X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=rocks.c;h=d2fda299965e1c7648233cd5594ba7ee4c6a7022;hp=89fe3a251a719fad842cb5a80c6c44e55a6b38a9;hb=841f94c4182f8dff0253db9bae4922c3c9039a5f;hpb=fe386ffa373cddf449ac069d247e0fb0208620a4 diff --git a/rocks.c b/rocks.c index 89fe3a2..d2fda29 100644 --- a/rocks.c +++ b/rocks.c @@ -3,9 +3,11 @@ #include #include +#include "common.h" #include "config.h" #include "file.h" #include "globals.h" +#include "mt.h" #include "rocks.h" #include "shape.h" @@ -35,11 +37,6 @@ uint32_t nrocks_inc_ticks = 2*60*1000/(F_ROCKS-I_ROCKS); #define RDX 2.5 // range for rock dx values (+/-) #define RDY 2.5 // range for rock dy values (+/-) -float rnd(void); - -#define crnd() (2*(rnd()-0.5)) - - int init_rocks(void) { @@ -69,7 +66,7 @@ reset_rocks(void) enum { LEFT, RIGHT, TOP, BOTTOM }; -// compute the number of rocks/seccond that should be coming from each side +// compute the number of rocks/second that should be coming from each side // compute the speed ranges of rocks coming from each side void @@ -132,7 +129,7 @@ rock_sides(float *ti, float *speed_min, float *speed_max) float weighted_rnd_range(float min, float max) { - return sqrt(min * min + rnd() * (max * max - min * min)); + return sqrt(min * min + frnd() * (max * max - min * min)); } void @@ -144,7 +141,7 @@ new_rocks(void) float rmax[4]; if(nrocks < F_ROCKS) { - nrocks_timer += ticks_since_last; + nrocks_timer += ms_frame; if(nrocks_timer >= nrocks_inc_ticks) { nrocks_timer -= nrocks_inc_ticks; nrocks++; @@ -156,7 +153,7 @@ new_rocks(void) // loop through the four sides of the screen for(i=0; i<4; i++) { // see if we generate a rock for this side this frame - rtimers[i] += ti[i]*gamerate/20; + rtimers[i] += ti[i]*s_frame; while(rtimers[i] >= 1) { rtimers[i] -= 1; j=0; @@ -171,27 +168,27 @@ new_rocks(void) switch(i) { case RIGHT: rockptr->x = XSIZE; - rockptr->y = rnd()*(YSIZE + rockptr->image->h); + rockptr->y = frnd()*(YSIZE + rockptr->image->h); rockptr->dx = -weighted_rnd_range(rmin[i], rmax[i]) + screendx; rockptr->dy = RDY*crnd(); break; case LEFT: rockptr->x = -rockptr->image->w; - rockptr->y = rnd()*(YSIZE + rockptr->image->h); + rockptr->y = frnd()*(YSIZE + rockptr->image->h); rockptr->dx = weighted_rnd_range(rmin[i], rmax[i]) + screendx; rockptr->dy = RDY*crnd(); break; case BOTTOM: - rockptr->x = rnd()*(XSIZE + rockptr->image->w); + rockptr->x = frnd()*(XSIZE + rockptr->image->w); rockptr->y = YSIZE; rockptr->dx = RDX*crnd(); rockptr->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy; break; case TOP: - rockptr->x = rnd()*(XSIZE + rockptr->image->w); + rockptr->x = frnd()*(XSIZE + rockptr->image->w); rockptr->y = -rockptr->image->h; rockptr->dx = RDX*crnd(); @@ -214,8 +211,8 @@ move_rocks(void) for(i = 0; i < MAXROCKS; i++) { if(rock[i].active) { // move - rock[i].x += (rock[i].dx-screendx)*gamerate; - rock[i].y += (rock[i].dy-screendy)*gamerate; + rock[i].x += (rock[i].dx-screendx)*t_frame; + rock[i].y += (rock[i].dy-screendy)*t_frame; // clip if(rock[i].x < -rock[i].image->w || rock[i].x >= XSIZE || rock[i].y < -rock[i].image->h || rock[i].y >= YSIZE) {