X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=rocks.c;h=114e22fac7abcae4c844cd95ea4e81a95db4abb3;hp=e098fa0ef40d14307af58069dcff0d6e7732d094;hb=cd7fb220b16a73c15ff9dff7a5627bf78478875f;hpb=a77978e0c9bc91ea3d7b192ce136621e78d4ec5b diff --git a/rocks.c b/rocks.c index e098fa0..114e22f 100644 --- a/rocks.c +++ b/rocks.c @@ -11,6 +11,8 @@ #include "rocks.h" #include "shape.h" +SDL_Surface *load_image(char *filename); + struct rock_struct { struct rock_struct *next; float x,y,dx,dy; @@ -22,7 +24,9 @@ struct rock_struct { struct rock_struct rocks[MAXROCKS], *free_rocks; struct rock_struct **rock_buckets[2]; -int n_buckets, p; +int n_buckets; +// we have two sets of buckets -- this variable tells which we are using. +int p; int bw, bh; int grid_size; @@ -37,18 +41,25 @@ float nrocks_timer; float nrocks_inc_ticks = 2*60*20/(F_ROCKS-I_ROCKS); // constants for rock generation. -#define KH (32.0*20) // 32 s for a speed=1 rock to cross the screen horizontally. -#define KV (24.0*20) // 24 s for a speed=1 rock to cross the screen vertically. +#define KH (32*20) // 32 s for a speed=1 rock to cross the screen horizontally. +#define KV (24*20) // 24 s for a speed=1 rock to cross the screen vertically. #define RDX 2.5 // range for rock dx values (+/-) #define RDY 2.5 // range for rock dy values (+/-) -static inline int bucket(int x, int y) { return (1+x/grid_size) + bw*(1+y/grid_size); } +static inline struct rock_struct ** +bucket(int x, int y, int p) +{ + int b = (x+grid_size)/grid_size + bw*((y+grid_size)/grid_size); + return &rock_buckets[p][b]; +} void init_buckets(void) { - bw = (XSIZE+2*grid_size-1) / grid_size; - bh = (YSIZE+2*grid_size-1) / grid_size; + int scr_grid_w = (XSIZE+2*grid_size-1) / grid_size; + int scr_grid_h = (YSIZE+2*grid_size-1) / grid_size; + bw = 1 + scr_grid_w + 1; + bh = 1 + scr_grid_h + 1; n_buckets = bw * bh; rock_buckets[0] = malloc(n_buckets * sizeof(struct rock_struct *)); @@ -61,12 +72,11 @@ init_buckets(void) } void -sort_rock(struct rock_struct *q, struct rock_struct *r, int p) +transfer_rock(struct rock_struct *r, struct rock_struct **from, struct rock_struct **to) { - int b = bucket(r->x, r->y); - q->next = r->next; // remove from old list - r->next = rock_buckets[p][b]; // insert into new list - rock_buckets[p][b] = r; + *from = r->next; + r->next = *to; + *to = r; } void @@ -86,18 +96,18 @@ reset_rocks(void) nrocks_timer = 0; } +#define ROCK_LEN sizeof("sprites/rockXX.png") + int init_rocks(void) { int i; - char a[MAX_PATH_LEN]; - SDL_Surface *temp; + char a[ROCK_LEN]; int maxw=0, maxh=0; for(i = 0; idy = weighted_rnd_range(rmin[i], rmax[i]) + screendy; break; } - sort_rock((struct rock_struct *)&free_rocks, r, p); + transfer_rock(r, &free_rocks, bucket(r->x, r->y, p)); } } } @@ -246,25 +256,26 @@ void move_rocks(void) { int b; - struct rock_struct *q,*r; + struct rock_struct **head; + struct rock_struct *r; // Move all the rocks for(b=0; bnext; - while(r) { + head=&rock_buckets[p][b]; r=*head; + while(*head) { + r=*head; + // move r->x += (r->dx - screendx)*t_frame; r->y += (r->dy - screendy)*t_frame; - // clip + // clip it, or sort it into the other bucket set + // (either way we move it out of this list). if(r->x + r->image->w < 0 || r->x >= XSIZE || r->y + r->image->h < 0 || r->y >= YSIZE) { - q->next = r->next; - r->next = free_rocks; free_rocks = r; + transfer_rock(r, head, &free_rocks); r->image = NULL; - } else sort_rock(q,r,1-p); - if(q->next == r) q = q->next; - if(q) r = q->next; else r = NULL; + } else transfer_rock(r, head, bucket(r->x, r->y, 1-p)); } } p = 1-p; // switch current set of buckets. @@ -284,11 +295,9 @@ draw_rocks(void) } int -hit_in_bucket(int b, float x, float y, struct shape *shape) +hit_in_bucket(struct rock_struct *r, float x, float y, struct shape *shape) { - struct rock_struct *r; - - for(r=rock_buckets[p][b]; r; r=r->next) { + for(; r; r=r->next) { if(collide(x - r->x, y - r->y, r->shape, shape)) return 1; } return 0; @@ -297,21 +306,36 @@ hit_in_bucket(int b, float x, float y, struct shape *shape) int hit_rocks(float x, float y, struct shape *shape) { - int b = bucket(x, y); - int bdx = ((int)x+shape->w)/grid_size - (int)x/grid_size; - int bdy = ((int)y+shape->h)/grid_size - (int)y/grid_size; - if(hit_in_bucket(b, x, y, shape)) return 1; - if(bdx && hit_in_bucket(b+1, x, y, shape)) return 1; - if(bdy && hit_in_bucket(b+bw, x, y, shape)) return 1; - if(bdx && bdy && hit_in_bucket(b+bw+1, x, y, shape)) return 1; - return 0; + int ix, iy; + int l, r, t, b; + struct rock_struct **bucket; + + ix = x + grid_size; iy = y + grid_size; + l = ix / grid_size; r = (ix+shape->w)/grid_size; + t = iy / grid_size; b = (iy+shape->h)/grid_size; + bucket = &rock_buckets[p][l + t*bw]; + + if(hit_in_bucket(*bucket, x, y, shape)) return true; + if(l > 0 && hit_in_bucket(*(bucket-1), x, y, shape)) return true; + if(t > 0 && hit_in_bucket(*(bucket-bw), x, y, shape)) return true; + if(l > 0 && t > 0 && hit_in_bucket(*(bucket-1-bw), x, y, shape)) return true; + + if(r > l) { + if(hit_in_bucket(*(bucket+1), x, y, shape)) return true; + if(t > 0 && hit_in_bucket(*(bucket+1-bw), x, y, shape)) return true; + } + if(b > t) { + if(hit_in_bucket(*(bucket+bw), x, y, shape)) return true; + if(l > 0 && hit_in_bucket(*(bucket-1+bw), x, y, shape)) return true; + } + if(r > l && b > t && hit_in_bucket(*(bucket+1+bw), x, y, shape)) return true; + return false; } int -pixel_hit_in_bucket(int b, float x, float y) +pixel_hit_in_bucket(struct rock_struct *r, float x, float y) { - struct rock_struct *r; - for(r=rock_buckets[p][b]; r; r=r->next) { + for(; r; r=r->next) { if(x < r->x || y < r->y) continue; if(pixel_collide(x - r->x, y - r->y, r->shape)) return 1; } @@ -321,12 +345,18 @@ pixel_hit_in_bucket(int b, float x, float y) int pixel_hit_rocks(float x, float y) { - int b = bucket(x, y); - if(pixel_hit_in_bucket(b, x, y)) return 1; - if(pixel_hit_in_bucket(b-1, x, y)) return 1; - if(pixel_hit_in_bucket(b-bw, x, y)) return 1; - if(pixel_hit_in_bucket(b-bw-1, x, y)) return 1; - return 0; + int ix, iy; + int l, t; + struct rock_struct **bucket; + + ix = x + grid_size; iy = y + grid_size; + l = ix / grid_size; t = iy / grid_size; + bucket = &rock_buckets[p][l + t*bw]; + if(pixel_hit_in_bucket(*bucket, x, y)) return true; + if(l > 0 && pixel_hit_in_bucket(*(bucket-1), x, y)) return true; + if(t > 0 && pixel_hit_in_bucket(*(bucket-bw), x, y)) return true; + if(l > 0 && t > 0 && pixel_hit_in_bucket(*(bucket-1-bw), x, y)) return true; + return false; } void