X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=main.c;h=f7de24e0f20c1aa38985c52bff1c59facbedc02c;hp=927d2bb812234c8c12f2862d61ca94ba3cec0b13;hb=0224eb908d4084f52a22c8d64404a0efb4acfa35;hpb=148882a3cc520f34616a1175ed157fe258d68dcc diff --git a/main.c b/main.c index 927d2bb..f7de24e 100644 --- a/main.c +++ b/main.c @@ -99,21 +99,18 @@ enum states { enum states state = TITLE_PAGE; float state_timeout = 600.0; -char *space_msgs[3] = { - "Press SPACE to start a new game", - "Press SPACE for easy game", - "Press SPACE for normal game" -}; - -char *other_msgs[2] = { - "Press 'e' for easy game", - "Press 'n' for normal game" -}; #define NSEQUENCE 3 -char *sequence[] = { - "Press SPACE for normal game", - "Press 'e' for easy game", - "http://jasonwoof.org/vor" +char *msgs[2][3] = { + { + "Press SPACE for normal game", + "Press 'e' for easy game", + "http://jasonwoof.org/vor" + }, + { + "Press SPACE for easy game", + "Press 'n' for normal game", + "http://jasonwoof.org/vor" + } }; int bangdotlife, nbangdots; @@ -193,6 +190,7 @@ draw_bang_dots(SDL_Surface *s) int first_i, last_i; uint16_t *pixels, *pixel, c; int row_inc = s->pitch/sizeof(uint16_t); + Sprite *hit; pixels = (uint16_t *) s->pixels; first_i = -1; @@ -214,7 +212,14 @@ draw_bang_dots(SDL_Surface *s) } // check collisions - if(pixel_collides(bdot[i].x, bdot[i].y)) { bdot[i].active = 0; continue; } + if((hit = pixel_collides(bdot[i].x, bdot[i].y))) { + if(hit->type != SHIP) { // they shouldn't hit the ship, but they do + bdot[i].active = 0; + hit->dx += ENGINE_DOT_WEIGHT * bdot[i].life * bdot[i].dx / sprite_mass(hit); + hit->dy += ENGINE_DOT_WEIGHT * bdot[i].life * bdot[i].dy / sprite_mass(hit); + continue; + } + } pixel = pixels + row_inc*(int)(bdot[i].y) + (int)(bdot[i].x); if(bdot[i].c) c = bdot[i].c; else c = heatcolor[(int)(bdot[i].life)*3]; @@ -458,12 +463,9 @@ draw_game_over(void) if(new_high_score(score)) { text0 = "New High Score!"; text1 = "Press SPACE to continue"; - } else if(initial_rocks == EASY_I_ROCKS) { - text0 = space_msgs[1]; sequence[0] = text0; - text1 = other_msgs[1]; sequence[1] = text1; } else { - text0 = space_msgs[0]; sequence[0] = space_msgs[2]; - text1 = other_msgs[0]; sequence[1] = text1; + text0 = msgs[g_easy][0]; + text1 = msgs[g_easy][1]; } x = (XSIZE-SFont_TextWidth(g_font,text0))/2 + cos(fadetimer/9)*10; @@ -497,7 +499,7 @@ draw_title_page(void) SDL_SetAlpha(surf_b_rockdodger, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-2.0))); SDL_BlitSurface(surf_b_rockdodger,NULL,surf_screen,&dest); - text = sequence[(int)(fadetimer/35)%NSEQUENCE]; + text = msgs[g_easy][(int)(fadetimer/35)%NSEQUENCE]; x = (XSIZE-SFont_TextWidth(g_font,text))/2 + cos(fadetimer/4.5)*10; SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text); @@ -583,6 +585,7 @@ init_score_entry(void) SDL_EnableUNICODE(1); while(SDL_PollEvent(&e)) ; + insert_score(score); } void @@ -710,11 +713,13 @@ gameloop() { init_score_entry(); else { if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_n]) { + g_easy = 0; initial_rocks = NORMAL_I_ROCKS; final_rocks = NORMAL_F_ROCKS; if(opt_gamespeed == EASY_GAMESPEED) opt_gamespeed = NORMAL_GAMESPEED; } else if(keystate[SDLK_e]) { + g_easy = 1; initial_rocks = EASY_I_ROCKS; final_rocks = EASY_F_ROCKS; opt_gamespeed = EASY_GAMESPEED; @@ -760,6 +765,11 @@ gameloop() { } } + if(state == TITLE_PAGE && keystate[SDLK_h]) { + state = HIGH_SCORE_DISPLAY; + state_timeout = 400; + } + if(state != HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE])) return;