X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=rocks.c;h=565397924379aab64e07418827bc83cdbdd06896;hp=fe66c4c3ba5bdc4effced5b5859c9cb06b53defb;hb=0179e60b6196d115000cb77fcd4cc880eecb177f;hpb=46dacbe75dac20a1c6e1b61a2eb99ca25fc971ec diff --git a/rocks.c b/rocks.c index fe66c4c..5653979 100644 --- a/rocks.c +++ b/rocks.c @@ -12,8 +12,6 @@ struct rock_struct { float x,y,dx,dy; int active; - int dead; // has been blown out of the way - // to make room for a new ship appearing. SDL_Surface *image; struct shape *shape; int type_number; @@ -21,16 +19,23 @@ struct rock_struct { struct rock_struct rock[MAXROCKS], *rockptr = rock; -float rockrate,rockspeed; - SDL_Surface *surf_rock[NROCKS]; struct shape rock_shapes[NROCKS]; -int countdown = 0; +// timers for rock generation. +float rtimers[4]; +int nrocks; + +// constants for rock generation. +#define KH 32.0 // 32 s for a speed=1 rock to cross the screen horizontally. +#define KV 24.0 // 24 s for a speed=1 rock to cross the screen vertically. +#define RDX 2.5 // range for rock dx values (+/-) +#define RDY 2.5 // range for rock dy values (+/-) float rnd(void); -uint32_t area; +#define crnd() (2*(rnd()-0.5)) + int init_rocks(void) @@ -39,88 +44,131 @@ init_rocks(void) char a[MAX_PATH_LEN]; SDL_Surface *temp; - area = 0; - for(i = 0; i= MAXROCKS) { - rockptr = rock; - } - if(!rockptr->active) { - rockptr->dx = -(rockspeed)*(1 + rnd()); - rockptr->dy = rnd()-0.5; - rockptr->type_number = random() % NROCKS; - rockptr->image = surf_rock[rockptr->type_number]; - rockptr->shape = &rock_shapes[rockptr->type_number]; - rockptr->x = (float)XSIZE; - rockptr->y = rnd()*(YSIZE + rockptr->image->h); - rockptr->active = 1; - area += rockptr->shape->area; - } - if(gamerate>0.1) { - countdown = (int)(ROCKRATE/gamerate); - } else { - countdown = 0; - } - } + int i; + + for(i = 0; i YSIZE || rock[i].y < -rock[i].image->h) { - if(rock[i].dead) { - area -= rock[i].shape->area; - rock[i].dead = 0; - rock[i].active = 0; - } else { - // wrap - rock[i].y = (YSIZE - rock[i].image->h) - rock[i].y; - rock[i].y += (rock[i].dy*gamerate + yscroll) * 1.01; - } + for(i=0; i<4; i++) ti[i] = 0; + hfactor = nrocks/KH; vfactor = nrocks/KV; + + dx0 = -RDX - screendx; dx1 = RDX - screendx; + dy0 = -RDY - screendy; dy1 = RDY - screendy; + + if(dx0 != 0) { + if(dx0 < 0) { + if(dx1 < 0) ti[RIGHT] = -(dx0+dx1)/2; + else { + ti[RIGHT] = -dx0/2; + ti[LEFT] = dx1/2; } - if(rock[i].x < -rock[i].image->w || rock[i].x > XSIZE) { - area -= rock[i].shape->area; - rock[i].active = 0; - rock[i].dead = 0; + } else ti[LEFT] = (dx0+dx1)/2; + } + ti[LEFT] *= hfactor; + ti[RIGHT] *= hfactor; + + if(dy0 != 0) { + if(dy0 < 0) { + if(dy1 < 0) ti[BOTTOM] = -(dy0+dy1)/2; + else { + ti[BOTTOM] = -dy0/2; + ti[TOP] = dy1/2; + } + } else ti[TOP] = (dy0+dy1)/2; + } + ti[TOP] *= vfactor; + ti[BOTTOM] *= vfactor; +} + +void +new_rocks(void) +{ + int i,j; + float ti[4]; + + rock_timer_increments(ti); + + for(i=0; i<4; i++) { + rtimers[i] += ti[i]*gamerate/20; + if(rtimers[i] >= 1) { + j=0; + while(rockptr->active && j= MAXROCKS) rockptr = rock; + j++; + } + if(!rockptr->active) { + rtimers[i] -= 1; + rockptr->type_number = random() % NROCKS; + rockptr->image = surf_rock[rockptr->type_number]; + rockptr->shape = &rock_shapes[rockptr->type_number]; + switch(i) { + case RIGHT: + rockptr->x = XSIZE; + rockptr->y = rnd()*(YSIZE + rockptr->image->h); + break; + case LEFT: + rockptr->x = -rockptr->image->w; + rockptr->y = rnd()*(YSIZE + rockptr->image->h); + break; + case BOTTOM: + rockptr->x = rnd()*(XSIZE + rockptr->image->w); + rockptr->y = YSIZE; + break; + case TOP: + rockptr->x = rnd()*(XSIZE + rockptr->image->w); + rockptr->y = -rockptr->image->h; + break; + } + + rockptr->dx = RDX*crnd(); + rockptr->dy = RDY*crnd(); + + rockptr->active = 1; } } } } void -reset_rocks(void) +move_rocks(void) { int i; - area = 0; - for(i = 0; iw || rock[i].x >= XSIZE + || rock[i].y < -rock[i].image->h || rock[i].y >= YSIZE) { + rock[i].active = 0; + } + } } - - rockrate = 54.0; - rockspeed = 5.0; } void @@ -173,9 +221,7 @@ blast_rocks(float x, float y, float radius, int onlyslow) // This makes it so your explosion from dying magically doesn't leave // any rocks that aren't moving much on the x axis. If onlyslow is set, // only rocks that are barely moving will be pushed. - if(onlyslow && (!rock[i].dead || rock[i].dx < -4 || rock[i].dx > 3)) { - continue; - } + if(onlyslow && (rock[i].dx-screendx < -4 || rock[i].dx-screendx > 3)) continue; dx = rock[i].x - x; dy = rock[i].y - y; @@ -183,9 +229,8 @@ blast_rocks(float x, float y, float radius, int onlyslow) n = sqrt(dx*dx + dy*dy); if(n < radius) { n *= 20; - rock[i].dx += rockrate*(dx+30)/n; - rock[i].dy += rockrate*dy/n; - rock[i].dead = 1; + rock[i].dx += 54.0*(dx+30)/n; + rock[i].dy += 54.0*dy/n; } } }