X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=main.c;h=927d2bb812234c8c12f2862d61ca94ba3cec0b13;hp=43d7bda27f85d3769c51de4ecacf9a5588bf3e54;hb=148882a3cc520f34616a1175ed157fe258d68dcc;hpb=cffdedca2aba899f3e0f8b98f67b9125edf6b5a5 diff --git a/main.c b/main.c index 43d7bda..927d2bb 100644 --- a/main.c +++ b/main.c @@ -99,9 +99,20 @@ enum states { enum states state = TITLE_PAGE; float state_timeout = 600.0; -#define NSEQUENCE 2 +char *space_msgs[3] = { + "Press SPACE to start a new game", + "Press SPACE for easy game", + "Press SPACE for normal game" +}; + +char *other_msgs[2] = { + "Press 'e' for easy game", + "Press 'n' for normal game" +}; +#define NSEQUENCE 3 char *sequence[] = { - "Press SPACE to start", + "Press SPACE for normal game", + "Press 'e' for easy game", "http://jasonwoof.org/vor" }; @@ -256,6 +267,7 @@ draw_engine_dots(SDL_Surface *s) { uint16_t *pixels = (uint16_t *) s->pixels; int row_inc = s->pitch/sizeof(uint16_t); int heatindex; + Sprite *hit; for(i = 0; itype != SHIP) { // they shouldn't hit the ship, but they do + edot[i].active = 0; + hit->dx += ENGINE_DOT_WEIGHT * edot[i].life * edot[i].dx / sprite_mass(hit); + hit->dy += ENGINE_DOT_WEIGHT * edot[i].life * edot[i].dy / sprite_mass(hit); + continue; + } + } heatindex = edot[i].life * 6; c = heatindex>3*W ? heatcolor[3*W-1] : heatcolor[heatindex]; pixels[row_inc*(int)(edot[i].y) + (int)(edot[i].x)] = c; @@ -414,8 +434,10 @@ show_lives(void) void draw_game_over(void) { - float a_game = 0, a_over = 0; + int x; + char *text0, *text1; SDL_Rect dest; + float a_game = 0, a_over = 0; // fade in "GAME", then "OVER". a_game = min(1.0, faderate*fadetimer/3.0); @@ -432,6 +454,23 @@ draw_game_over(void) dest.y = (YSIZE-surf_b_over->h)/2 + 40; SDL_SetAlpha(surf_b_over, SDL_SRCALPHA, (int)(a_over*(200 + 55*sin(fadetimer)))); SDL_BlitSurface(surf_b_over,NULL,surf_screen,&dest); + + if(new_high_score(score)) { + text0 = "New High Score!"; + text1 = "Press SPACE to continue"; + } else if(initial_rocks == EASY_I_ROCKS) { + text0 = space_msgs[1]; sequence[0] = text0; + text1 = other_msgs[1]; sequence[1] = text1; + } else { + text0 = space_msgs[0]; sequence[0] = space_msgs[2]; + text1 = other_msgs[0]; sequence[1] = text1; + } + + x = (XSIZE-SFont_TextWidth(g_font,text0))/2 + cos(fadetimer/9)*10; + SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/6)*5,text0); + + x = (XSIZE-SFont_TextWidth(g_font,text1))/2 + sin(fadetimer/9)*10; + SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/4)*5,text1); } void @@ -458,13 +497,13 @@ draw_title_page(void) SDL_SetAlpha(surf_b_rockdodger, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-2.0))); SDL_BlitSurface(surf_b_rockdodger,NULL,surf_screen,&dest); + text = sequence[(int)(fadetimer/35)%NSEQUENCE]; + x = (XSIZE-SFont_TextWidth(g_font,text))/2 + cos(fadetimer/4.5)*10; + SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text); + text = "Version " VERSION; x = (XSIZE-SFont_TextWidth(g_font,text))/2 + sin(fadetimer/4.5)*10; SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/2)*5,text); - - text = sequence[(int)(fadetimer/40)%NSEQUENCE]; - x = (XSIZE-SFont_TextWidth(g_font,text))/2 + cos(fadetimer/4.5)*10; - SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text); } void @@ -576,7 +615,8 @@ gameloop() { break; case HIGH_SCORE_DISPLAY: state = TITLE_PAGE; - state_timeout = 500.0; + state_timeout = 600.0; + fadetimer = 0.0; break; case HIGH_SCORE_ENTRY: break; @@ -662,13 +702,23 @@ gameloop() { } // new game - if(keystate[SDLK_SPACE] + if((keystate[SDLK_SPACE] || keystate[SDLK_e] || keystate[SDLK_n]) && (state == HIGH_SCORE_DISPLAY || state == TITLE_PAGE || state == GAME_OVER)) { if(state == GAME_OVER && new_high_score(score)) init_score_entry(); else { + if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_n]) { + initial_rocks = NORMAL_I_ROCKS; + final_rocks = NORMAL_F_ROCKS; + if(opt_gamespeed == EASY_GAMESPEED) + opt_gamespeed = NORMAL_GAMESPEED; + } else if(keystate[SDLK_e]) { + initial_rocks = EASY_I_ROCKS; + final_rocks = EASY_F_ROCKS; + opt_gamespeed = EASY_GAMESPEED; + } reset_sprites(); reset_rocks(); screendx = SCREENDXMIN; screendy = 0;