X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=main.c;h=78c2ca03e42865ed88460fc4d4f61e086510c2f6;hp=f7e5bd4ace922525a43a73690dc2aceff78bf671;hb=0ebbb01f731d0c9bb71140a93cfddd9abde509e5;hpb=a133ed10c10a4cf62f80222a89f83b6218b37d2f diff --git a/main.c b/main.c index f7e5bd4..78c2ca0 100644 --- a/main.c +++ b/main.c @@ -24,40 +24,23 @@ extern int font_height; void clearBuffer(); -// includes {{{ +#include "config.h" +#include "file.h" +#include "sound.h" + +#include #include #include +#include #include #include #include -#include -#include - -#include -#include #include #include "SFont.h" -// }}} -// constants {{{ -#define XSIZE 640 -#define YSIZE 480 -#define NROCKS 6 // Number of rock image files, not number of rocks visible -#define MAXROCKS 120 // MAX Rocks -#define MAXROCKHEIGHT 100 -#define ROCKRATE 2 -#define MAXBLACKPOINTS 500 -#define MAXENGINEDOTS 5000 -#define MAXBANGDOTS 50000 -#define MAXSPACEDOTS 2000 -#define W 100 -#define M 255 -#define BIG_FONT_FILE "fonts/score.png" -// }}} -// macros {{{ + #define CONDERROR(a) if((a)) {initerror = strdup(SDL_GetError());return 1;} #define NULLERROR(a) CONDERROR((a) == NULL) -// }}} // ************************************* STRUCTS struct rock_struct { @@ -66,9 +49,10 @@ struct rock_struct { // soon as it isn't we BLOW UP float x,y,xvel,yvel; int active; + int dead; // has been blown out of the way + // to make room for a new ship appearing. SDL_Surface *image; int type_number; - float heat; }; struct black_point_struct { int x,y; @@ -97,7 +81,7 @@ struct spacedot { float x,y,dx; Uint16 color; }; -// High score table {{{ +// High score table struct highscore { int score; char *name; @@ -112,10 +96,9 @@ struct highscore { {2000,"Pad",0}, {1500,"Pad",0} }; -// }}} // ************************************* VARS -// SDL_Surface global variables {{{ +// SDL_Surface global variables SDL_Surface *surf_screen, // Screen *surf_b_variations, // "variations" banner @@ -128,15 +111,15 @@ SDL_Surface *surf_rock[NROCKS], // THE ROCKS *surf_deadrock[NROCKS], // THE DEAD ROCKS *surf_font_big; // The big font -// }}} -// Structure global variables {{{ + +// Structure global variables struct enginedots edot[MAXENGINEDOTS], *dotptr = edot; struct rock_struct rock[MAXROCKS], *rockptr = rock; struct black_point_struct black_point[MAXBLACKPOINTS], *blackptr = black_point; struct bangdots bdot[MAXBANGDOTS], *bdotptr = bdot; struct spacedot sdot[MAXSPACEDOTS]; -// }}} -// Other global variables {{{ + +// Other global variables char topline[1024]; char *initerror = ""; char name[1024], debug1[1024]; @@ -145,16 +128,14 @@ float xship,yship = 240.0; // X position, 0..XSIZE float xvel,yvel; // Change in X position per tick. float rockrate,rockspeed; float movementrate; -float shieldlevel, shieldpulse = 0; float yscroll; +float scrollvel; int nships,score,initticks,ticks_since_last, last_ticks; -int initialshield, gameover, fast; +int gameover; int countdown = 0; int maneuver = 0; -int laser = 0; -int shieldsup = 0; -int oss_sound_flag = 0; +int sound_flag = 1, music_flag = 0; int tail_plume = 0; // display big engine at the back? int friction = 0; // should there be friction? int scorerank; @@ -193,66 +174,26 @@ Uint16 heatcolor[W*3]; char *data_dir; extern char *optarg; extern int optind, opterr, optopt; -// }}} - -// ************************************* FUNCS -#ifdef DOTCOLLISION -int dotcollision(SDL_Surface *s) { - int i,j,m; - Uint16 *rawpixel, *r; - /* - * Kill all the dots which collide with other objects. - * This does not work, it's probably in the wrong place or something. - */ - SDL_LockSurface(s); - rawpixel = (Uint16 *) s->pixels; - if(bangdotlife > 0 && bangdotlife<80) { - for(i = 0; i0 && bdot[i].x0 && bdot[i].ypitch/2*(int)(bdot[i].y)) + (int)(bdot[i].x)]; - if(*r != (bdot[i].c ? bdot[i].c : heatcolor[bangdotlife*2])) - bdot[i].active = 0; - } - } - } - SDL_UnlockSurface(s); - - return; +float dist_sq(float x1, float y1, float x2, float y2) +{ + return (x2-x1)*(x2-x1) + (y2-y1)*(y2-y1); } -#endif -FILE *hs_fopen(char *mode) { - FILE *f; - mode_t mask; - mask = umask(0111); - if(f = fopen("/usr/share/vor/.highscore",mode)) { - umask(mask); - return f; - } - else { - char s[1024]; - umask(0177); - sprintf(s,"%s/.vor-high",getenv("HOME")); - if(f = fopen(s,mode)) { - umask(mask); - return f; - } - else { - umask(mask); - return 0; - } - } -} -void read_high_score_table() { +// ************************************* FUNCS + +void +read_high_score_table() { FILE *f; int i; - if(f = hs_fopen("r")) { + + f = open_score_file("r"); + if(f) { // If the file exists, read from it - for(i = 0; i<8; i ++ ) { + for(i = 0; i<8; i++) { char s[1024]; int highscore; - if(fscanf (f, "%d %[^\n]", &highscore, s)!= 2) { + if(fscanf (f, "%d %[^\n]", &highscore, s) != 2) { break; } if(high[i].allocated) { @@ -265,39 +206,51 @@ void read_high_score_table() { fclose(f); } } -void write_high_score_table() { + +void +write_high_score_table() { FILE *f; int i; - if(f = hs_fopen("w")) { + + f = open_score_file("w"); + if(f) { // If the file exists, write to it - for(i = 0; i<8; i ++ ) { + for(i = 0; i<8; i++) { fprintf (f, "%d %s\n", high[i].score, high[i].name); } fclose(f); } } -void snprintscore(char *s, size_t n, int score) { + +void +snprintscore(char *s, size_t n, int score) { int min = score/60000; int sec = score/1000%60; int tenths = score%1000/100; if(min) { snprintf(s, n, "%2d:%.2d.%d", min, sec, tenths); } else { - snprintf(s, n, " %2d.%d", sec, tenths); + snprintf(s, n, " %2d.%d", sec, tenths); } } -float rnd() { + +float +rnd() { return (float)random()/(float)RAND_MAX; } -void init_engine_dots() { + +void +init_engine_dots() { int i; - for(i = 0; irock[i].y && yship + 12h && xship + 32w/2) && rock[i].x + (rock[i].image->w/2) < xc) { - xc = rock[i].x + (rock[i].image->w/2); - hitrock = i; - } - } - } - - if(hitrock>= 0) { - rock[hitrock].heat += movementrate*3; - } - - // Plot a number of random dots between xship and XSIZE - SDL_LockSurface(surf_screen); - rawpixel = (Uint16 *) surf_screen->pixels; - c = SDL_MapRGB(surf_ship->format,rnd()*128,128 + rnd()*120,rnd()*128); - - for(i = 0; i<(xc-xship)*5; i += 10) { - int x,y; - x = rnd()*(xc-(xship + 32)) + xship + 32; - y = yship + 12 + (rnd()-0.5)*1.5; - rawpixel[surf_screen->pitch/2*y + x] = c; - } - - SDL_UnlockSurface(surf_screen); -} - - -int makebangdots(int xbang, int ybang, int xvel, int yvel, SDL_Surface *s, int power) { +void +makebangdots(int xbang, int ybang, int xvel, int yvel, SDL_Surface *s, int power) { // TODO - stop generating dots after a certain amount of time has passed, to cope with slower CPUs. // TODO - generate and display dots in a circular buffer - int i,x,y,n,endcount; + int x,y,endcount; Uint16 *rawpixel,c; - double theta,r,dx,dy; + double theta,r; int begin_generate; begin_generate = SDL_GetTicks(); @@ -365,51 +282,49 @@ int makebangdots(int xbang, int ybang, int xvel, int yvel, SDL_Surface *s, int p SDL_LockSurface(s); rawpixel = (Uint16 *) s->pixels; - //for(n = 0; n<= power/2; n ++ ) { + //for(n = 0; n <= power/2; n++) { endcount = 0; while (endcount<3) { + for(x = 0; xw; x++) { + for(y = 0; yh; y++) { + c = rawpixel[s->pitch/2*y + x]; + if(c && c != SDL_MapRGB(s->format,0,255,0)) { - for(x = 0; xw; x ++ ) { - for(y = 0; yh; y ++ ) { - c = rawpixel[s->pitch/2*y + x]; - if(c && c != SDL_MapRGB(s->format,0,255,0)) { + theta = rnd()*M_PI*2; - theta = rnd()*M_PI*2; - - r = 1-(rnd()*rnd()); + r = 1-(rnd()*rnd()); - bdot[bd2].dx = (power/50.0)*45.0*cos(theta)*r + xvel; - bdot[bd2].dy = (power/50.0)*45.0*sin(theta)*r + yvel; - bdot[bd2].x = x + xbang; - bdot[bd2].y = y + ybang; + bdot[bd2].dx = (power/50.0)*45.0*cos(theta)*r + xvel; + bdot[bd2].dy = (power/50.0)*45.0*sin(theta)*r + yvel; + bdot[bd2].x = x + xbang; + bdot[bd2].y = y + ybang; - // Replace the last few bang dots with the pixels from the exploding object - bdot[bd2].c = (endcount>0)?c:0; - bdot[bd2].life = 100; - bdot[bd2].decay = rnd()*3 + 1; - bdot[bd2].active = 1; + // Replace the last few bang dots with the pixels from the exploding object + bdot[bd2].c = (endcount>0)?c:0; + bdot[bd2].life = 100; + bdot[bd2].decay = rnd()*3 + 1; + bdot[bd2].active = 1; - bd2 ++ ; - bd2 %= MAXBANGDOTS; + bd2++; + bd2 %= MAXBANGDOTS; - // If the circular buffer is filled, who cares? They've had their chance. - //if(bd2 == bd1-1) goto exitloop; + // If the circular buffer is filled, who cares? They've had their chance. + //if(bd2 == bd1-1) goto exitloop; + } } } - } - - if(SDL_GetTicks() - begin_generate > 7) endcount ++ ; + if(SDL_GetTicks() - begin_generate > 7) endcount++; } -exitloop: SDL_UnlockSurface(s); } -void draw_bang_dots(SDL_Surface *s) { +void +draw_bang_dots(SDL_Surface *s) { int i; int first_i, last_i; Uint16 *rawpixel; @@ -417,11 +332,11 @@ void draw_bang_dots(SDL_Surface *s) { first_i = -1; - for(i = bd1; (bd1 <= bd2)?(i= bd1 && i < bd2); last_i = ++i) { + for(i = bd1; (bd1 <= bd2)?(i= bd1 && i < bd2); last_i = ++i) { i %= MAXBANGDOTS; - if(bdot[i].x<= 0 || bdot[i].x>= XSIZE || bdot[i].y<= 0 || bdot[i].y>= YSIZE) { + if(bdot[i].x <= 0 || bdot[i].x >= XSIZE || bdot[i].y <= 0 || bdot[i].y >= YSIZE) { // If the dot has drifted outside the perimeter, kill it bdot[i].active = 0; } @@ -431,7 +346,7 @@ void draw_bang_dots(SDL_Surface *s) { first_i = i; //last_i = i + 1; rawpixel[(int)(s->pitch/2*(int)(bdot[i].y)) + (int)(bdot[i].x)] = bdot[i].c ? bdot[i].c : heatcolor[(int)(bdot[i].life*3)]; - bdot[i].life-= bdot[i].decay; + bdot[i].life -= bdot[i].decay; bdot[i].x += bdot[i].dx*movementrate; bdot[i].y += bdot[i].dy*movementrate + yscroll; @@ -440,7 +355,7 @@ void draw_bang_dots(SDL_Surface *s) { } } - if(first_i>= 0) { + if(first_i >= 0) { bd1 = first_i; bd2 = last_i; } @@ -452,12 +367,13 @@ void draw_bang_dots(SDL_Surface *s) { } -void draw_space_dots(SDL_Surface *s) { +void +draw_space_dots(SDL_Surface *s) { int i; Uint16 *rawpixel; rawpixel = (Uint16 *) s->pixels; - for(i = 0; ipixels; - for(i = 0; iYSIZE) { + if((edot[i].life -= movementrate*3)<0 || edot[i].y<0 || edot[i].y>YSIZE) { edot[i].active = 0; } else if(edot[i].x<0 || edot[i].x>XSIZE) { edot[i].active = 0; @@ -498,14 +415,15 @@ void draw_engine_dots(SDL_Surface *s) { } } -void create_engine_dots(int newdots) { +void +create_engine_dots(int newdots) { int i; double theta,r,dx,dy; if(!tail_plume) return; if(state == GAMEPLAY) { - for(i = 0; iactive == 0) { theta = rnd()*M_PI*2; r = rnd(); @@ -519,8 +437,8 @@ void create_engine_dots(int newdots) { dotptr->dy = 1*dy + yvel; dotptr->life = 45 + rnd(1)*5; - dotptr ++ ; - if(dotptr-edot>= MAXENGINEDOTS) { + dotptr++; + if(dotptr-edot >= MAXENGINEDOTS) { dotptr = edot; } } @@ -528,15 +446,16 @@ void create_engine_dots(int newdots) { } } -void create_engine_dots2(int newdots, int m) { +void +create_engine_dots2(int newdots, int m) { int i; double theta, theta2, dx, dy, adx, ady; // Don't create fresh engine dots when // the game is not being played and a demo is not beng shown - if(state!= GAMEPLAY && state!= DEMO) return; + if(state != GAMEPLAY && state != DEMO) return; - for(i = 0; iactive == 0) { theta = rnd()*M_PI*2; theta2 = rnd()*M_PI*2; @@ -553,7 +472,7 @@ void create_engine_dots2(int newdots, int m) { switch(m) { case 0: - dotptr->x-= 14; + dotptr->x -= 14; dotptr->dx = -20*adx + xvel; dotptr->dy = 2*dy + yvel; dotptr->life = 60 * adx; @@ -575,15 +494,16 @@ void create_engine_dots2(int newdots, int m) { dotptr->life = 60 * ady; break; } - dotptr ++ ; - if(dotptr-edot>= MAXENGINEDOTS) { + dotptr++; + if(dotptr-edot >= MAXENGINEDOTS) { dotptr = edot; } } } } -int drawdots(SDL_Surface *s) { +void +drawdots(SDL_Surface *s) { int m, scorepos, n; SDL_LockSurface(s); @@ -610,7 +530,7 @@ int drawdots(SDL_Surface *s) { create_engine_dots(200); // Create engine dots out the side we're moving from - for(m = 0; m<4; m ++ ) { + for(m = 0; m<4; m++) { if(maneuver & 1<format, (ipixels; - for(i = 0; iw; i ++ ) { - for(j = 0; jh; j ++ ) { + for(i = 0; iw; i++) { + for(j = 0; jh; j++) { if(raw_pixels[j*(surf_ship->pitch)/2 + i] == 0) { blackptr->x = i; blackptr->y = j; - blackptr ++ ; + blackptr++; } } } @@ -754,7 +638,7 @@ int init(int fullscreen) { init_space_dots(); // Load all our lovely rocks - for(i = 0; iw; @@ -846,7 +693,7 @@ int draw() { } // Draw all the rocks, in all states - for(i = 0; iw; @@ -859,28 +706,6 @@ int draw() { // Draw the rock SDL_BlitSurface(rock[i].image,&src,surf_screen,&dest); - // Draw the heated part of the rock, in an alpha which reflects the - // amount of heat in the rock. - if(rock[i].heat>0) { - SDL_Surface *deadrock; - deadrock = surf_deadrock[rock[i].type_number]; - SDL_SetAlpha(deadrock,SDL_SRCALPHA,rock[i].heat*255/rock[i].image->h); - dest.x = (int) rock[i].x; // kludge - SDL_BlitSurface(deadrock,&src,surf_screen,&dest); - if(rnd()<0.3) { - rock[i].heat-= movementrate; - } - } - - // If the rock is heated past a certain point, the water content of - // the rock flashes to steam, releasing enough energy to destroy - // the rock in spectacular fashion. - if(rock[i].heat>rock[i].image->h) { - rock[i].active = 0; - play_sound(1 + (int)(rnd()*3)); - makebangdots(rock[i].x,rock[i].y,rock[i].xvel,rock[i].yvel,rock[i].image,10); - } - } } @@ -997,7 +822,7 @@ int draw() { case HIGH_SCORE_DISPLAY: // Display de list o high scores mon. PutString(surf_screen,180,50,"High scores"); - for(i = 0; i<8; i ++ ) { + for(i = 0; i<8; i++) { char s[1024]; sprintf(s, "#%1d",i + 1); PutString(surf_screen, 150, 50 + (i + 2)*font_height,s); @@ -1010,51 +835,23 @@ int draw() { } if(!gameover && state == GAMEPLAY) { - // Show the freaky shields SDL_LockSurface(surf_screen); raw_pixels = (Uint16 *) surf_screen->pixels; - if(initialshield>0 || shieldsup && shieldlevel>0) { - int x,y,l; - Uint16 c; - - if(initialshield>0) { - initialshield-= movementrate; - c = SDL_MapRGB(surf_screen->format,0,255,255); - } else { - c = heatcolor[(int)shieldlevel]; - shieldlevel-= movementrate; - } - - shieldpulse += 0.2; - for(p = black_point; px + (int)xship + (rnd() + rnd()-1)*sin(shieldpulse)*4 + 1; - y = p->y + (int)yship + (rnd() + rnd()-1)*sin(shieldpulse)*4 + 1; - if(x>0 && y>0 && xpitch/2 * y + x; - raw_pixels[offset] = c; - } - } - } else { - // When the shields are off, check that the black points - // on the ship are still black, and not covered up by rocks - for(p = black_point; ppitch/2 * (p->y + (int)yship) + p->x + (int)xship; - if(raw_pixels[offset]) { - // Set the bang flag - bang = 1; - } + // Check that the black points on the ship are + // still black, and not covered up by rocks. + for(p = black_point; ppitch/2 * (p->y + (int)yship) + p->x + (int)xship; + if(raw_pixels[offset]) { + // Set the bang flag + bang = 1; } } SDL_UnlockSurface(surf_screen); } -#ifdef DOTCOLLISION - dotcollision(surf_screen); // Kill dots that are not on their spots -#endif - // Draw all the little ships if(state == GAMEPLAY || state == DEAD_PAUSE || state == GAME_OVER) - for(i = 0; iw; src.h = surf_life->h; dest.w = src.w; @@ -1091,7 +888,9 @@ int draw() { return bang; } -int gameloop() { + +int +gameloop() { int i = 0; Uint8 *keystate; @@ -1106,12 +905,7 @@ int gameloop() { // Create a new ship and start all over again state = GAMEPLAY; play_tune(1); - initialshield = 150; - xship = 10; - yship = YSIZE/2; - xvel = 2; - yvel = 0; - shieldlevel = 3*W; + xship -= 50; break; case GAME_OVER: state = HIGH_SCORE_ENTRY; @@ -1119,12 +913,12 @@ int gameloop() { name[0] = 0; state_timeout = 5.0e6; - if(score>= high[7].score) { + if(score >= high[7].score) { // Read the high score table from the storage file read_high_score_table(); // Find ranking of this score, store as scorerank - for(i = 0; i<8; i ++ ) { + for(i = 0; i<8; i++) { if(high[i].score <= score) { scorerank = i; break; @@ -1132,7 +926,7 @@ int gameloop() { } // Move all lower scores down a notch - for(i = 7; i>= scorerank; i--) + for(i = 7; i >= scorerank; i--) high[i] = high[i-1]; // Insert blank high score @@ -1156,12 +950,30 @@ int gameloop() { state_timeout = 200.0; break; } + } else { + if(state == DEAD_PAUSE) { + float blast_radius = BLAST_RADIUS * state_timeout / 20.0; + if(xship < 60) xship = 60; + for(i = 0; i= MAXROCKS) { + rockptr++; + if(rockptr-rock >= MAXROCKS) { rockptr = rock; } if(!rockptr->active) { @@ -1169,7 +981,6 @@ int gameloop() { rockptr->xvel = -(rockspeed)*(1 + rnd()); rockptr->yvel = rnd()-0.5; rockptr->type_number = random() % NROCKS; - rockptr->heat = 0; rockptr->image = surf_rock[rockptr->type_number];// [random()%NROCKS]; rockptr->active = 1; rockptr->y = rnd()*(YSIZE + rockptr->image->h); @@ -1195,23 +1006,33 @@ int gameloop() { // SCROLLING yscroll = yship - (YSIZE / 2); - yscroll /= -15; + yscroll += yvel * 25; + yscroll /= -25; + yscroll = ((scrollvel * (12 - movementrate)) + (yscroll * movementrate)) / 12; + scrollvel = yscroll; yscroll = yscroll*movementrate; yship += yscroll; // Move all the rocks - for(i = 0; i YSIZE) { - rock[i].y -= YSIZE; - rock[i].y -= rock[i].image->w; - } else if(rock[i].y < -rock[i].image->w) { - rock[i].y += YSIZE; - rock[i].y += rock[i].image->w; - } - if(rock[i].x<-32.0) - rock[i].active = 0; + for(i = 0; i < MAXROCKS; i++) { + if(rock[i].active) { + rock[i].x += rock[i].xvel*movementrate; + rock[i].y += rock[i].yvel*movementrate + yscroll; + if(rock[i].y > YSIZE || rock[i].y < -rock[i].image->h) { + if(rock[i].dead) { + rock[i].dead = 0; + rock[i].active = 0; + } else { + // wrap + rock[i].y = (YSIZE - rock[i].image->h) - rock[i].y; + rock[i].y += (rock[i].yvel*movementrate + yscroll) * 1.01; + } + } + if(rock[i].x < -rock[i].image->w || rock[i].x > XSIZE) { + rock[i].active = 0; + rock[i].dead = 0; + } + } } @@ -1231,12 +1052,10 @@ int gameloop() { if(draw() && state == GAMEPLAY) { - if(oss_sound_flag) { - // Play the explosion sound - play_sound(0); - } + // Play the explosion sound + play_sound(0); makebangdots(xship,yship,xvel,yvel,surf_ship,30); - if(--nships<= 0) { + if(--nships <= 0) { gameover = 1; state = GAME_OVER; state_timeout = 200.0; @@ -1245,14 +1064,16 @@ int gameloop() { } else { state = DEAD_PAUSE; - state_timeout = 100.0; + state_timeout = 20.0; + xvel = 0; + yvel = 0; } } SDL_PumpEvents(); keystate = SDL_GetKeyState(NULL); - if(state!= HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE])) { + if(state != HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE])) { return 0; } @@ -1260,6 +1081,7 @@ int gameloop() { for(i = 0; i= 0) { + while ((x = getopt(argc,argv,"efhmps")) >= 0) { switch(x) { case 'e': // engine tail_plume = 1; @@ -1351,18 +1172,22 @@ main(int argc, char **argv) { break; case 'h': // help printf("Variations on RockDodger\n" - " -e Big tail [E]ngine\n" - " -f [F]ull screen\n" - " -h This [H]elp message\n" - " -p Stupid original [P]hysics (friction)\n" - " -s [S]ilent (no sound)\n"); + " -e big tail [E]ngine\n" + " -f [F]ull screen\n" + " -h this [H]elp message\n" + " -m enable [M]usic\n" + " -p original [P]hysics (friction)\n" + " -s [S]ilent (no sound)\n"); exit(0); break; + case 'm': // music + music_flag = 1; case 'p': // physics friction = 1; break; case 's': // silent - oss_sound_flag = 0; + sound_flag = 0; + music_flag = 0; break; } } @@ -1372,19 +1197,14 @@ main(int argc, char **argv) { return 1; } - while(1) { - for(i = 0; i