X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=rocks.c;h=d01d7949086728c234b31b4e52b2d14d86b6ec01;hp=d395d5d8fab329923e524253a2bfbad320fdc978;hb=f8a464d8eed8cf611c0c3f80166d2a650efb1485;hpb=da1d3fc11c5663c03da7e9cfb9c9a9e616e692ac diff --git a/rocks.c b/rocks.c index d395d5d..d01d794 100644 --- a/rocks.c +++ b/rocks.c @@ -9,21 +9,10 @@ #include "globals.h" #include "mt.h" #include "rocks.h" -#include "shape.h" -SDL_Surface *load_image(char *filename); +struct rock rocks[MAXROCKS], *free_rocks; -struct rock_struct { - struct rock_struct *next; - float x,y,dx,dy; - SDL_Surface *image; - struct shape *shape; - int type_number; -}; - -struct rock_struct rocks[MAXROCKS], *free_rocks; - -struct rock_struct **rock_buckets[2]; +struct rock **rock_buckets[2]; int n_buckets; // we have two sets of buckets -- this variable tells which we are using. int p; @@ -46,7 +35,7 @@ float nrocks_inc_ticks = 2*60*20/(F_ROCKS-I_ROCKS); #define RDX 2.5 // range for rock dx values (+/-) #define RDY 2.5 // range for rock dy values (+/-) -static inline struct rock_struct ** +static inline struct rock ** bucket(int x, int y, int p) { int b = (x+grid_size)/grid_size + bw*((y+grid_size)/grid_size); @@ -62,8 +51,8 @@ init_buckets(void) bh = 1 + scr_grid_h + 1; n_buckets = bw * bh; - rock_buckets[0] = malloc(n_buckets * sizeof(struct rock_struct *)); - rock_buckets[1] = malloc(n_buckets * sizeof(struct rock_struct *)); + rock_buckets[0] = malloc(n_buckets * sizeof(struct rock *)); + rock_buckets[1] = malloc(n_buckets * sizeof(struct rock *)); if(!rock_buckets[0] || !rock_buckets[1]) { fprintf(stderr, "Can't allocate rock buckets.\n"); exit(1); @@ -72,10 +61,10 @@ init_buckets(void) } void -transfer_rock(struct rock_struct *r, struct rock_struct **from, struct rock_struct **to) +transfer_rock(struct rock *r, struct rock **from, struct rock **to) { - *from = r->next; - r->next = *to; + *from = &r->next->rock; + r->next = SPRITE(*to); *to = r; } @@ -86,7 +75,7 @@ reset_rocks(void) for(i=0; itype_number = urnd() % NROCKS; - r->image = surf_rock[r->type_number]; - r->shape = &rock_shapes[r->type_number]; + r->type = urnd() % NROCKS; + r->image = surf_rock[r->type]; + r->shape = &rock_shapes[r->type]; switch(i) { case RIGHT: r->x = XSIZE; @@ -256,8 +245,8 @@ void move_rocks(void) { int b; - struct rock_struct **head; - struct rock_struct *r; + struct rock **head; + struct rock *r; // Move all the rocks for(b=0; bnext) { - if(collide(x - r->x, y - r->y, r->shape, shape)) return 1; + for(; r; r=&r->next->rock) { + if(collide(SPRITE(r), s)) return true; } - return 0; + return false; } int -hit_rocks(float x, float y, struct shape *shape) +hit_rocks(Sprite *s) { - int ix, iy; + struct base_sprite *sp = &s->sprite; int l, r, t, b; - struct rock_struct **bucket; + struct rock **bucket; - ix = x + grid_size; iy = y + grid_size; - l = ix / grid_size; r = (ix+shape->w)/grid_size; - t = iy / grid_size; b = (iy+shape->h)/grid_size; + l = (sp->x + grid_size) / grid_size; + r = (sp->x + sp->shape->w + grid_size) / grid_size; + t = (sp->y + grid_size) / grid_size; + b = (sp->y + sp->shape->h + grid_size) / grid_size; bucket = &rock_buckets[p][l + t*bw]; - if(hit_in_bucket(*bucket, x, y, shape)) return true; - if(l && hit_in_bucket(*(bucket-1), x, y, shape)) return true; - if(t && hit_in_bucket(*(bucket-bw), x, y, shape)) return true; - if(l && t && hit_in_bucket(*(bucket-(1+bw)), x, y, shape)) return true; + if(hit_in_bucket(*bucket, s)) return true; + if(l > 0 && hit_in_bucket(*(bucket-1), s)) return true; + if(t > 0 && hit_in_bucket(*(bucket-bw), s)) return true; + if(l > 0 && t > 0 && hit_in_bucket(*(bucket-1-bw), s)) return true; if(r > l) { - if(hit_in_bucket(*(bucket+1), x, y, shape)) return true; - if(hit_in_bucket(*(bucket+1-bw), x, y, shape)) return true; + if(hit_in_bucket(*(bucket+1), s)) return true; + if(t > 0 && hit_in_bucket(*(bucket+1-bw), s)) return true; } - if(t > b) { - if(hit_in_bucket(*(bucket+bw), x, y, shape)) return true; - if(hit_in_bucket(*(bucket+bw-1), x, y, shape)) return true; + if(b > t) { + if(hit_in_bucket(*(bucket+bw), s)) return true; + if(l > 0 && hit_in_bucket(*(bucket-1+bw), s)) return true; } - if(r > l && t > b && hit_in_bucket(*(bucket+bw+1), x, y, shape)) return true; + if(r > l && b > t && hit_in_bucket(*(bucket+1+bw), s)) return true; return false; } int -pixel_hit_in_bucket(struct rock_struct *r, float x, float y) +pixel_hit_in_bucket(struct rock *r, float x, float y) { - for(; r; r=r->next) { + for(; r; r=&r->next->rock) { if(x < r->x || y < r->y) continue; if(pixel_collide(x - r->x, y - r->y, r->shape)) return 1; } @@ -347,15 +337,15 @@ pixel_hit_rocks(float x, float y) { int ix, iy; int l, t; - struct rock_struct **bucket; + struct rock **bucket; ix = x + grid_size; iy = y + grid_size; l = ix / grid_size; t = iy / grid_size; bucket = &rock_buckets[p][l + t*bw]; if(pixel_hit_in_bucket(*bucket, x, y)) return true; - if(l && pixel_hit_in_bucket(*(bucket-1), x, y)) return true; - if(t && pixel_hit_in_bucket(*(bucket-bw), x, y)) return true; - if(l && t && pixel_hit_in_bucket(*(bucket-(bw+1)), x, y)) return true; + if(l > 0 && pixel_hit_in_bucket(*(bucket-1), x, y)) return true; + if(t > 0 && pixel_hit_in_bucket(*(bucket-bw), x, y)) return true; + if(l > 0 && t > 0 && pixel_hit_in_bucket(*(bucket-1-bw), x, y)) return true; return false; } @@ -363,13 +353,13 @@ void blast_rocks(float x, float y, float radius, int onlyslow) { int b; - struct rock_struct *r; + struct rock *r; float dx, dy, n; if(onlyslow) return; for(b=0; bnext) { + for(r=rock_buckets[p][b]; r; r=&r->next->rock) { if(r->x <= 0) continue; // This makes it so your explosion from dying magically doesn't leave