X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=main.c;h=fdf96fb55be9fa76308f5f517b04139093d07b59;hp=5ac2b5e7b6af905ccfbffcce6aa8a0c4c1fe8665;hb=5b6e786d0bc01f9f278f75afebcbc0947556fbce;hpb=45925ff114a17b9c1c0a720ff668e2cb795cd761 diff --git a/main.c b/main.c index 5ac2b5e..fdf96fb 100644 --- a/main.c +++ b/main.c @@ -69,7 +69,6 @@ char *initerror = ""; struct ship ship = { SHIP, 0, NULL, XSIZE/2, YSIZE/2, SCREENDXMIN, 0.0 }; float screendx = SCREENDXMIN, screendy = 0.0; -float xscroll, yscroll; float back_dist; // all movement is based on t_frame. @@ -196,8 +195,8 @@ draw_bang_dots(SDL_Surface *s) if(bdot[i].life<0) { bdot[i].active = 0; continue; } // move and clip - bdot[i].x += bdot[i].dx*t_frame - xscroll; - bdot[i].y += bdot[i].dy*t_frame - yscroll; + bdot[i].x += (bdot[i].dx - screendx)*t_frame; + bdot[i].y += (bdot[i].dy - screendy)*t_frame; if(bdot[i].x < 0 || bdot[i].x >= XSIZE || bdot[i].y < 0 || bdot[i].y >= YSIZE) { bdot[i].active = 0; continue; @@ -260,8 +259,8 @@ draw_engine_dots(SDL_Surface *s) { for(i = 0; i= XSIZE @@ -533,6 +532,17 @@ do_collision(Sprite *a, Sprite *b) } void +init_score_entry(void) +{ + SDL_Event e; + state = HIGH_SCORE_ENTRY; + state_timeout = 5.0e6; + SDL_EnableUNICODE(1); + while(SDL_PollEvent(&e)) + ; +} + +void gameloop() { Uint8 *keystate = SDL_GetKeyState(NULL); float tmp; @@ -554,14 +564,8 @@ gameloop() { play_tune(TUNE_GAMEPLAY); break; case GAME_OVER: - if(new_high_score(score)) { - SDL_Event e; - state = HIGH_SCORE_ENTRY; - state_timeout = 5.0e6; - SDL_EnableUNICODE(1); - while(SDL_PollEvent(&e)) - ; - } else { + if(new_high_score(score)) init_score_entry(); + else { state = HIGH_SCORE_DISPLAY; state_timeout = 400; } @@ -603,19 +607,14 @@ gameloop() { screendx += tmp * t_frame/12; // taper off so we don't hit the barrier abruptly. // (if we would hit in < 2 seconds, adjust to 2 seconds). - if(back_dist + (screendx - SCREENDXMIN)*TO_TICKS(2) < 0) { + if(back_dist + (screendx - SCREENDXMIN)*TO_TICKS(2) < 0) screendx = SCREENDXMIN - (back_dist/TO_TICKS(2)); - } - back_dist += (screendx - SCREENDXMIN)*t_frame; if(opt_max_lead >= 0) back_dist = min(back_dist, opt_max_lead); - xscroll = screendx * t_frame; - yscroll = screendy * t_frame; - // move bang center - bangx += bangdx*t_frame - xscroll; - bangy += bangdy*t_frame - yscroll; + bangx += (bangdx - screendx)*t_frame; + bangy += (bangdy - screendy)*t_frame; move_sprites(); @@ -640,17 +639,19 @@ gameloop() { play_sound(SOUND_BANG); // Play the explosion sound bangx = ship.x; bangy = ship.y; bangdx = ship.dx; bangdy = ship.dy; new_bang_dots(ship.x,ship.y,ship.dx,ship.dy,ship.image); - ship.dx *= 0.5; ship.dy *= 0.5; - if(ship.dx < SCREENDXMIN) ship.dx = SCREENDXMIN; - if(--ship.lives <= 0) { + + if(--ship.lives) { + state = DEAD_PAUSE; + state_timeout = DEAD_PAUSE_LENGTH; + ship.dx = (ship.dx < 0) ? -sqrt(-ship.dx) : sqrt(ship.dx); + ship.dy = (ship.dy < 0) ? -sqrt(-ship.dy) : sqrt(ship.dy); + if(ship.dx < SCREENDXMIN) ship.dx = SCREENDXMIN; + } else { state = GAME_OVER; ship.dx = SCREENDXMIN; ship.dy = 0; state_timeout = 200.0; fadetimer = 0.0; faderate = t_frame; - } else { - state = DEAD_PAUSE; - state_timeout = DEAD_PAUSE_LENGTH; } } @@ -659,26 +660,31 @@ gameloop() { && (state == HIGH_SCORE_DISPLAY || state == TITLE_PAGE || state == GAME_OVER)) { - reset_sprites(); - reset_rocks(); - - ship.x = XSIZE/2.2; ship.y = YSIZE/2; - ship.dx = screendx; ship.dy = screendy; - ship.lives = 4; - ship.flags = MOVE|DRAW|COLLIDE; - SDL_SetAlpha(ship.image, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); - add_sprite(SPRITE(&ship)); - - score = 0; - - state = GAMEPLAY; - play_tune(TUNE_GAMEPLAY); + if(state == GAME_OVER && new_high_score(score)) + init_score_entry(); + else { + reset_sprites(); + reset_rocks(); + screendx = SCREENDXMIN; screendy = 0; + + ship.x = XSIZE/2.2; ship.y = YSIZE/2; + ship.dx = screendx; ship.dy = screendy; + ship.lives = 4; + ship.flags = MOVE|DRAW|COLLIDE; + SDL_SetAlpha(ship.image, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); + add_sprite(SPRITE(&ship)); + + score = 0; + + state = GAMEPLAY; + play_tune(TUNE_GAMEPLAY); + } } ship.jets = 0; } - if(state == GAMEPLAY || state == DEAD_PAUSE) { + if(state == GAMEPLAY) { if(!paused) { if(keystate[SDLK_LEFT] | keystate[SDLK_h]) { ship.dx -= 1.5*t_frame; ship.jets |= 1<<0;} if(keystate[SDLK_DOWN] | keystate[SDLK_t]) { ship.dy += 1.5*t_frame; ship.jets |= 1<<1;}