X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=rocks.c;h=428c697ada20a87cb86a5a6aaad16ac7b100fa86;hp=9c2728c9c6a502f74236765fb19c3e2b1c010cd0;hb=ecb22d95c5c67e92873ba1f518711dcf3e86f181;hpb=7f2544faabec18fdeb7da3126fc7c842f06c1d43 diff --git a/rocks.c b/rocks.c index 9c2728c..428c697 100644 --- a/rocks.c +++ b/rocks.c @@ -3,21 +3,32 @@ #include #include +#include "common.h" #include "config.h" #include "file.h" #include "globals.h" +#include "mt.h" #include "rocks.h" #include "shape.h" +SDL_Surface *load_image(char *filename); + struct rock_struct { + struct rock_struct *next; float x,y,dx,dy; - int active; SDL_Surface *image; struct shape *shape; int type_number; }; -struct rock_struct rock[MAXROCKS], *rockptr = rock; +struct rock_struct rocks[MAXROCKS], *free_rocks; + +struct rock_struct **rock_buckets[2]; +int n_buckets; +// we have two sets of buckets -- this variable tells which we are using. +int p; +int bw, bh; +int grid_size; SDL_Surface *surf_rock[NROCKS]; struct shape rock_shapes[NROCKS]; @@ -26,34 +37,46 @@ struct shape rock_shapes[NROCKS]; float rtimers[4]; uint32_t nrocks; -uint32_t nrocks_timer; -uint32_t nrocks_inc_ticks = 2*60*1000/(F_ROCKS-I_ROCKS); +float nrocks_timer; +float nrocks_inc_ticks = 2*60*20/(F_ROCKS-I_ROCKS); // constants for rock generation. -#define KH 32.0 // 32 s for a speed=1 rock to cross the screen horizontally. -#define KV 24.0 // 24 s for a speed=1 rock to cross the screen vertically. +#define KH (32*20) // 32 s for a speed=1 rock to cross the screen horizontally. +#define KV (24*20) // 24 s for a speed=1 rock to cross the screen vertically. #define RDX 2.5 // range for rock dx values (+/-) #define RDY 2.5 // range for rock dy values (+/-) -float rnd(void); - -#define crnd() (2*(rnd()-0.5)) - - -int -init_rocks(void) +static inline struct rock_struct ** +bucket(int x, int y, int p) { - int i; - char a[MAX_PATH_LEN]; - SDL_Surface *temp; + int b = (x+grid_size)/grid_size + bw*((y+grid_size)/grid_size); + return &rock_buckets[p][b]; +} - for(i = 0; inext; + r->next = *to; + *to = r; } void @@ -61,17 +84,45 @@ reset_rocks(void) { int i; - for(i = 0; i= nrocks_inc_ticks) { nrocks_timer -= nrocks_inc_ticks; nrocks++; @@ -153,54 +205,49 @@ new_rocks(void) rock_sides(ti, rmin, rmax); - // loop through the four sides of the screen + // increment timers + for(i=0; i<4; i++) rtimers[i] += ti[i]*t_frame; + + // generate rocks for(i=0; i<4; i++) { - // see if we generate a rock for this side this frame - rtimers[i] += ti[i]*framelen/20; while(rtimers[i] >= 1) { rtimers[i] -= 1; - j=0; - while(rockptr->active && j= MAXROCKS) rockptr = rock; - j++; - } - if(!rockptr->active) { - rockptr->type_number = random() % NROCKS; - rockptr->image = surf_rock[rockptr->type_number]; - rockptr->shape = &rock_shapes[rockptr->type_number]; - switch(i) { - case RIGHT: - rockptr->x = XSIZE; - rockptr->y = rnd()*(YSIZE + rockptr->image->h); - - rockptr->dx = -weighted_rnd_range(rmin[i], rmax[i]) + screendx; - rockptr->dy = RDY*crnd(); - break; - case LEFT: - rockptr->x = -rockptr->image->w; - rockptr->y = rnd()*(YSIZE + rockptr->image->h); - - rockptr->dx = weighted_rnd_range(rmin[i], rmax[i]) + screendx; - rockptr->dy = RDY*crnd(); - break; - case BOTTOM: - rockptr->x = rnd()*(XSIZE + rockptr->image->w); - rockptr->y = YSIZE; - - rockptr->dx = RDX*crnd(); - rockptr->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy; - break; - case TOP: - rockptr->x = rnd()*(XSIZE + rockptr->image->w); - rockptr->y = -rockptr->image->h; - - rockptr->dx = RDX*crnd(); - rockptr->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy; - break; - } - - rockptr->active = 1; + if(!free_rocks) return; // sorry, we ran out of rocks! + r = free_rocks; + r->type_number = urnd() % NROCKS; + r->image = surf_rock[r->type_number]; + r->shape = &rock_shapes[r->type_number]; + switch(i) { + case RIGHT: + r->x = XSIZE; + r->y = frnd()*(YSIZE + r->image->h); + + r->dx = -weighted_rnd_range(rmin[i], rmax[i]) + screendx; + r->dy = RDY*crnd(); + break; + case LEFT: + r->x = -r->image->w; + r->y = frnd()*(YSIZE + r->image->h); + + r->dx = weighted_rnd_range(rmin[i], rmax[i]) + screendx; + r->dy = RDY*crnd(); + break; + case BOTTOM: + r->x = frnd()*(XSIZE + r->image->w); + r->y = YSIZE; + + r->dx = RDX*crnd(); + r->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy; + break; + case TOP: + r->x = frnd()*(XSIZE + r->image->w); + r->y = -r->image->h; + + r->dx = RDX*crnd(); + r->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy; + break; } + transfer_rock(r, &free_rocks, bucket(r->x, r->y, p)); } } } @@ -208,85 +255,131 @@ new_rocks(void) void move_rocks(void) { - int i; + int b; + struct rock_struct **head; + struct rock_struct *r; // Move all the rocks - for(i = 0; i < MAXROCKS; i++) { - if(rock[i].active) { + for(b=0; bw || rock[i].x >= XSIZE - || rock[i].y < -rock[i].image->h || rock[i].y >= YSIZE) { - rock[i].active = 0; - } + r->x += (r->dx - screendx)*t_frame; + r->y += (r->dy - screendy)*t_frame; + + // clip it, or sort it into the other bucket set + // (either way we move it out of this list). + if(r->x + r->image->w < 0 || r->x >= XSIZE + || r->y + r->image->h < 0 || r->y >= YSIZE) { + transfer_rock(r, head, &free_rocks); + r->image = NULL; + } else transfer_rock(r, head, bucket(r->x, r->y, 1-p)); } } + p = 1-p; // switch current set of buckets. } void draw_rocks(void) { int i; - SDL_Rect src, dest; - - src.x = 0; src.y = 0; + SDL_Rect dest; - for(i = 0; iw; - src.h = rock[i].image->h; - - dest.w = src.w; - dest.h = src.h; - dest.x = (int) rock[i].x; - dest.y = (int) rock[i].y; - - SDL_BlitSurface(rock[i].image,&src,surf_screen,&dest); + for(i=0; inext) { + if(collide(x - r->x, y - r->y, r->shape, shape)) return 1; } + return 0; } int hit_rocks(float x, float y, struct shape *shape) { - int i; + int ix, iy; + int l, r, t, b; + struct rock_struct **bucket; + + ix = x + grid_size; iy = y + grid_size; + l = ix / grid_size; r = (ix+shape->w)/grid_size; + t = iy / grid_size; b = (iy+shape->h)/grid_size; + bucket = &rock_buckets[p][l + t*bw]; + + if(hit_in_bucket(*bucket, x, y, shape)) return true; + if(l && hit_in_bucket(*(bucket-1), x, y, shape)) return true; + if(r && hit_in_bucket(*(bucket-bw), x, y, shape)) return true; + if(l && r && hit_in_bucket(*(bucket-(1+bw)), x, y, shape)) return true; + + if(r > l) { + if(hit_in_bucket(*(bucket+1), x, y, shape)) return true; + if(hit_in_bucket(*(bucket+1-bw), x, y, shape)) return true; + } + if(t > b) { + if(hit_in_bucket(*(bucket+bw), x, y, shape)) return true; + if(hit_in_bucket(*(bucket+bw-1), x, y, shape)) return true; + } + if(r > l && t > b && hit_in_bucket(*(bucket+bw+1), x, y, shape)) return true; + return false; +} - for(i=0; inext) { + if(x < r->x || y < r->y) continue; + if(pixel_collide(x - r->x, y - r->y, r->shape)) return 1; } return 0; } +int +pixel_hit_rocks(float x, float y) +{ + struct rock_struct **b = bucket(x, y, p); + if(pixel_hit_in_bucket(*b, x, y)) return 1; + if(pixel_hit_in_bucket(*(b-1), x, y)) return 1; + if(pixel_hit_in_bucket(*(b-bw), x, y)) return 1; + if(pixel_hit_in_bucket(*(b-bw-1), x, y)) return 1; + return 0; +} + void blast_rocks(float x, float y, float radius, int onlyslow) { - int i; + int b; + struct rock_struct *r; float dx, dy, n; if(onlyslow) return; - for(i = 0; inext) { + if(r->x <= 0) continue; - // This makes it so your explosion from dying magically doesn't leave - // any rocks that aren't moving much on the x axis. If onlyslow is set, - // only rocks that are barely moving will be pushed. - if(onlyslow && (rock[i].dx-screendx < -4 || rock[i].dx-screendx > 3)) continue; + // This makes it so your explosion from dying magically doesn't leave + // any rocks that aren't moving much on the x axis. If onlyslow is set, + // only rocks that are barely moving will be pushed. + if(onlyslow && (r->dx - screendx < -4 || r->dx - screendx > 3)) continue; - dx = rock[i].x - x; - dy = rock[i].y - y; + dx = r->x - x; + dy = r->y - y; - n = sqrt(dx*dx + dy*dy); - if(n < radius) { - n *= 15; - rock[i].dx += 54.0*dx/n; - rock[i].dy += 54.0*dy/n; + n = sqrt(dx*dx + dy*dy); + if(n < radius) { + n *= 15; + r->dx += 54.0*dx/n; + r->dy += 54.0*dy/n; + } } } }