X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=rocks.c;h=86c76e7691cac5abe7b45507b57eb3ab633aa612;hp=d01d7949086728c234b31b4e52b2d14d86b6ec01;hb=0d415d88f7ecd55273b09b619170078f7d35a910;hpb=f8a464d8eed8cf611c0c3f80166d2a650efb1485 diff --git a/rocks.c b/rocks.c index d01d794..86c76e7 100644 --- a/rocks.c +++ b/rocks.c @@ -10,20 +10,20 @@ #include "mt.h" #include "rocks.h" -struct rock rocks[MAXROCKS], *free_rocks; +struct rock rocks[MAXROCKS]; +Sprite *free_rocks; -struct rock **rock_buckets[2]; +Sprite **rock_buckets[2]; int n_buckets; // we have two sets of buckets -- this variable tells which we are using. int p; int bw, bh; int grid_size; -SDL_Surface *surf_rock[NROCKS]; -struct shape rock_shapes[NROCKS]; +static struct rock prototypes[NROCKS]; // timers for rock generation. -float rtimers[4]; +static float rtimers[4]; uint32_t nrocks; float nrocks_timer; @@ -35,7 +35,7 @@ float nrocks_inc_ticks = 2*60*20/(F_ROCKS-I_ROCKS); #define RDX 2.5 // range for rock dx values (+/-) #define RDY 2.5 // range for rock dy values (+/-) -static inline struct rock ** +static inline Sprite ** bucket(int x, int y, int p) { int b = (x+grid_size)/grid_size + bw*((y+grid_size)/grid_size); @@ -60,12 +60,19 @@ init_buckets(void) p = 0; } -void -transfer_rock(struct rock *r, struct rock **from, struct rock **to) +static inline void +insert_sprite(Sprite **head, Sprite *this) { - *from = &r->next->rock; - r->next = SPRITE(*to); - *to = r; + this->next = *head; + *head = this; +} + +static inline Sprite * +remove_sprite(Sprite **head) +{ + Sprite *this = *head; + *head = this->next; + return this; } void @@ -74,8 +81,11 @@ reset_rocks(void) int i; for(i=0; i= 1) { rtimers[i] -= 1; if(!free_rocks) return; // sorry, we ran out of rocks! - r = free_rocks; - r->type = urnd() % NROCKS; - r->image = surf_rock[r->type]; - r->shape = &rock_shapes[r->type]; + r = (struct rock *) remove_sprite(&free_rocks); + type = urnd() % NROCKS; + *r = prototypes[type]; + r->type = type; switch(i) { case RIGHT: r->x = XSIZE; @@ -236,7 +246,7 @@ new_rocks(void) r->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy; break; } - transfer_rock(r, &free_rocks, bucket(r->x, r->y, p)); + insert_sprite(bucket(r->x, r->y, p), SPRITE(r)); } } } @@ -245,8 +255,7 @@ void move_rocks(void) { int b; - struct rock **head; - struct rock *r; + Sprite *r, **head; // Move all the rocks for(b=0; bx + r->image->w < 0 || r->x >= XSIZE || r->y + r->image->h < 0 || r->y >= YSIZE) { - transfer_rock(r, head, &free_rocks); + insert_sprite(&free_rocks, remove_sprite(head)); r->image = NULL; - } else transfer_rock(r, head, bucket(r->x, r->y, 1-p)); + } else insert_sprite(bucket(r->x, r->y, 1-p), remove_sprite(head)); } } p = 1-p; // switch current set of buckets. @@ -284,10 +293,10 @@ draw_rocks(void) } int -hit_in_bucket(struct rock *r, Sprite *s) +hit_in_bucket(Sprite *r, Sprite *s) { - for(; r; r=&r->next->rock) { - if(collide(SPRITE(r), s)) return true; + for(; r; r=r->next) { + if(collide(r, s)) return true; } return false; } @@ -295,14 +304,13 @@ hit_in_bucket(struct rock *r, Sprite *s) int hit_rocks(Sprite *s) { - struct base_sprite *sp = &s->sprite; int l, r, t, b; - struct rock **bucket; + Sprite **bucket; - l = (sp->x + grid_size) / grid_size; - r = (sp->x + sp->shape->w + grid_size) / grid_size; - t = (sp->y + grid_size) / grid_size; - b = (sp->y + sp->shape->h + grid_size) / grid_size; + l = (s->x + grid_size) / grid_size; + r = (s->x + s->w + grid_size) / grid_size; + t = (s->y + grid_size) / grid_size; + b = (s->y + s->h + grid_size) / grid_size; bucket = &rock_buckets[p][l + t*bw]; if(hit_in_bucket(*bucket, s)) return true; @@ -323,11 +331,10 @@ hit_rocks(Sprite *s) } int -pixel_hit_in_bucket(struct rock *r, float x, float y) +pixel_hit_in_bucket(Sprite *r, float x, float y) { - for(; r; r=&r->next->rock) { - if(x < r->x || y < r->y) continue; - if(pixel_collide(x - r->x, y - r->y, r->shape)) return 1; + for(; r; r=r->next) { + if(pixel_collide(r, x, y)) return 1; } return 0; } @@ -337,7 +344,7 @@ pixel_hit_rocks(float x, float y) { int ix, iy; int l, t; - struct rock **bucket; + Sprite **bucket; ix = x + grid_size; iy = y + grid_size; l = ix / grid_size; t = iy / grid_size; @@ -353,13 +360,13 @@ void blast_rocks(float x, float y, float radius, int onlyslow) { int b; - struct rock *r; + Sprite *r; float dx, dy, n; if(onlyslow) return; for(b=0; bnext->rock) { + for(r=rock_buckets[p][b]; r; r=r->next) { if(r->x <= 0) continue; // This makes it so your explosion from dying magically doesn't leave