // state = TITLE_PAGE; // play_tune(1); // state_timeout = 100.0; - break; + break; case TITLE_PAGE: state = HIGH_SCORE_DISPLAY; state_timeout = 200.0; @@ -1052,17 +831,19 @@ int gameloop() { } } else { if(state == DEAD_PAUSE) { - float blast_radius = START_RAD * state_timeout / 50.0; + float blast_radius = BLAST_RADIUS * state_timeout / 20.0; + if(xship < 60) xship = 60; for(i = 0; ixvel = -(rockspeed)*(1 + rnd()); rockptr->yvel = rnd()-0.5; rockptr->type_number = random() % NROCKS; - rockptr->heat = 0; rockptr->image = surf_rock[rockptr->type_number];// [random()%NROCKS]; rockptr->active = 1; rockptr->y = rnd()*(YSIZE + rockptr->image->h); @@ -1113,20 +893,24 @@ int gameloop() { yship += yscroll; // Move all the rocks - for(i = 0; i YSIZE) { - rock[i].y -= YSIZE; - rock[i].y -= rock[i].image->w; - } else if(rock[i].y < -rock[i].image->w) { - rock[i].y += YSIZE; - rock[i].y += rock[i].image->w; - } - if(rock[i].x < -32.0) rock[i].active = 0; - if(rock[i].xvel > 0) { - if(rock[i].y < 0 || rock[i].y > YSIZE) rock[i].active = 0; - if(rock[i].x > XSIZE) rock[i].active = 0; + for(i = 0; i < MAXROCKS; i++) { + if(rock[i].active) { + rock[i].x += rock[i].xvel*movementrate; + rock[i].y += rock[i].yvel*movementrate + yscroll; + if(rock[i].y > YSIZE || rock[i].y < -rock[i].image->h) { + if(rock[i].dead) { + rock[i].dead = 0; + rock[i].active = 0; + } else { + // wrap + rock[i].y = (YSIZE - rock[i].image->h) - rock[i].y; + rock[i].y += (rock[i].yvel*movementrate + yscroll) * 1.01; + } + } + if(rock[i].x < -rock[i].image->w || rock[i].x > XSIZE) { + rock[i].active = 0; + rock[i].dead = 0; + } } } @@ -1147,10 +931,8 @@ int gameloop() { if(draw() && state == GAMEPLAY) { - if(oss_sound_flag) { - // Play the explosion sound - play_sound(0); - } + // Play the explosion sound + play_sound(0); makebangdots(xship,yship,xvel,yvel,surf_ship,30); if(--nships <= 0) { gameover = 1; @@ -1161,7 +943,9 @@ int gameloop() { } else { state = DEAD_PAUSE; - state_timeout = 50.0; + state_timeout = 20.0; + xvel = 0; + yvel = 0; } } @@ -1176,6 +960,7 @@ int gameloop() { for(i = 0; i= 0) { + while ((x = getopt(argc,argv,"efhmps")) >= 0) { switch(x) { case 'e': // engine tail_plume = 1; @@ -1266,15 +1054,19 @@ main(int argc, char **argv) { " -e big tail [E]ngine\n" " -f [F]ull screen\n" " -h this [H]elp message\n" + " -m enable [M]usic\n" " -p original [P]hysics (friction)\n" " -s [S]ilent (no sound)\n"); exit(0); break; + case 'm': // music + music_flag = 1; case 'p': // physics friction = 1; break; case 's': // silent - oss_sound_flag = 0; + sound_flag = 0; + music_flag = 0; break; } } @@ -1284,19 +1076,14 @@ main(int argc, char **argv) { return 1; } - while(1) { - for(i = 0; i