X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=main.c;h=58d68d70e5ab68b6ed7ea2b2afdee8c197d8dd00;hp=92927b5a17a302c4d788ea64fc948ca80a2d71b6;hb=841f94c4182f8dff0253db9bae4922c3c9039a5f;hpb=3ef599c7104a20c4f5268dbefb6590aa3e285663 diff --git a/main.c b/main.c index 92927b5..58d68d7 100644 --- a/main.c +++ b/main.c @@ -37,8 +37,10 @@ #include "args.h" #include "common.h" #include "config.h" +#include "dust.h" #include "file.h" #include "globals.h" +#include "mt.h" #include "rocks.h" #include "score.h" #include "shape.h" @@ -64,7 +66,6 @@ SFont_Font *g_font; // Structure global variables struct enginedots edot[MAXENGINEDOTS], *dotptr = edot; struct bangdots bdot[MAXBANGDOTS], *bdotptr = bdot; -struct spacedot sdot[MAXSPACEDOTS]; // Other global variables char topline[1024]; @@ -126,11 +127,6 @@ extern int optind, opterr, optopt; // ************************************* FUNCS -float -rnd() { - return (float)random()/(float)RAND_MAX; -} - void init_engine_dots() { int i; @@ -140,23 +136,8 @@ init_engine_dots() { } void -init_space_dots() { - int i,b; - for(i = 0; iformat, b, b, b); - } -} - -void -make_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s, int power) { - - // TODO - stop generating dots after a certain amount of time has passed, to cope with slower CPUs. - // TODO - generate and display dots in a circular buffer - +new_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s, int power) +{ int x,y,endcount; Uint16 *rawpixel,c; double theta,r; @@ -176,9 +157,9 @@ make_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s, int power) c = rawpixel[s->pitch/2*y + x]; if(c && c != s->format->colorkey) { - theta = rnd()*M_PI*2; + theta = frnd()*M_PI*2; - r = 1-(rnd()*rnd()); + r = 1-(frnd()*frnd()); bdot[bd2].dx = (power/50.0)*45.0*cos(theta)*r + dx; bdot[bd2].dy = (power/50.0)*45.0*sin(theta)*r + dy; @@ -188,7 +169,7 @@ make_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s, int power) // Replace the last few bang dots with the pixels from the exploding object bdot[bd2].c = (endcount>0)?c:0; bdot[bd2].life = 100; - bdot[bd2].decay = rnd()*3 + 1; + bdot[bd2].decay = frnd()*3 + 1; bdot[bd2].active = 1; bd2++; @@ -254,26 +235,6 @@ draw_bang_dots(SDL_Surface *s) { void -draw_space_dots(SDL_Surface *s) { - int i; - Uint16 *rawpixel; - rawpixel = (Uint16 *) s->pixels; - - for(i = 0; ipitch/2*(int)sdot[i].y) + (int)(sdot[i].x)] = sdot[i].color; - sdot[i].x -= xscroll / (1.3 + sdot[i].z); - sdot[i].y -= yscroll / (1.3 + sdot[i].z); - if(sdot[i].y >= XSIZE) sdot[i].x -= XSIZE; - else if(sdot[i].x < 0) sdot[i].x = XSIZE-1; - if(sdot[i].y > YSIZE) sdot[i].y -= YSIZE; - else if(sdot[i].y < 0) sdot[i].y += YSIZE-1; - } -} - -void draw_engine_dots(SDL_Surface *s) { int i; Uint16 *rawpixel; @@ -310,14 +271,14 @@ new_engine_dots(int n, int dir) { for(i = 0; iactive == 0) { - a = rnd()*M_PI + (dir-1)*M_PI_2; - r = sin(rnd()*M_PI); + a = frnd()*M_PI + (dir-1)*M_PI_2; + r = sin(frnd()*M_PI); dx = r * cos(a); dy = r * -sin(a); // screen y is "backwards". dotptr->active = 1; - dotptr->x = shipx + s[dir]*hx + (rnd()-0.5)*3; - dotptr->y = shipy + s[(dir+1)&3]*hy + (rnd()-0.5)*3; + dotptr->x = shipx + s[dir]*hx + (frnd()-0.5)*3; + dotptr->y = shipy + s[(dir+1)&3]*hy + (frnd()-0.5)*3; if(dir&1) { dotptr->dx = shipdx + 2*dx; dotptr->dy = shipdy + 20*dy; @@ -347,8 +308,10 @@ drawdots(SDL_Surface *s) { } } + move_dust(); + SDL_LockSurface(s); - draw_space_dots(s); + draw_dust(s); draw_engine_dots(s); draw_bang_dots(s); SDL_UnlockSurface(s); @@ -382,7 +345,7 @@ init(void) { atexit(SDL_Quit); } - play_tune(0); + play_tune(TUNE_TITLE_PAGE); // Attempt to get the required video size flag = SDL_DOUBLEBUF | SDL_HWSURFACE; @@ -431,7 +394,7 @@ init(void) { NULLERROR(surf_life = SDL_DisplayFormat(temp)); init_engine_dots(); - init_space_dots(); + init_dust(); init_rocks(); @@ -536,7 +499,7 @@ draw() { break; case HIGH_SCORE_ENTRY: - play_tune(2); + play_tune(TUNE_HIGH_SCORE_ENTRY); if(!process_score_input()) { // done inputting name // Change state to briefly show high scores page @@ -546,8 +509,7 @@ draw() { // Write the high score table to the file write_high_score_table(); - // Play the title page tune - play_tune(0); + play_tune(TUNE_TITLE_PAGE); } // FALL THROUGH TO case HIGH_SCORE_DISPLAY: @@ -598,7 +560,7 @@ gameloop() { case DEAD_PAUSE: // Create a new ship and start all over again state = GAMEPLAY; - play_tune(1); + play_tune(TUNE_GAMEPLAY); break; case GAME_OVER: if(new_high_score(score)) { @@ -618,9 +580,6 @@ gameloop() { state_timeout = 500.0; break; case HIGH_SCORE_ENTRY: - // state = TITLE_PAGE; - // play_tune(1); - // state_timeout = 100.0; break; case TITLE_PAGE: state = HIGH_SCORE_DISPLAY; @@ -702,9 +661,9 @@ gameloop() { if(draw() && state == GAMEPLAY) { // Died - play_sound(0); // Play the explosion sound + play_sound(SOUND_BANG); // Play the explosion sound bangx = shipx; bangy = shipy; bangdx = shipdx; bangdy = shipdy; - make_bang_dots(shipx,shipy,shipdx,shipdy,surf_ship,30); + new_bang_dots(shipx,shipy,shipdx,shipdy,surf_ship,30); shipdx *= 0.5; shipdy *= 0.5; if(shipdx < SCREENDXMIN) shipdx = SCREENDXMIN; if(--nships <= 0) { @@ -733,7 +692,7 @@ gameloop() { score = 0; state = GAMEPLAY; - play_tune(1); + play_tune(TUNE_GAMEPLAY); gameover = 0; shipx = XSIZE/2.2; shipy = YSIZE/2;