X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=main.c;h=f4cf4aa48fa0eadda02bf38a209846fce6429ec7;hp=1d4ce85246f6f96f387442697b31fcae800ff5e0;hb=refs%2Fheads%2Fscreencaster;hpb=923a1c77954f93d107b54c39da7ff63d4f5ffadd diff --git a/main.c b/main.c index 1d4ce85..f4cf4aa 100644 --- a/main.c +++ b/main.c @@ -666,6 +666,10 @@ gameloop() { if(ms_frame > 50) { ms_frame = 50; } + if(ms_frame < 35) { + SDL_Delay(35 - ms_frame); + ms_frame = 35; + } t_frame = gamespeed * ms_frame / 50; frames++; @@ -804,6 +808,21 @@ gameloop() { draw(); + { + FILE *screenshot_fp; + char tmp[30]; + char *screenshot_filename = &(tmp[0]); + for(;;) { + snprintf(screenshot_filename, 30, "vor-screenshot-%04i.bmp", screenshot_number++); + screenshot_fp = fopen(screenshot_filename, "r"); + if(screenshot_fp) { + fclose(screenshot_fp); + } else { + break; + } + } + SDL_SaveBMP(surf_screen, screenshot_filename); + } // new game if((keystate[SDLK_SPACE] || keystate[SDLK_1] || keystate[SDLK_2]) @@ -867,7 +886,7 @@ main(int argc, char **argv) { frames = 0; gameloop(); end = SDL_GetTicks(); - // printf("%ld frames in %ld ms, %.2f fps.\n", frames, end-start, frames * 1000.0 / (end-start)); + printf("%ld frames in %ld ms, %.2f fps.\n", frames, end-start, frames * 1000.0 / (end-start)); return 0; }