X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=main.c;h=ba1c8b7bd6421c71f35543fd8da979fa5eedda50;hp=7c046ddb5bf12dedcbcf8d86a64874af2fa1930c;hb=ae2d57cc5b1b64621a76aed51ce14f4c555c3bc8;hpb=0fa601afde57877514c939ca84b35e9b0134ebe9 diff --git a/main.c b/main.c index 7c046dd..ba1c8b7 100644 --- a/main.c +++ b/main.c @@ -681,9 +681,9 @@ gameloop() { } // SCROLLING - tmp = (ship.y+ship.dy*t_frame-YSCROLLTO)/25 + (ship.dy-screendy); + tmp = (ship.y+ship.h/2+ship.dy*t_frame-YSCROLLTO)/25 + (ship.dy-screendy); screendy += tmp * t_frame/12; - tmp = (ship.x+ship.dx*t_frame-XSCROLLTO)/25 + (ship.dx-screendx); + tmp = (ship.x+ship.w/2+ship.dx*t_frame-XSCROLLTO)/25 + (ship.dx-screendx); screendx += tmp * t_frame/12; // taper off so we don't hit the barrier abruptly. // (if we would hit in < 2 seconds, adjust to 2 seconds).