X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=main.c;h=ea1f5364db5892431060b71e8cbf359ec46252bd;hp=4ffcb250cbbb7370eafb4c1907426ee22ad42f54;hb=1d9107a3d43b3f57087edee14f1eaf7c1f3db54e;hpb=0a50d8514cb73c25964068602ec458c6ac46ba22 diff --git a/main.c b/main.c index 4ffcb25..ea1f536 100644 --- a/main.c +++ b/main.c @@ -19,7 +19,6 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include #include #include #include @@ -42,6 +41,10 @@ #include "sprite.h" #include "sound.h" +#ifdef WIN32 +#define SDL_SetAlpha(surf, flag, alpha) +#endif + // ************************************* VARS // SDL_Surface global variables SDL_Surface @@ -103,12 +106,12 @@ float state_timeout = 600.0; char *msgs[2][3] = { { "Press SPACE for normal game", - "Press 'e' for easy game", + "Press '1' for easy game", "http://jasonwoof.org/vor" }, { "Press SPACE for easy game", - "Press 'n' for normal game", + "Press '2' for normal game", "http://jasonwoof.org/vor" } }; @@ -135,22 +138,20 @@ init_engine_dots() { void new_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s) { - int x,y,endcount; - uint16_t *pixel,c; + int i, n, x, y; + uint16_t *pixel, c; uint32_t colorkey; int row_inc; - double theta,r; - int begin_generate; + double theta, r; - begin_generate = SDL_GetTicks(); + n = 24.0 * t_frame; pixel = s->pixels; row_inc = s->pitch/sizeof(uint16_t) - s->w; colorkey = s->format->colorkey; SDL_LockSurface(s); - endcount = 0; - while (endcount<3) { + for(i=0; ipixels; for(y=0; yh; y++) { for(x = 0; xw; x++) { @@ -158,26 +159,21 @@ new_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s) if(c && c != colorkey) { theta = frnd()*M_PI*2; r = frnd(); r = 1 - r*r; - // r = 1 - frnd()*frnd(); bdot[bd2].dx = 45*r*cos(theta) + dx; bdot[bd2].dy = 45*r*sin(theta) + dy; bdot[bd2].x = x + xbang; bdot[bd2].y = y + ybang; - bdot[bd2].c = 0; + bdot[bd2].c = (i < n-3) ? 0 : c; bdot[bd2].life = 100; bdot[bd2].decay = frnd()*3 + 1; bdot[bd2].active = 1; - // Replace the last few bang dots with the pixels from the exploding object - if(endcount>0) bdot[bd2].c = c; - bd2 = (bd2+1) % MAXBANGDOTS; } pixel += row_inc; } } - if(SDL_GetTicks() - begin_generate > 7) endcount++; } SDL_UnlockSurface(s); @@ -307,7 +303,7 @@ drawdots(SDL_Surface *s) { // Create engine dots out the side we're moving from for(m = 0; m<4; m++) { if(ship.jets & 1<flags = MOVE; - // ship->flags = MOVE|DRAW; // FADE SHIP - // SDL_SetAlpha(ship->image, SDL_SRCALPHA, 0); // FADE SHIP bang = true; } @@ -590,12 +573,33 @@ init_score_entry(void) void gameloop() { - Uint8 *keystate = SDL_GetKeyState(NULL); + SDL_Event e; + Uint8 *keystate; float tmp; for(;;) { - SDL_PumpEvents(); + while(SDL_PollEvent(&e)) { + switch(e.type) { + case SDL_QUIT: return; + case SDL_KEYUP: + if(e.key.keysym.sym == SDLK_ESCAPE + || e.key.keysym.sym == SDLK_q) + return; + break; + case SDL_KEYDOWN: + if(state == HIGH_SCORE_ENTRY) + if(!process_score_input(&e.key.keysym)) { + // Write the high score table to the file + write_high_score_table(); + // continue to display the scores briefly + state = HIGH_SCORE_DISPLAY; + state_timeout = 200; + play_tune(TUNE_TITLE_PAGE); + } + break; + } + } keystate = SDL_GetKeyState(NULL); if(!paused) { @@ -632,13 +636,7 @@ gameloop() { } } else { if(state == DEAD_PAUSE) { - // float alpha; // FADE SHIP - if(bangx < 60) bangx = 60; - - // FADE SHIP - // alpha = 255.0 * (DEAD_PAUSE_LENGTH - state_timeout) / DEAD_PAUSE_LENGTH; - // SDL_SetAlpha(ship.image, SDL_SRCALPHA, (uint8_t)alpha); } } @@ -700,20 +698,20 @@ gameloop() { } // new game - if((keystate[SDLK_SPACE] || keystate[SDLK_e] || keystate[SDLK_n]) + if((keystate[SDLK_SPACE] || keystate[SDLK_1] || keystate[SDLK_2]) && (state == HIGH_SCORE_DISPLAY || state == TITLE_PAGE || state == GAME_OVER)) { if(state == GAME_OVER && new_high_score(score)) init_score_entry(); else { - if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_n]) { + if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_2]) { g_easy = 0; initial_rocks = NORMAL_I_ROCKS; final_rocks = NORMAL_F_ROCKS; if(opt_gamespeed == EASY_GAMESPEED) opt_gamespeed = NORMAL_GAMESPEED; - } else if(keystate[SDLK_e]) { + } else if(keystate[SDLK_1]) { g_easy = 1; initial_rocks = EASY_I_ROCKS; final_rocks = EASY_F_ROCKS; @@ -727,7 +725,6 @@ gameloop() { ship.dx = screendx; ship.dy = screendy; ship.lives = 4; ship.flags = MOVE|DRAW|COLLIDE; - // SDL_SetAlpha(ship.image, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); // FADE SHIP add_sprite(SPRITE(&ship)); score = 0; @@ -764,17 +761,12 @@ gameloop() { state = HIGH_SCORE_DISPLAY; state_timeout = 400; } - - if(state != HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE])) - return; - } } int main(int argc, char **argv) { - init_opts(); - argp_parse(&argp, argc, argv, 0, 0, 0); + if(!parse_opts(argc, argv)) return 1; if(init()) { printf ("ta: '%s'\n",initerror);