X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=rocks.c;h=5f637e038c678d3736a5e72e1f3c7e73eda2db37;hp=2a9c9067b43a349ebbe724a7cf5e5d13adaf7ab1;hb=0224eb908d4084f52a22c8d64404a0efb4acfa35;hpb=9f0bc6ef9620912ca42eca9c3f4b6ca10dba35ce diff --git a/rocks.c b/rocks.c index 2a9c906..5f637e0 100644 --- a/rocks.c +++ b/rocks.c @@ -3,243 +3,201 @@ #include #include +#include "common.h" #include "config.h" #include "file.h" #include "globals.h" +#include "mt.h" #include "rocks.h" -#include "shape.h" +#include "sprite.h" -struct rock_struct { - float x,y,dx,dy; - int active; - SDL_Surface *image; - struct shape *shape; - int type_number; -}; - -struct rock_struct rock[MAXROCKS], *rockptr = rock; - -SDL_Surface *surf_rock[NROCKS]; -struct shape rock_shapes[NROCKS]; +static struct rock rocks[MAXROCKS]; +static struct rock prototypes[NROCKS]; // timers for rock generation. -float rtimers[4]; -int nrocks; +static float rtimers[4]; + +uint32_t nrocks = NORMAL_I_ROCKS; +uint32_t initial_rocks = NORMAL_I_ROCKS; +uint32_t final_rocks = NORMAL_F_ROCKS; +float nrocks_timer = 0; +float nrocks_inc_ticks = 2*60*20/(NORMAL_F_ROCKS-NORMAL_I_ROCKS); // constants for rock generation. -#define KH 32.0 // 32 s for a speed=1 rock to cross the screen horizontally. -#define KV 24.0 // 24 s for a speed=1 rock to cross the screen vertically. +#define KH (32*20) // 32 s for a speed=1 rock to cross the screen horizontally. +#define KV (24*20) // 24 s for a speed=1 rock to cross the screen vertically. #define RDX 2.5 // range for rock dx values (+/-) #define RDY 2.5 // range for rock dy values (+/-) -float rnd(void); - -#define crnd() (2*(rnd()-0.5)) - - -int -init_rocks(void) +void +reset_rocks(void) { - int i; - char a[MAX_PATH_LEN]; - SDL_Surface *temp; - - for(i = 0; i= 1) { - j=0; - while(rockptr->active && j= MAXROCKS) rockptr = rock; - j++; - } - if(!rockptr->active) { - rtimers[i] -= 1; - rockptr->type_number = random() % NROCKS; - rockptr->image = surf_rock[rockptr->type_number]; - rockptr->shape = &rock_shapes[rockptr->type_number]; - switch(i) { - case RIGHT: - rockptr->x = XSIZE; - rockptr->y = rnd()*(YSIZE + rockptr->image->h); - break; - case LEFT: - rockptr->x = -rockptr->image->w; - rockptr->y = rnd()*(YSIZE + rockptr->image->h); - break; - case BOTTOM: - rockptr->x = rnd()*(XSIZE + rockptr->image->w); - rockptr->y = YSIZE; - break; - case TOP: - rockptr->x = rnd()*(XSIZE + rockptr->image->w); - rockptr->y = -rockptr->image->h; - break; - } - - j=0; - do { - rockptr->dx = RDX*crnd(); - rockptr->dy = RDY*crnd(); - x = (rockptr->dx-screendx)*gamerate; - y = (rockptr->dy-screendy)*gamerate; - j++; - } while(x < -rockptr->image->w || x >= XSIZE - || y < -rockptr->image->h || y >= YSIZE); - if(j > 1) fprintf(stderr, "had to try %d times.\n", j); - - rockptr->active = 1; - } - } - } +float +weighted_rnd_range(float min, float max) { + return sqrt(min * min + frnd() * (max * max - min * min)); } void -move_rocks(void) +new_rocks(void) { - int i; - - // Move all the rocks - for(i = 0; i < MAXROCKS; i++) { - if(rock[i].active) { - // move - rock[i].x += (rock[i].dx-screendx)*gamerate; - rock[i].y += (rock[i].dy-screendy)*gamerate; - // clip - if(rock[i].x < -rock[i].image->w || rock[i].x >= XSIZE - || rock[i].y < -rock[i].image->h || rock[i].y >= YSIZE) { - rock[i].active = 0; - } + int i, type; + struct rock *r; + float ti[4]; + float rmin[4]; + float rmax[4]; + + if(nrocks < final_rocks) { + nrocks_timer += t_frame; + if(nrocks_timer >= nrocks_inc_ticks) { + nrocks_timer -= nrocks_inc_ticks; + nrocks++; } } -} - -void -draw_rocks(void) -{ - int i; - SDL_Rect src, dest; - - src.x = 0; src.y = 0; - - for(i = 0; iw; - src.h = rock[i].image->h; - dest.w = src.w; - dest.h = src.h; - dest.x = (int) rock[i].x; - dest.y = (int) rock[i].y; + rock_sides(ti, rmin, rmax); - SDL_BlitSurface(rock[i].image,&src,surf_screen,&dest); + // increment timers + for(i=0; i<4; i++) rtimers[i] += ti[i]*t_frame; + // generate rocks + for(i=0; i<4; i++) { + while(rtimers[i] >= 1) { + rtimers[i] -= 1; + if(!free_sprites[ROCK]) return; // sorry, we ran out of rocks! + r = (struct rock *) remove_sprite(&free_sprites[ROCK]); + type = urnd() % NROCKS; + *r = prototypes[type]; + r->type = type; + switch(i) { + case RIGHT: + r->x = XSIZE; + r->y = frnd()*(YSIZE + r->image->h); + + r->dx = -weighted_rnd_range(rmin[i], rmax[i]) + screendx; + r->dy = RDY*crnd(); + break; + case LEFT: + r->x = -r->image->w; + r->y = frnd()*(YSIZE + r->image->h); + + r->dx = weighted_rnd_range(rmin[i], rmax[i]) + screendx; + r->dy = RDY*crnd(); + break; + case BOTTOM: + r->x = frnd()*(XSIZE + r->image->w); + r->y = YSIZE; + + r->dx = RDX*crnd(); + r->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy; + break; + case TOP: + r->x = frnd()*(XSIZE + r->image->w); + r->y = -r->image->h; + + r->dx = RDX*crnd(); + r->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy; + break; + } + add_sprite(SPRITE(r)); } } } -int -hit_rocks(float x, float y, struct shape *shape) -{ - int i; - - for(i=0; i 3)) continue; - - dx = rock[i].x - x; - dy = rock[i].y - y; - - n = sqrt(dx*dx + dy*dy); - if(n < radius) { - n *= 20; - rock[i].dx += 54.0*(dx+30)/n; - rock[i].dy += 54.0*dy/n; - } - } + for(i=0; i