X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=rocks.c;h=5f637e038c678d3736a5e72e1f3c7e73eda2db37;hp=fe66c4c3ba5bdc4effced5b5859c9cb06b53defb;hb=0224eb908d4084f52a22c8d64404a0efb4acfa35;hpb=46dacbe75dac20a1c6e1b61a2eb99ca25fc971ec diff --git a/rocks.c b/rocks.c index fe66c4c..5f637e0 100644 --- a/rocks.c +++ b/rocks.c @@ -3,189 +3,201 @@ #include #include +#include "common.h" #include "config.h" #include "file.h" #include "globals.h" +#include "mt.h" #include "rocks.h" -#include "shape.h" +#include "sprite.h" -struct rock_struct { - float x,y,dx,dy; - int active; - int dead; // has been blown out of the way - // to make room for a new ship appearing. - SDL_Surface *image; - struct shape *shape; - int type_number; -}; +static struct rock rocks[MAXROCKS]; +static struct rock prototypes[NROCKS]; -struct rock_struct rock[MAXROCKS], *rockptr = rock; +// timers for rock generation. +static float rtimers[4]; -float rockrate,rockspeed; +uint32_t nrocks = NORMAL_I_ROCKS; +uint32_t initial_rocks = NORMAL_I_ROCKS; +uint32_t final_rocks = NORMAL_F_ROCKS; +float nrocks_timer = 0; +float nrocks_inc_ticks = 2*60*20/(NORMAL_F_ROCKS-NORMAL_I_ROCKS); -SDL_Surface *surf_rock[NROCKS]; -struct shape rock_shapes[NROCKS]; - -int countdown = 0; - -float rnd(void); - -uint32_t area; - -int -init_rocks(void) -{ - int i; - char a[MAX_PATH_LEN]; - SDL_Surface *temp; - - area = 0; - - for(i = 0; i= MAXROCKS) { - rockptr = rock; - } - if(!rockptr->active) { - rockptr->dx = -(rockspeed)*(1 + rnd()); - rockptr->dy = rnd()-0.5; - rockptr->type_number = random() % NROCKS; - rockptr->image = surf_rock[rockptr->type_number]; - rockptr->shape = &rock_shapes[rockptr->type_number]; - rockptr->x = (float)XSIZE; - rockptr->y = rnd()*(YSIZE + rockptr->image->h); - rockptr->active = 1; - area += rockptr->shape->area; - } - if(gamerate>0.1) { - countdown = (int)(ROCKRATE/gamerate); - } else { - countdown = 0; - } - } + nrocks = initial_rocks; + nrocks_inc_ticks = 2*60*20/(final_rocks-initial_rocks); + nrocks_timer = 0; } +#define ROCK_LEN sizeof("sprites/rockXX.png") + void -move_rocks(void) +load_rocks(void) { int i; + char a[ROCK_LEN]; - // Move all the rocks - for(i = 0; i < MAXROCKS; i++) { - if(rock[i].active) { - rock[i].x += rock[i].dx*gamerate; - rock[i].y += rock[i].dy*gamerate + yscroll; - if(rock[i].y > YSIZE || rock[i].y < -rock[i].image->h) { - if(rock[i].dead) { - area -= rock[i].shape->area; - rock[i].dead = 0; - rock[i].active = 0; - } else { - // wrap - rock[i].y = (YSIZE - rock[i].image->h) - rock[i].y; - rock[i].y += (rock[i].dy*gamerate + yscroll) * 1.01; - } - } - if(rock[i].x < -rock[i].image->w || rock[i].x > XSIZE) { - area -= rock[i].shape->area; - rock[i].active = 0; - rock[i].dead = 0; - } - } + for(i=0; iw; - src.h = rock[i].image->h; + for(i=0; i<4; i++) ti[i] = 0; + for(i=0; i<4; i++) speed_min[i] = 0; + for(i=0; i<4; i++) speed_max[i] = 0; + hfactor = (float)nrocks/KH; vfactor = (float)nrocks/KV; - dest.w = src.w; - dest.h = src.h; - dest.x = (int) rock[i].x; - dest.y = (int) rock[i].y; - - SDL_BlitSurface(rock[i].image,&src,surf_screen,&dest); + dx0 = -RDX - screendx; dx1 = RDX - screendx; + dy0 = -RDY - screendy; dy1 = RDY - screendy; + if(dx0 < 0) { + speed_max[RIGHT] = -dx0; + if(dx1 < 0) { + // Rocks moving left only. So the RIGHT side of the screen + speed_min[RIGHT] = -dx1; + ti[RIGHT] = -(dx0+dx1)/2; + } else { + // Rocks moving left and right + speed_max[LEFT] = dx1; + ti[RIGHT] = -dx0/2; + ti[LEFT] = dx1/2; } + } else { + // Rocks moving right only. So the LEFT side of the screen + speed_min[LEFT] = dx0; + speed_max[LEFT] = dx1; + ti[LEFT] = (dx0+dx1)/2; } + ti[LEFT] *= hfactor; + ti[RIGHT] *= hfactor; + + if(dy0 < 0) { + speed_max[BOTTOM] = -dy0; + if(dy1 < 0) { + // Rocks moving up only. So the BOTTOM of the screen + speed_min[BOTTOM] = -dy1; + ti[BOTTOM] = -(dy0+dy1)/2; + } else { + // Rocks moving up and down + speed_max[TOP] = dy1; + ti[BOTTOM] = -dy0/2; + ti[TOP] = dy1/2; + } + } else { + // Rocks moving down only. so the TOP of the screen + speed_min[TOP] = dy0; + speed_max[TOP] = dy1; + ti[TOP] = (dy0+dy1)/2; + } + ti[TOP] *= vfactor; + ti[BOTTOM] *= vfactor; +} + +float +weighted_rnd_range(float min, float max) { + return sqrt(min * min + frnd() * (max * max - min * min)); } -int -hit_rocks(float x, float y, struct shape *shape) +void +new_rocks(void) { - int i; + int i, type; + struct rock *r; + float ti[4]; + float rmin[4]; + float rmax[4]; + + if(nrocks < final_rocks) { + nrocks_timer += t_frame; + if(nrocks_timer >= nrocks_inc_ticks) { + nrocks_timer -= nrocks_inc_ticks; + nrocks++; + } + } - for(i=0; i= 1) { + rtimers[i] -= 1; + if(!free_sprites[ROCK]) return; // sorry, we ran out of rocks! + r = (struct rock *) remove_sprite(&free_sprites[ROCK]); + type = urnd() % NROCKS; + *r = prototypes[type]; + r->type = type; + switch(i) { + case RIGHT: + r->x = XSIZE; + r->y = frnd()*(YSIZE + r->image->h); + + r->dx = -weighted_rnd_range(rmin[i], rmax[i]) + screendx; + r->dy = RDY*crnd(); + break; + case LEFT: + r->x = -r->image->w; + r->y = frnd()*(YSIZE + r->image->h); + + r->dx = weighted_rnd_range(rmin[i], rmax[i]) + screendx; + r->dy = RDY*crnd(); + break; + case BOTTOM: + r->x = frnd()*(XSIZE + r->image->w); + r->y = YSIZE; + + r->dx = RDX*crnd(); + r->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy; + break; + case TOP: + r->x = frnd()*(XSIZE + r->image->w); + r->y = -r->image->h; + + r->dx = RDX*crnd(); + r->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy; + break; + } + add_sprite(SPRITE(r)); } } - return 0; } + void -blast_rocks(float x, float y, float radius, int onlyslow) +draw_rocks(void) { int i; - float dx, dy, n; - - for(i = 0; i 3)) { - continue; - } - - dx = rock[i].x - x; - dy = rock[i].y - y; - - n = sqrt(dx*dx + dy*dy); - if(n < radius) { - n *= 20; - rock[i].dx += rockrate*(dx+30)/n; - rock[i].dy += rockrate*dy/n; - rock[i].dead = 1; - } - } + for(i=0; i