X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=main.c;h=a2d7bee15a89930549191d8a34403c2b178d0654;hp=94c8e9ab4df5fe834862616c16ac930903657e5e;hb=d887174053073d15b027fd5e25a14dd0d4df063a;hpb=038a8a4aaa54b7b60e7fbb6a0f988dd852fb8970 diff --git a/main.c b/main.c index 94c8e9a..a2d7bee 100644 --- a/main.c +++ b/main.c @@ -100,10 +100,17 @@ enum states state = TITLE_PAGE; float state_timeout = 600.0; #define NSEQUENCE 3 -char *sequence[] = { - "Press SPACE for normal game", - "Or 'e' for easy game", - "http://jasonwoof.org/vor" +char *msgs[2][3] = { + { + "Press SPACE for normal game", + "Press 'e' for easy game", + "http://jasonwoof.org/vor" + }, + { + "Press SPACE for easy game", + "Press 'n' for normal game", + "http://jasonwoof.org/vor" + } }; int bangdotlife, nbangdots; @@ -183,6 +190,7 @@ draw_bang_dots(SDL_Surface *s) int first_i, last_i; uint16_t *pixels, *pixel, c; int row_inc = s->pitch/sizeof(uint16_t); + Sprite *hit; pixels = (uint16_t *) s->pixels; first_i = -1; @@ -204,7 +212,14 @@ draw_bang_dots(SDL_Surface *s) } // check collisions - if(pixel_collides(bdot[i].x, bdot[i].y)) { bdot[i].active = 0; continue; } + if((hit = pixel_collides(bdot[i].x, bdot[i].y))) { + if(hit->type != SHIP) { // they shouldn't hit the ship, but they do + bdot[i].active = 0; + hit->dx += ENGINE_DOT_WEIGHT * bdot[i].life * bdot[i].dx / sprite_mass(hit); + hit->dy += ENGINE_DOT_WEIGHT * bdot[i].life * bdot[i].dy / sprite_mass(hit); + continue; + } + } pixel = pixels + row_inc*(int)(bdot[i].y) + (int)(bdot[i].x); if(bdot[i].c) c = bdot[i].c; else c = heatcolor[(int)(bdot[i].life)*3]; @@ -448,19 +463,16 @@ draw_game_over(void) if(new_high_score(score)) { text0 = "New High Score!"; text1 = "Press SPACE to continue"; - } else if(opt_gamespeed == EASY_GAMESPEED) { - text0 = "Press SPACE to start a new game"; - text1 = "Press 'e' to start an easy game"; } else { - text0 = "Press SPACE to start an easy game"; - text1 = "Press 'n' to start a normal game"; + text0 = msgs[g_easy][0]; + text1 = msgs[g_easy][1]; } - x = (XSIZE-SFont_TextWidth(g_font,text0))/2 + cos(fadetimer/4.5)*10; - SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text0); + x = (XSIZE-SFont_TextWidth(g_font,text0))/2 + cos(fadetimer/9)*10; + SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/6)*5,text0); - x = (XSIZE-SFont_TextWidth(g_font,text1))/2 + sin(fadetimer/4.5)*10; - SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/2)*5,text1); + x = (XSIZE-SFont_TextWidth(g_font,text1))/2 + sin(fadetimer/9)*10; + SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/4)*5,text1); } void @@ -487,7 +499,7 @@ draw_title_page(void) SDL_SetAlpha(surf_b_rockdodger, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-2.0))); SDL_BlitSurface(surf_b_rockdodger,NULL,surf_screen,&dest); - text = sequence[(int)(fadetimer/40)%NSEQUENCE]; + text = msgs[g_easy][(int)(fadetimer/35)%NSEQUENCE]; x = (XSIZE-SFont_TextWidth(g_font,text))/2 + cos(fadetimer/4.5)*10; SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text); @@ -551,8 +563,6 @@ static inline void kill_ship(Sprite *ship) { ship->flags = MOVE; - // ship->flags = MOVE|DRAW; // FADE SHIP - // SDL_SetAlpha(ship->image, SDL_SRCALPHA, 0); // FADE SHIP bang = true; } @@ -573,6 +583,7 @@ init_score_entry(void) SDL_EnableUNICODE(1); while(SDL_PollEvent(&e)) ; + insert_score(score); } void @@ -605,7 +616,8 @@ gameloop() { break; case HIGH_SCORE_DISPLAY: state = TITLE_PAGE; - state_timeout = 500.0; + state_timeout = 600.0; + fadetimer = 0.0; break; case HIGH_SCORE_ENTRY: break; @@ -618,18 +630,7 @@ gameloop() { } } else { if(state == DEAD_PAUSE) { - float blast_radius; - // float alpha; // FADE SHIP - if(state_timeout >= DEAD_PAUSE_LENGTH - 20.0) { - blast_radius = BLAST_RADIUS * (DEAD_PAUSE_LENGTH - state_timeout) / 20.0; - blast_rocks(bangx, bangy, blast_radius); - } - if(bangx < 60) bangx = 60; - - // FADE SHIP - // alpha = 255.0 * (DEAD_PAUSE_LENGTH - state_timeout) / DEAD_PAUSE_LENGTH; - // SDL_SetAlpha(ship.image, SDL_SRCALPHA, (uint8_t)alpha); } } @@ -698,12 +699,14 @@ gameloop() { if(state == GAME_OVER && new_high_score(score)) init_score_entry(); else { - if(keystate[SDLK_n] || (keystate[SDLK_SPACE] && !initial_rocks)) { + if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_n]) { + g_easy = 0; initial_rocks = NORMAL_I_ROCKS; final_rocks = NORMAL_F_ROCKS; if(opt_gamespeed == EASY_GAMESPEED) opt_gamespeed = NORMAL_GAMESPEED; } else if(keystate[SDLK_e]) { + g_easy = 1; initial_rocks = EASY_I_ROCKS; final_rocks = EASY_F_ROCKS; opt_gamespeed = EASY_GAMESPEED; @@ -716,7 +719,6 @@ gameloop() { ship.dx = screendx; ship.dy = screendy; ship.lives = 4; ship.flags = MOVE|DRAW|COLLIDE; - // SDL_SetAlpha(ship.image, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); // FADE SHIP add_sprite(SPRITE(&ship)); score = 0; @@ -749,6 +751,11 @@ gameloop() { } } + if(state == TITLE_PAGE && keystate[SDLK_h]) { + state = HIGH_SCORE_DISPLAY; + state_timeout = 400; + } + if(state != HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE])) return;