X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=rocks.c;h=86c76e7691cac5abe7b45507b57eb3ab633aa612;hp=a2aa31eb2351f9d6664982669812328b087e66a8;hb=0d415d88f7ecd55273b09b619170078f7d35a910;hpb=f3887c5ba3c117c7a3c2cc74e9ebdcce162a53fc diff --git a/rocks.c b/rocks.c index a2aa31e..86c76e7 100644 --- a/rocks.c +++ b/rocks.c @@ -9,50 +9,50 @@ #include "globals.h" #include "mt.h" #include "rocks.h" -#include "shape.h" -struct rock_struct { - struct rock_struct *next; - float x,y,dx,dy; - SDL_Surface *image; - struct shape *shape; - int type_number; -}; +struct rock rocks[MAXROCKS]; +Sprite *free_rocks; -struct rock_struct rocks[MAXROCKS], *free_rocks; - -struct rock_struct **rock_buckets[2]; -int n_buckets, p; +Sprite **rock_buckets[2]; +int n_buckets; +// we have two sets of buckets -- this variable tells which we are using. +int p; int bw, bh; int grid_size; -SDL_Surface *surf_rock[NROCKS]; -struct shape rock_shapes[NROCKS]; +static struct rock prototypes[NROCKS]; // timers for rock generation. -float rtimers[4]; +static float rtimers[4]; uint32_t nrocks; float nrocks_timer; float nrocks_inc_ticks = 2*60*20/(F_ROCKS-I_ROCKS); // constants for rock generation. -#define KH (32.0*20) // 32 s for a speed=1 rock to cross the screen horizontally. -#define KV (24.0*20) // 24 s for a speed=1 rock to cross the screen vertically. +#define KH (32*20) // 32 s for a speed=1 rock to cross the screen horizontally. +#define KV (24*20) // 24 s for a speed=1 rock to cross the screen vertically. #define RDX 2.5 // range for rock dx values (+/-) #define RDY 2.5 // range for rock dy values (+/-) -static inline int bucket(int x, int y) { return (1+x/grid_size) + bw*(1+y/grid_size); } +static inline Sprite ** +bucket(int x, int y, int p) +{ + int b = (x+grid_size)/grid_size + bw*((y+grid_size)/grid_size); + return &rock_buckets[p][b]; +} void init_buckets(void) { - bw = (XSIZE+2*grid_size-1) / grid_size; - bh = (YSIZE+2*grid_size-1) / grid_size; + int scr_grid_w = (XSIZE+2*grid_size-1) / grid_size; + int scr_grid_h = (YSIZE+2*grid_size-1) / grid_size; + bw = 1 + scr_grid_w + 1; + bh = 1 + scr_grid_h + 1; n_buckets = bw * bh; - rock_buckets[0] = malloc(n_buckets * sizeof(struct rock_struct *)); - rock_buckets[1] = malloc(n_buckets * sizeof(struct rock_struct *)); + rock_buckets[0] = malloc(n_buckets * sizeof(struct rock *)); + rock_buckets[1] = malloc(n_buckets * sizeof(struct rock *)); if(!rock_buckets[0] || !rock_buckets[1]) { fprintf(stderr, "Can't allocate rock buckets.\n"); exit(1); @@ -60,13 +60,19 @@ init_buckets(void) p = 0; } -void -sort_rock(struct rock_struct *q, struct rock_struct *r, int p) +static inline void +insert_sprite(Sprite **head, Sprite *this) +{ + this->next = *head; + *head = this; +} + +static inline Sprite * +remove_sprite(Sprite **head) { - int b = bucket(r->x, r->y); - q->next = r->next; // remove from old list - r->next = rock_buckets[p][b]; // insert into new list - rock_buckets[p][b] = r; + Sprite *this = *head; + *head = this->next; + return this; } void @@ -75,8 +81,11 @@ reset_rocks(void) int i; for(i=0; i= 1) { rtimers[i] -= 1; if(!free_rocks) return; // sorry, we ran out of rocks! - r = free_rocks; - r->type_number = urnd() % NROCKS; - r->image = surf_rock[r->type_number]; - r->shape = &rock_shapes[r->type_number]; + r = (struct rock *) remove_sprite(&free_rocks); + type = urnd() % NROCKS; + *r = prototypes[type]; + r->type = type; switch(i) { case RIGHT: r->x = XSIZE; @@ -237,7 +246,7 @@ new_rocks(void) r->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy; break; } - sort_rock((struct rock_struct *)&free_rocks, r, p); + insert_sprite(bucket(r->x, r->y, p), SPRITE(r)); } } } @@ -246,25 +255,25 @@ void move_rocks(void) { int b; - struct rock_struct *q,*r; + Sprite *r, **head; // Move all the rocks for(b=0; bnext; - while(r) { + head=&rock_buckets[p][b]; r=*head; + while(*head) { + r=*head; + // move r->x += (r->dx - screendx)*t_frame; r->y += (r->dy - screendy)*t_frame; - // clip + // clip it, or sort it into the other bucket set + // (either way we move it out of this list). if(r->x + r->image->w < 0 || r->x >= XSIZE || r->y + r->image->h < 0 || r->y >= YSIZE) { - q->next = r->next; - r->next = free_rocks; free_rocks = r; + insert_sprite(&free_rocks, remove_sprite(head)); r->image = NULL; - } else sort_rock(q,r,1-p); - if(q->next == r) q = q->next; - if(q) r = q->next; else r = NULL; + } else insert_sprite(bucket(r->x, r->y, 1-p), remove_sprite(head)); } } p = 1-p; // switch current set of buckets. @@ -284,48 +293,74 @@ draw_rocks(void) } int -hit_in_bucket(int b, float x, float y, struct shape *shape) +hit_in_bucket(Sprite *r, Sprite *s) { - struct rock_struct *r; + for(; r; r=r->next) { + if(collide(r, s)) return true; + } + return false; +} - for(r=rock_buckets[p][b]; r; r=r->next) { - if(collide(x - r->x, y - r->y, r->shape, shape)) return 1; +int +hit_rocks(Sprite *s) +{ + int l, r, t, b; + Sprite **bucket; + + l = (s->x + grid_size) / grid_size; + r = (s->x + s->w + grid_size) / grid_size; + t = (s->y + grid_size) / grid_size; + b = (s->y + s->h + grid_size) / grid_size; + bucket = &rock_buckets[p][l + t*bw]; + + if(hit_in_bucket(*bucket, s)) return true; + if(l > 0 && hit_in_bucket(*(bucket-1), s)) return true; + if(t > 0 && hit_in_bucket(*(bucket-bw), s)) return true; + if(l > 0 && t > 0 && hit_in_bucket(*(bucket-1-bw), s)) return true; + + if(r > l) { + if(hit_in_bucket(*(bucket+1), s)) return true; + if(t > 0 && hit_in_bucket(*(bucket+1-bw), s)) return true; } - return 0; + if(b > t) { + if(hit_in_bucket(*(bucket+bw), s)) return true; + if(l > 0 && hit_in_bucket(*(bucket-1+bw), s)) return true; + } + if(r > l && b > t && hit_in_bucket(*(bucket+1+bw), s)) return true; + return false; } int -hit_rocks(float x, float y, struct shape *shape) +pixel_hit_in_bucket(Sprite *r, float x, float y) { - int b = bucket(x, y); - int bdx = ((int)x+shape->w)/grid_size - (int)x/grid_size; - int bdy = ((int)y+shape->h)/grid_size - (int)y/grid_size; - if(hit_in_bucket(b, x, y, shape)) return 1; - if(bdx && hit_in_bucket(b+1, x, y, shape)) return 1; - if(bdy && hit_in_bucket(b+bw, x, y, shape)) return 1; - if(bdx && bdy && hit_in_bucket(b+bw+1, x, y, shape)) return 1; + for(; r; r=r->next) { + if(pixel_collide(r, x, y)) return 1; + } return 0; } int pixel_hit_rocks(float x, float y) { - int b; - struct rock_struct *r; - - b = bucket(x, y); - for(r=rock_buckets[p][b]; r; r=r->next) { - if(x < r->x || y < r->y) continue; - if(pixel_collide(x - r->x, y - r->y, r->shape)) return 1; - } - return 0; + int ix, iy; + int l, t; + Sprite **bucket; + + ix = x + grid_size; iy = y + grid_size; + l = ix / grid_size; t = iy / grid_size; + bucket = &rock_buckets[p][l + t*bw]; + if(pixel_hit_in_bucket(*bucket, x, y)) return true; + if(l > 0 && pixel_hit_in_bucket(*(bucket-1), x, y)) return true; + if(t > 0 && pixel_hit_in_bucket(*(bucket-bw), x, y)) return true; + if(l > 0 && t > 0 && pixel_hit_in_bucket(*(bucket-1-bw), x, y)) return true; + return false; } void blast_rocks(float x, float y, float radius, int onlyslow) { int b; - struct rock_struct *r; + Sprite *r; float dx, dy, n; if(onlyslow) return;