X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=main.c;h=5fb2fbff01643521da489f1ca1ff3b36e32c4659;hp=5ac2b5e7b6af905ccfbffcce6aa8a0c4c1fe8665;hb=3cfde1edc98388c11d4efbbba7c8deaf56c4b1ae;hpb=45925ff114a17b9c1c0a720ff668e2cb795cd761 diff --git a/main.c b/main.c index 5ac2b5e..5fb2fbf 100644 --- a/main.c +++ b/main.c @@ -69,7 +69,6 @@ char *initerror = ""; struct ship ship = { SHIP, 0, NULL, XSIZE/2, YSIZE/2, SCREENDXMIN, 0.0 }; float screendx = SCREENDXMIN, screendy = 0.0; -float xscroll, yscroll; float back_dist; // all movement is based on t_frame. @@ -196,8 +195,8 @@ draw_bang_dots(SDL_Surface *s) if(bdot[i].life<0) { bdot[i].active = 0; continue; } // move and clip - bdot[i].x += bdot[i].dx*t_frame - xscroll; - bdot[i].y += bdot[i].dy*t_frame - yscroll; + bdot[i].x += (bdot[i].dx - screendx)*t_frame; + bdot[i].y += (bdot[i].dy - screendy)*t_frame; if(bdot[i].x < 0 || bdot[i].x >= XSIZE || bdot[i].y < 0 || bdot[i].y >= YSIZE) { bdot[i].active = 0; continue; @@ -260,8 +259,8 @@ draw_engine_dots(SDL_Surface *s) { for(i = 0; i= XSIZE @@ -603,19 +602,14 @@ gameloop() { screendx += tmp * t_frame/12; // taper off so we don't hit the barrier abruptly. // (if we would hit in < 2 seconds, adjust to 2 seconds). - if(back_dist + (screendx - SCREENDXMIN)*TO_TICKS(2) < 0) { + if(back_dist + (screendx - SCREENDXMIN)*TO_TICKS(2) < 0) screendx = SCREENDXMIN - (back_dist/TO_TICKS(2)); - } - back_dist += (screendx - SCREENDXMIN)*t_frame; if(opt_max_lead >= 0) back_dist = min(back_dist, opt_max_lead); - xscroll = screendx * t_frame; - yscroll = screendy * t_frame; - // move bang center - bangx += bangdx*t_frame - xscroll; - bangy += bangdy*t_frame - yscroll; + bangx += (bangdx - screendx)*t_frame; + bangy += (bangdy - screendy)*t_frame; move_sprites(); @@ -640,17 +634,19 @@ gameloop() { play_sound(SOUND_BANG); // Play the explosion sound bangx = ship.x; bangy = ship.y; bangdx = ship.dx; bangdy = ship.dy; new_bang_dots(ship.x,ship.y,ship.dx,ship.dy,ship.image); - ship.dx *= 0.5; ship.dy *= 0.5; - if(ship.dx < SCREENDXMIN) ship.dx = SCREENDXMIN; - if(--ship.lives <= 0) { + + if(--ship.lives) { + state = DEAD_PAUSE; + state_timeout = DEAD_PAUSE_LENGTH; + ship.dx = (ship.dx < 0) ? -sqrt(-ship.dx) : sqrt(ship.dx); + ship.dy = (ship.dy < 0) ? -sqrt(-ship.dy) : sqrt(ship.dy); + if(ship.dx < SCREENDXMIN) ship.dx = SCREENDXMIN; + } else { state = GAME_OVER; ship.dx = SCREENDXMIN; ship.dy = 0; state_timeout = 200.0; fadetimer = 0.0; faderate = t_frame; - } else { - state = DEAD_PAUSE; - state_timeout = DEAD_PAUSE_LENGTH; } } @@ -661,6 +657,7 @@ gameloop() { || state == GAME_OVER)) { reset_sprites(); reset_rocks(); + screendx = SCREENDXMIN; screendy = 0; ship.x = XSIZE/2.2; ship.y = YSIZE/2; ship.dx = screendx; ship.dy = screendy;