X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=main.c;h=5341e289c380fef401b7b141549083d20ab2060a;hp=f7e5bd4ace922525a43a73690dc2aceff78bf671;hb=7e7335ed9dcf2b1484543fec9bfa196bdc658fd5;hpb=a133ed10c10a4cf62f80222a89f83b6218b37d2f diff --git a/main.c b/main.c index f7e5bd4..5341e28 100644 --- a/main.c +++ b/main.c @@ -19,60 +19,40 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#undef DEBUG +#ifdef DEBUG +#include "debug.h" +#endif -extern int font_height; -void clearBuffer(); +#include "config.h" +#include "file.h" +#include "score.h" +#include "shape.h" +#include "sound.h" -// includes {{{ +#include #include #include +#include #include #include #include -#include -#include - -#include -#include #include #include "SFont.h" -// }}} -// constants {{{ -#define XSIZE 640 -#define YSIZE 480 -#define NROCKS 6 // Number of rock image files, not number of rocks visible -#define MAXROCKS 120 // MAX Rocks -#define MAXROCKHEIGHT 100 -#define ROCKRATE 2 -#define MAXBLACKPOINTS 500 -#define MAXENGINEDOTS 5000 -#define MAXBANGDOTS 50000 -#define MAXSPACEDOTS 2000 -#define W 100 -#define M 255 -#define BIG_FONT_FILE "fonts/score.png" -// }}} -// macros {{{ + #define CONDERROR(a) if((a)) {initerror = strdup(SDL_GetError());return 1;} #define NULLERROR(a) CONDERROR((a) == NULL) -// }}} // ************************************* STRUCTS struct rock_struct { - // Array of black pixel coordinates. This is scanned - // every frame to see if it's still black, and as - // soon as it isn't we BLOW UP - float x,y,xvel,yvel; + float x,y,dx,dy; int active; + int dead; // has been blown out of the way + // to make room for a new ship appearing. SDL_Surface *image; + struct shape *shape; int type_number; - float heat; }; -struct black_point_struct { - int x,y; -}; struct bangdots { // Bang dots have the same colour as shield dots. // Bang dots get darker as they age. @@ -97,25 +77,9 @@ struct spacedot { float x,y,dx; Uint16 color; }; -// High score table {{{ -struct highscore { - int score; - char *name; - int allocated; -} high[] = { - {13000,"Pad",0}, - {12500,"Pad",0}, - {6500,"Pad",0}, - {5000,"Pad",0}, - {3000,"Pad",0}, - {2500,"Pad",0}, - {2000,"Pad",0}, - {1500,"Pad",0} -}; -// }}} // ************************************* VARS -// SDL_Surface global variables {{{ +// SDL_Surface global variables SDL_Surface *surf_screen, // Screen *surf_b_variations, // "variations" banner @@ -126,61 +90,55 @@ SDL_Surface *surf_ship, // Spaceship element *surf_life, // Indicator of number of ships remaining *surf_rock[NROCKS], // THE ROCKS - *surf_deadrock[NROCKS], // THE DEAD ROCKS *surf_font_big; // The big font -// }}} -// Structure global variables {{{ + +struct shape rock_shapes[NROCKS]; + +SFont_Font *g_font; + +// Structure global variables struct enginedots edot[MAXENGINEDOTS], *dotptr = edot; struct rock_struct rock[MAXROCKS], *rockptr = rock; -struct black_point_struct black_point[MAXBLACKPOINTS], *blackptr = black_point; struct bangdots bdot[MAXBANGDOTS], *bdotptr = bdot; struct spacedot sdot[MAXSPACEDOTS]; -// }}} -// Other global variables {{{ + +// Other global variables char topline[1024]; char *initerror = ""; -char name[1024], debug1[1024]; -float xship,yship = 240.0; // X position, 0..XSIZE -float xvel,yvel; // Change in X position per tick. +struct shape shipshape; +float shipx,shipy = 240.0; // X position, 0..XSIZE +float shipdx,shipdy; // Change in X position per tick. float rockrate,rockspeed; -float movementrate; -float shieldlevel, shieldpulse = 0; +float movementrate; // this controls the speed of everything that moves. float yscroll; +float scrollvel; int nships,score,initticks,ticks_since_last, last_ticks; -int initialshield, gameover, fast; +int gameover; int countdown = 0; int maneuver = 0; -int laser = 0; -int shieldsup = 0; -int oss_sound_flag = 0; +int sound_flag = 1, music_flag = 0; int tail_plume = 0; // display big engine at the back? int friction = 0; // should there be friction? -int scorerank; -float fadetimer = 0,faderate; +float fadetimer = 0, faderate; -int pausedown = 0,paused = 0; +int pausedown = 0, paused = 0; // bangdot start (bd1) and end (bd2) position: int bd1 = 0, bd2 = 0; -int xoffset[NROCKS][MAXROCKHEIGHT]; - enum states { TITLE_PAGE, GAMEPLAY, DEAD_PAUSE, GAME_OVER, HIGH_SCORE_ENTRY, - HIGH_SCORE_DISPLAY, - DEMO + HIGH_SCORE_DISPLAY }; enum states state = TITLE_PAGE; float state_timeout = 600.0; -const int fakesin[] = {0,1,0,-1}; -const int fakecos[] = {1,0,-1,0}; #define NSEQUENCE 2 char *sequence[] = { "Press SPACE to start", @@ -193,111 +151,31 @@ Uint16 heatcolor[W*3]; char *data_dir; extern char *optarg; extern int optind, opterr, optopt; -// }}} - -// ************************************* FUNCS -#ifdef DOTCOLLISION -int dotcollision(SDL_Surface *s) { - int i,j,m; - Uint16 *rawpixel, *r; - - /* - * Kill all the dots which collide with other objects. - * This does not work, it's probably in the wrong place or something. - */ - SDL_LockSurface(s); - rawpixel = (Uint16 *) s->pixels; - if(bangdotlife > 0 && bangdotlife<80) { - for(i = 0; i0 && bdot[i].x0 && bdot[i].ypitch/2*(int)(bdot[i].y)) + (int)(bdot[i].x)]; - if(*r != (bdot[i].c ? bdot[i].c : heatcolor[bangdotlife*2])) - bdot[i].active = 0; - } - } - } - SDL_UnlockSurface(s); - return; +float dist_sq(float x1, float y1, float x2, float y2) +{ + return (x2-x1)*(x2-x1) + (y2-y1)*(y2-y1); } -#endif -FILE *hs_fopen(char *mode) { - FILE *f; - mode_t mask; - mask = umask(0111); - if(f = fopen("/usr/share/vor/.highscore",mode)) { - umask(mask); - return f; - } - else { - char s[1024]; - umask(0177); - sprintf(s,"%s/.vor-high",getenv("HOME")); - if(f = fopen(s,mode)) { - umask(mask); - return f; - } - else { - umask(mask); - return 0; - } - } -} -void read_high_score_table() { - FILE *f; - int i; - if(f = hs_fopen("r")) { - // If the file exists, read from it - for(i = 0; i<8; i ++ ) { - char s[1024]; - int highscore; - if(fscanf (f, "%d %[^\n]", &highscore, s)!= 2) { - break; - } - if(high[i].allocated) { - free(high[i].name); - } - high[i].name = strdup(s); - high[i].score = highscore; - high[i].allocated = 1; - } - fclose(f); - } -} -void write_high_score_table() { - FILE *f; - int i; - if(f = hs_fopen("w")) { - // If the file exists, write to it - for(i = 0; i<8; i ++ ) { - fprintf (f, "%d %s\n", high[i].score, high[i].name); - } - fclose(f); - } -} -void snprintscore(char *s, size_t n, int score) { - int min = score/60000; - int sec = score/1000%60; - int tenths = score%1000/100; - if(min) { - snprintf(s, n, "%2d:%.2d.%d", min, sec, tenths); - } else { - snprintf(s, n, " %2d.%d", sec, tenths); - } -} -float rnd() { +// ************************************* FUNCS + +float +rnd() { return (float)random()/(float)RAND_MAX; } -void init_engine_dots() { + +void +init_engine_dots() { int i; - for(i = 0; irock[i].y && yship + 12h && xship + 32w/2) && rock[i].x + (rock[i].image->w/2) < xc) { - xc = rock[i].x + (rock[i].image->w/2); - hitrock = i; - } - } - } - - if(hitrock>= 0) { - rock[hitrock].heat += movementrate*3; - } - - // Plot a number of random dots between xship and XSIZE - SDL_LockSurface(surf_screen); - rawpixel = (Uint16 *) surf_screen->pixels; - c = SDL_MapRGB(surf_ship->format,rnd()*128,128 + rnd()*120,rnd()*128); - - for(i = 0; i<(xc-xship)*5; i += 10) { - int x,y; - x = rnd()*(xc-(xship + 32)) + xship + 32; - y = yship + 12 + (rnd()-0.5)*1.5; - rawpixel[surf_screen->pitch/2*y + x] = c; - } - - SDL_UnlockSurface(surf_screen); -} - - -int makebangdots(int xbang, int ybang, int xvel, int yvel, SDL_Surface *s, int power) { +void +makebangdots(int xbang, int ybang, int dx, int dy, SDL_Surface *s, int power) { // TODO - stop generating dots after a certain amount of time has passed, to cope with slower CPUs. // TODO - generate and display dots in a circular buffer - int i,x,y,n,endcount; + int x,y,endcount; Uint16 *rawpixel,c; - double theta,r,dx,dy; + double theta,r; int begin_generate; begin_generate = SDL_GetTicks(); @@ -365,51 +207,49 @@ int makebangdots(int xbang, int ybang, int xvel, int yvel, SDL_Surface *s, int p SDL_LockSurface(s); rawpixel = (Uint16 *) s->pixels; - //for(n = 0; n<= power/2; n ++ ) { + //for(n = 0; n <= power/2; n++) { endcount = 0; while (endcount<3) { + for(x = 0; xw; x++) { + for(y = 0; yh; y++) { + c = rawpixel[s->pitch/2*y + x]; + if(c && c != s->format->colorkey) { - for(x = 0; xw; x ++ ) { - for(y = 0; yh; y ++ ) { - c = rawpixel[s->pitch/2*y + x]; - if(c && c != SDL_MapRGB(s->format,0,255,0)) { + theta = rnd()*M_PI*2; - theta = rnd()*M_PI*2; - - r = 1-(rnd()*rnd()); + r = 1-(rnd()*rnd()); - bdot[bd2].dx = (power/50.0)*45.0*cos(theta)*r + xvel; - bdot[bd2].dy = (power/50.0)*45.0*sin(theta)*r + yvel; - bdot[bd2].x = x + xbang; - bdot[bd2].y = y + ybang; + bdot[bd2].dx = (power/50.0)*45.0*cos(theta)*r + dx; + bdot[bd2].dy = (power/50.0)*45.0*sin(theta)*r + dy; + bdot[bd2].x = x + xbang; + bdot[bd2].y = y + ybang; - // Replace the last few bang dots with the pixels from the exploding object - bdot[bd2].c = (endcount>0)?c:0; - bdot[bd2].life = 100; - bdot[bd2].decay = rnd()*3 + 1; - bdot[bd2].active = 1; + // Replace the last few bang dots with the pixels from the exploding object + bdot[bd2].c = (endcount>0)?c:0; + bdot[bd2].life = 100; + bdot[bd2].decay = rnd()*3 + 1; + bdot[bd2].active = 1; - bd2 ++ ; - bd2 %= MAXBANGDOTS; + bd2++; + bd2 %= MAXBANGDOTS; - // If the circular buffer is filled, who cares? They've had their chance. - //if(bd2 == bd1-1) goto exitloop; + // If the circular buffer is filled, who cares? They've had their chance. + //if(bd2 == bd1-1) goto exitloop; + } } } - } - - if(SDL_GetTicks() - begin_generate > 7) endcount ++ ; + if(SDL_GetTicks() - begin_generate > 7) endcount++; } -exitloop: SDL_UnlockSurface(s); } -void draw_bang_dots(SDL_Surface *s) { +void +draw_bang_dots(SDL_Surface *s) { int i; int first_i, last_i; Uint16 *rawpixel; @@ -417,11 +257,11 @@ void draw_bang_dots(SDL_Surface *s) { first_i = -1; - for(i = bd1; (bd1 <= bd2)?(i= bd1 && i < bd2); last_i = ++i) { + for(i = bd1; (bd1 <= bd2)?(i= bd1 && i < bd2); last_i = ++i) { i %= MAXBANGDOTS; - if(bdot[i].x<= 0 || bdot[i].x>= XSIZE || bdot[i].y<= 0 || bdot[i].y>= YSIZE) { + if(bdot[i].x <= 0 || bdot[i].x >= XSIZE || bdot[i].y <= 0 || bdot[i].y >= YSIZE) { // If the dot has drifted outside the perimeter, kill it bdot[i].active = 0; } @@ -431,7 +271,7 @@ void draw_bang_dots(SDL_Surface *s) { first_i = i; //last_i = i + 1; rawpixel[(int)(s->pitch/2*(int)(bdot[i].y)) + (int)(bdot[i].x)] = bdot[i].c ? bdot[i].c : heatcolor[(int)(bdot[i].life*3)]; - bdot[i].life-= bdot[i].decay; + bdot[i].life -= bdot[i].decay; bdot[i].x += bdot[i].dx*movementrate; bdot[i].y += bdot[i].dy*movementrate + yscroll; @@ -440,7 +280,7 @@ void draw_bang_dots(SDL_Surface *s) { } } - if(first_i>= 0) { + if(first_i >= 0) { bd1 = first_i; bd2 = last_i; } @@ -452,12 +292,13 @@ void draw_bang_dots(SDL_Surface *s) { } -void draw_space_dots(SDL_Surface *s) { +void +draw_space_dots(SDL_Surface *s) { int i; Uint16 *rawpixel; rawpixel = (Uint16 *) s->pixels; - for(i = 0; ipixels; - for(i = 0; iYSIZE) { + if((edot[i].life -= movementrate*3)<0 || edot[i].y<0 || edot[i].y>YSIZE) { edot[i].active = 0; } else if(edot[i].x<0 || edot[i].x>XSIZE) { edot[i].active = 0; @@ -498,14 +340,15 @@ void draw_engine_dots(SDL_Surface *s) { } } -void create_engine_dots(int newdots) { +void +create_engine_dots(int newdots) { int i; double theta,r,dx,dy; if(!tail_plume) return; if(state == GAMEPLAY) { - for(i = 0; iactive == 0) { theta = rnd()*M_PI*2; r = rnd(); @@ -513,14 +356,14 @@ void create_engine_dots(int newdots) { dy = sin(theta)*r; dotptr->active = 1; - dotptr->x = xship + surf_ship->w/2-14; - dotptr->y = yship + surf_ship->h/2 + (rnd()-0.5)*5-1; - dotptr->dx = 10*(dx-1.5) + xvel; - dotptr->dy = 1*dy + yvel; + dotptr->x = shipx + surf_ship->w/2-14; + dotptr->y = shipy + surf_ship->h/2 + (rnd()-0.5)*5-1; + dotptr->dx = 10*(dx-1.5) + shipdx; + dotptr->dy = 1*dy + shipdy; dotptr->life = 45 + rnd(1)*5; - dotptr ++ ; - if(dotptr-edot>= MAXENGINEDOTS) { + dotptr++; + if(dotptr-edot >= MAXENGINEDOTS) { dotptr = edot; } } @@ -528,15 +371,16 @@ void create_engine_dots(int newdots) { } } -void create_engine_dots2(int newdots, int m) { +void +create_engine_dots2(int newdots, int m) { int i; double theta, theta2, dx, dy, adx, ady; // Don't create fresh engine dots when // the game is not being played and a demo is not beng shown - if(state!= GAMEPLAY && state!= DEMO) return; + if(state != GAMEPLAY) return; - for(i = 0; iactive == 0) { theta = rnd()*M_PI*2; theta2 = rnd()*M_PI*2; @@ -548,43 +392,44 @@ void create_engine_dots2(int newdots, int m) { dotptr->active = 1; - dotptr->x = xship + surf_ship->w/2 + (rnd()-0.5)*3; - dotptr->y = yship + surf_ship->h/2 + (rnd()-0.5)*3; + dotptr->x = shipx + surf_ship->w/2 + (rnd()-0.5)*3; + dotptr->y = shipy + surf_ship->h/2 + (rnd()-0.5)*3; switch(m) { case 0: - dotptr->x-= 14; - dotptr->dx = -20*adx + xvel; - dotptr->dy = 2*dy + yvel; + dotptr->x -= 14; + dotptr->dx = -20*adx + shipdx; + dotptr->dy = 2*dy + shipdy; dotptr->life = 60 * adx; break; case 1: - dotptr->dx = 2*dx + xvel; - dotptr->dy = -20*ady + yvel; + dotptr->dx = 2*dx + shipdx; + dotptr->dy = -20*ady + shipdy; dotptr->life = 60 * ady; break; case 2: dotptr->x += 14; - dotptr->dx = 20*adx + xvel; - dotptr->dy = 2*dy + yvel; + dotptr->dx = 20*adx + shipdx; + dotptr->dy = 2*dy + shipdy; dotptr->life = 60 * adx; break; case 3: - dotptr->dx = 2*dx + xvel; - dotptr->dy = 20*ady + yvel; + dotptr->dx = 2*dx + shipdx; + dotptr->dy = 20*ady + shipdy; dotptr->life = 60 * ady; break; } - dotptr ++ ; - if(dotptr-edot>= MAXENGINEDOTS) { + dotptr++; + if(dotptr-edot >= MAXENGINEDOTS) { dotptr = edot; } } } } -int drawdots(SDL_Surface *s) { - int m, scorepos, n; +void +drawdots(SDL_Surface *s) { + int m; SDL_LockSurface(s); // Draw the background stars aka space dots @@ -594,10 +439,8 @@ int drawdots(SDL_Surface *s) { if(1 || state == GAMEPLAY || state == DEAD_PAUSE || state == GAME_OVER ) { SDL_UnlockSurface(s); - scorepos = XSIZE-250; - n = snprintf(topline, 50, "Time: "); - snprintscore(topline + n, 50-n, score); - PutString(s,scorepos,0,topline); + snprintscore_line(topline, 50, score); + SFont_Write(s,g_font,XSIZE-250,0,topline); SDL_LockSurface(s); } @@ -606,11 +449,10 @@ int drawdots(SDL_Surface *s) { draw_engine_dots(s); // Create more engine dots comin out da back - if(!gameover) - create_engine_dots(200); + if(!gameover) create_engine_dots(200); // Create engine dots out the side we're moving from - for(m = 0; m<4; m ++ ) { + for(m = 0; m<4; m++) { if(maneuver & 1<format, (ipixels; - for(i = 0; iw; i ++ ) { - for(j = 0; jh; j ++ ) { - if(raw_pixels[j*(surf_ship->pitch)/2 + i] == 0) { - blackptr->x = i; - blackptr->y = j; - blackptr ++ ; - } - } - } - - SDL_UnlockSurface(surf_ship); - init_engine_dots(); init_space_dots(); // Load all our lovely rocks - for(i = 0; iw; src.h = surf_ship->h; dest.w = src.w; dest.h = src.h; - dest.x = (int)xship; - dest.y = (int)yship; + dest.x = (int)shipx; + dest.y = (int)shipy; SDL_BlitSurface(surf_ship,&src,surf_screen,&dest); } // Draw all the rocks, in all states - for(i = 0; iw; @@ -859,28 +607,6 @@ int draw() { // Draw the rock SDL_BlitSurface(rock[i].image,&src,surf_screen,&dest); - // Draw the heated part of the rock, in an alpha which reflects the - // amount of heat in the rock. - if(rock[i].heat>0) { - SDL_Surface *deadrock; - deadrock = surf_deadrock[rock[i].type_number]; - SDL_SetAlpha(deadrock,SDL_SRCALPHA,rock[i].heat*255/rock[i].image->h); - dest.x = (int) rock[i].x; // kludge - SDL_BlitSurface(deadrock,&src,surf_screen,&dest); - if(rnd()<0.3) { - rock[i].heat-= movementrate; - } - } - - // If the rock is heated past a certain point, the water content of - // the rock flashes to steam, releasing enough energy to destroy - // the rock in spectacular fashion. - if(rock[i].heat>rock[i].image->h) { - rock[i].active = 0; - play_sound(1 + (int)(rnd()*3)); - makebangdots(rock[i].x,rock[i].y,rock[i].xvel,rock[i].yvel,rock[i].image,10); - } - } } @@ -950,111 +676,51 @@ int draw() { SDL_BlitSurface(surf_b_rockdodger,&src,surf_screen,&dest); text = "Version " VERSION; - x = (XSIZE-SFont_wide(text))/2 + sin(fadetimer/4.5)*10; - PutString(surf_screen,x,YSIZE-50 + sin(fadetimer/2)*5,text); + x = (XSIZE-SFont_TextWidth(g_font,text))/2 + sin(fadetimer/4.5)*10; + SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/2)*5,text); text = sequence[(int)(fadetimer/40)%NSEQUENCE]; //text = "Press SPACE to start!"; - x = (XSIZE-SFont_wide(text))/2 + cos(fadetimer/4.5)*10; - PutString(surf_screen,x,YSIZE-100 + cos(fadetimer/3)*5,text); + x = (XSIZE-SFont_TextWidth(g_font,text))/2 + cos(fadetimer/4.5)*10; + SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text); break; case HIGH_SCORE_ENTRY: + play_tune(2); + if(!process_score_input()) { // done inputting name - if(score >= high[7].score) { - play_tune(2); - if(SFont_Input (surf_screen, 330, 50 + (scorerank + 2)*font_height, 300, name)) { - // Insert name into high score table - - // Lose the lowest name forever (loser!) - //if(high[7].allocated) - // free(high[7].name); // THIS WAS CRASHING SO I REMOVED IT - - // Insert new high score - high[scorerank].score = score; - high[scorerank].name = strdup(name); // MEMORY NEVER FREED! - high[scorerank].allocated = 1; - - // Set the global name string to "", ready for the next winner - name[0] = 0; - - // Change state to briefly show high scores page - state = HIGH_SCORE_DISPLAY; - state_timeout = 200; - - // Write the high score table to the file - write_high_score_table(); - - // Play the title page tune - play_tune(0); - } - } else { + // Change state to briefly show high scores page state = HIGH_SCORE_DISPLAY; - state_timeout = 400; - } - // FALL THROUGH + state_timeout = 200; + // Write the high score table to the file + write_high_score_table(); + + // Play the title page tune + play_tune(0); + } + // FALL THROUGH TO case HIGH_SCORE_DISPLAY: // Display de list o high scores mon. - PutString(surf_screen,180,50,"High scores"); - for(i = 0; i<8; i ++ ) { - char s[1024]; - sprintf(s, "#%1d",i + 1); - PutString(surf_screen, 150, 50 + (i + 2)*font_height,s); - snprintscore(s, 1024, high[i].score); - PutString(surf_screen, 200, 50 + (i + 2)*font_height,s); - sprintf(s, "%3s", high[i].name); - PutString(surf_screen, 330, 50 + (i + 2)*font_height,s); - } - + display_scores(surf_screen, 150,50); + break; + case GAMEPLAY: + case DEAD_PAUSE: + ; // no action necessary } if(!gameover && state == GAMEPLAY) { - // Show the freaky shields - SDL_LockSurface(surf_screen); - raw_pixels = (Uint16 *) surf_screen->pixels; - if(initialshield>0 || shieldsup && shieldlevel>0) { - int x,y,l; - Uint16 c; - - if(initialshield>0) { - initialshield-= movementrate; - c = SDL_MapRGB(surf_screen->format,0,255,255); - } else { - c = heatcolor[(int)shieldlevel]; - shieldlevel-= movementrate; - } - - shieldpulse += 0.2; - for(p = black_point; px + (int)xship + (rnd() + rnd()-1)*sin(shieldpulse)*4 + 1; - y = p->y + (int)yship + (rnd() + rnd()-1)*sin(shieldpulse)*4 + 1; - if(x>0 && y>0 && xpitch/2 * y + x; - raw_pixels[offset] = c; - } - } - } else { - // When the shields are off, check that the black points - // on the ship are still black, and not covered up by rocks - for(p = black_point; ppitch/2 * (p->y + (int)yship) + p->x + (int)xship; - if(raw_pixels[offset]) { - // Set the bang flag + for(i=0; iw; src.h = surf_life->h; dest.w = src.w; @@ -1079,7 +745,7 @@ int draw() { movementrate = 0; } else { - movementrate = ticks_since_last/50.0; + movementrate = GAMESPEED*ticks_since_last/50.0; if(state == GAMEPLAY) { score += ticks_since_last; } @@ -1091,7 +757,9 @@ int draw() { return bang; } -int gameloop() { + +int +gameloop() { int i = 0; Uint8 *keystate; @@ -1106,71 +774,89 @@ int gameloop() { // Create a new ship and start all over again state = GAMEPLAY; play_tune(1); - initialshield = 150; - xship = 10; - yship = YSIZE/2; - xvel = 2; - yvel = 0; - shieldlevel = 3*W; - break; + shipx -= 50; + break; case GAME_OVER: state = HIGH_SCORE_ENTRY; - clearBuffer(); - name[0] = 0; state_timeout = 5.0e6; - - if(score>= high[7].score) { - // Read the high score table from the storage file - read_high_score_table(); - - // Find ranking of this score, store as scorerank - for(i = 0; i<8; i ++ ) { - if(high[i].score <= score) { - scorerank = i; - break; - } - } - - // Move all lower scores down a notch - for(i = 7; i>= scorerank; i--) - high[i] = high[i-1]; - - // Insert blank high score - high[scorerank].score = score; - high[scorerank].name = ""; - high[scorerank].allocated = 0; + if(new_high_score(score)) { + SDL_Event e; + SDL_EnableUNICODE(1); + while(SDL_PollEvent(&e)) + ; + } else { + state = HIGH_SCORE_DISPLAY; + state_timeout = 400; } - - break; + break; case HIGH_SCORE_DISPLAY: state = TITLE_PAGE; state_timeout = 500.0; - break; + break; case HIGH_SCORE_ENTRY: // state = TITLE_PAGE; // play_tune(1); // state_timeout = 100.0; - break; + break; case TITLE_PAGE: state = HIGH_SCORE_DISPLAY; state_timeout = 200.0; - break; + break; + case GAMEPLAY: + ; // no action necessary + } + } else { + if(state == DEAD_PAUSE) { + float blast_radius; + int fixonly; + + if(state_timeout < DEAD_PAUSE_LENGTH - 20.0) { + blast_radius = BLAST_RADIUS * 1.3; + fixonly = 1; + } else { + blast_radius = BLAST_RADIUS * (DEAD_PAUSE_LENGTH - state_timeout) / 20.0; + fixonly = 0; + } + + if(shipx < 60) shipx = 60; + for(i = 0; i 3)) { + continue; + } + + dx = rock[i].x - shipx; + dy = rock[i].y - shipy; + + n = sqrt(dx*dx + dy*dy); + if(n < blast_radius) { + n *= 20; + rock[i].dx += rockrate*(dx+30)/n; + rock[i].dy += rockrate*dy/n; + rock[i].dead = 1; + } + } } } - if(--countdown<= 0 && (rnd()*100.0<(rockrate += 0.025))) { + if(--countdown <= 0 && (rnd()*100.0<(rockrate += 0.025))) { // Create a rock - rockptr ++ ; - if(rockptr-rock>= MAXROCKS) { + rockptr++; + if(rockptr-rock >= MAXROCKS) { rockptr = rock; } if(!rockptr->active) { rockptr->x = (float)XSIZE; - rockptr->xvel = -(rockspeed)*(1 + rnd()); - rockptr->yvel = rnd()-0.5; + rockptr->dx = -(rockspeed)*(1 + rnd()); + rockptr->dy = rnd()-0.5; rockptr->type_number = random() % NROCKS; - rockptr->heat = 0; rockptr->image = surf_rock[rockptr->type_number];// [random()%NROCKS]; + rockptr->shape = &rock_shapes[rockptr->type_number]; rockptr->active = 1; rockptr->y = rnd()*(YSIZE + rockptr->image->h); } @@ -1183,60 +869,68 @@ int gameloop() { // FRICTION? if(friction) { - xvel *= pow((double)0.9,(double)movementrate); - yvel *= pow((double)0.9,(double)movementrate); - // if(abs(xvel)<0.00001) xvel = 0; - // if(abs(yvel)<0.00001) yvel = 0; + shipdx *= pow((double)0.9,(double)movementrate); + shipdy *= pow((double)0.9,(double)movementrate); + // if(abs(shipdx)<0.00001) shipdx = 0; + // if(abs(shipdy)<0.00001) shipdy = 0; } // INERTIA - xship += xvel*movementrate; - yship += yvel*movementrate; + shipx += shipdx*movementrate; + shipy += shipdy*movementrate; // SCROLLING - yscroll = yship - (YSIZE / 2); - yscroll /= -15; + yscroll = shipy - (YSIZE / 2); + yscroll += shipdy * 25; + yscroll /= -25; + yscroll = ((scrollvel * (12 - movementrate)) + (yscroll * movementrate)) / 12; + scrollvel = yscroll; yscroll = yscroll*movementrate; - yship += yscroll; + shipy += yscroll; // Move all the rocks - for(i = 0; i YSIZE) { - rock[i].y -= YSIZE; - rock[i].y -= rock[i].image->w; - } else if(rock[i].y < -rock[i].image->w) { - rock[i].y += YSIZE; - rock[i].y += rock[i].image->w; - } - if(rock[i].x<-32.0) - rock[i].active = 0; + for(i = 0; i < MAXROCKS; i++) { + if(rock[i].active) { + rock[i].x += rock[i].dx*movementrate; + rock[i].y += rock[i].dy*movementrate + yscroll; + if(rock[i].y > YSIZE || rock[i].y < -rock[i].image->h) { + if(rock[i].dead) { + rock[i].dead = 0; + rock[i].active = 0; + } else { + // wrap + rock[i].y = (YSIZE - rock[i].image->h) - rock[i].y; + rock[i].y += (rock[i].dy*movementrate + yscroll) * 1.01; + } + } + if(rock[i].x < -rock[i].image->w || rock[i].x > XSIZE) { + rock[i].active = 0; + rock[i].dead = 0; + } + } } // BOUNCE X - if(xship<0 || xship>XSIZE-surf_ship->w) { + if(shipx<0 || shipx>XSIZE-surf_ship->w) { // BOUNCE from left and right wall - xship -= xvel*movementrate; - xvel *= -0.99; + shipx -= shipdx*movementrate; + shipdx *= -0.99; } // BOUNCE Y - if(yship<0 || yship>YSIZE-surf_ship->h) { + if(shipy<0 || shipy>YSIZE-surf_ship->h) { // BOUNCE from top and bottom wall - yship -= yvel; - yvel *= -0.99; + shipy -= shipdy; + shipdy *= -0.99; } if(draw() && state == GAMEPLAY) { - if(oss_sound_flag) { - // Play the explosion sound - play_sound(0); - } - makebangdots(xship,yship,xvel,yvel,surf_ship,30); - if(--nships<= 0) { + // Play the explosion sound + play_sound(0); + makebangdots(shipx,shipy,shipdx,shipdy,surf_ship,30); + if(--nships <= 0) { gameover = 1; state = GAME_OVER; state_timeout = 200.0; @@ -1245,21 +939,24 @@ int gameloop() { } else { state = DEAD_PAUSE; - state_timeout = 100.0; + state_timeout = DEAD_PAUSE_LENGTH; + shipdx = 0; + shipdy = 0; } } SDL_PumpEvents(); keystate = SDL_GetKeyState(NULL); - if(state!= HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE])) { + if(state != HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE])) { return 0; } - if(keystate[SDLK_SPACE] && (state == HIGH_SCORE_DISPLAY || state == TITLE_PAGE || state == DEMO)) { + if(keystate[SDLK_SPACE] && (state == HIGH_SCORE_DISPLAY || state == TITLE_PAGE)) { for(i = 0; iw; - src.h = surf_b_variations->h; - dest.w = src.w; - dest.h = src.h; - dest.x = (XSIZE-src.w)/2; - dest.y = (YSIZE-src.h)/2; - SDL_BlitSurface(surf_b_variations,&src,surf_screen,&dest); - // Update the surface - SDL_Flip(surf_screen); - } pausedown = 1; } } else { @@ -1322,7 +1003,6 @@ int gameloop() { } else { - shieldsup = 0; paused = 0; pausedown = 0; } @@ -1333,15 +1013,18 @@ int gameloop() { } } } + +int main(int argc, char **argv) { int i, x, fullscreen; fullscreen = 0; tail_plume = 0; friction = 0; - oss_sound_flag = 1; + sound_flag = 1; + music_flag = 0; - while ((x = getopt(argc,argv,"efhsp"))>= 0) { + while ((x = getopt(argc,argv,"efhmps")) >= 0) { switch(x) { case 'e': // engine tail_plume = 1; @@ -1351,18 +1034,22 @@ main(int argc, char **argv) { break; case 'h': // help printf("Variations on RockDodger\n" - " -e Big tail [E]ngine\n" - " -f [F]ull screen\n" - " -h This [H]elp message\n" - " -p Stupid original [P]hysics (friction)\n" - " -s [S]ilent (no sound)\n"); + " -e big tail [E]ngine\n" + " -f [F]ull screen\n" + " -h this [H]elp message\n" + " -m enable [M]usic\n" + " -p original [P]hysics (friction)\n" + " -s [S]ilent (no sound)\n"); exit(0); break; + case 'm': // music + music_flag = 1; case 'p': // physics friction = 1; break; case 's': // silent - oss_sound_flag = 0; + sound_flag = 0; + music_flag = 0; break; } } @@ -1372,19 +1059,14 @@ main(int argc, char **argv) { return 1; } - while(1) { - for(i = 0; i