X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=rocks.c;h=ed98cac172b5781bd55f2a13ef705a8285eecfcd;hp=1e69ce2342a2bad00e5f5023b4ee364314f1467b;hb=148882a3cc520f34616a1175ed157fe258d68dcc;hpb=36430b3c87da1304d1de5bf9d294545f46d6f3a0 diff --git a/rocks.c b/rocks.c index 1e69ce2..ed98cac 100644 --- a/rocks.c +++ b/rocks.c @@ -3,175 +3,225 @@ #include #include +#include "common.h" #include "config.h" #include "file.h" #include "globals.h" +#include "mt.h" #include "rocks.h" -#include "shape.h" +#include "sprite.h" -struct rock_struct { - float x,y,dx,dy; - int active; - SDL_Surface *image; - struct shape *shape; - int type_number; -}; +static struct rock rocks[MAXROCKS]; +static struct rock prototypes[NROCKS]; -struct rock_struct rock[MAXROCKS], *rockptr = rock; +// timers for rock generation. +static float rtimers[4]; -float rockrate; +uint32_t nrocks = NORMAL_I_ROCKS; +uint32_t initial_rocks = NORMAL_I_ROCKS; +uint32_t final_rocks = NORMAL_F_ROCKS; +float nrocks_timer = 0; +float nrocks_inc_ticks = 2*60*20/(NORMAL_F_ROCKS-NORMAL_I_ROCKS); -SDL_Surface *surf_rock[NROCKS]; -struct shape rock_shapes[NROCKS]; +// constants for rock generation. +#define KH (32*20) // 32 s for a speed=1 rock to cross the screen horizontally. +#define KV (24*20) // 24 s for a speed=1 rock to cross the screen vertically. +#define RDX 2.5 // range for rock dx values (+/-) +#define RDY 2.5 // range for rock dy values (+/-) -float rockhtimer = 0; -int nrocks = 41; - -float rnd(void); - -// used for rock generation. -#define KH (1.0/32.0) -#define KV (1.0/24.0) -#define RXMIN 5.0 -#define RXMAX 10.0 -#define RYMIN (-0.5) -#define RYMAX 0.5 - - -int -init_rocks(void) +void +reset_rocks(void) { - int i; - char a[MAX_PATH_LEN]; - SDL_Surface *temp; - - for(i = 0; i= 1) { - while(rockptr->active && i= MAXROCKS) rockptr = rock; - i++; + float dx0,dx1, dy0,dy1; + float hfactor, vfactor; + int i; + + for(i=0; i<4; i++) ti[i] = 0; + for(i=0; i<4; i++) speed_min[i] = 0; + for(i=0; i<4; i++) speed_max[i] = 0; + hfactor = (float)nrocks/KH; vfactor = (float)nrocks/KV; + + dx0 = -RDX - screendx; dx1 = RDX - screendx; + dy0 = -RDY - screendy; dy1 = RDY - screendy; + + if(dx0 < 0) { + speed_max[RIGHT] = -dx0; + if(dx1 < 0) { + // Rocks moving left only. So the RIGHT side of the screen + speed_min[RIGHT] = -dx1; + ti[RIGHT] = -(dx0+dx1)/2; + } else { + // Rocks moving left and right + speed_max[LEFT] = dx1; + ti[RIGHT] = -dx0/2; + ti[LEFT] = dx1/2; } - if(!rockptr->active) { - rockhtimer -= 1; - rockptr->dx = -5.0*(1.0 + rnd()); - rockptr->dy = rnd()-0.5; - rockptr->type_number = random() % NROCKS; - rockptr->image = surf_rock[rockptr->type_number]; - rockptr->shape = &rock_shapes[rockptr->type_number]; - rockptr->x = (float)XSIZE; - rockptr->y = rnd()*(YSIZE + rockptr->image->h); - rockptr->active = 1; + } else { + // Rocks moving right only. So the LEFT side of the screen + speed_min[LEFT] = dx0; + speed_max[LEFT] = dx1; + ti[LEFT] = (dx0+dx1)/2; + } + ti[LEFT] *= hfactor; + ti[RIGHT] *= hfactor; + + if(dy0 < 0) { + speed_max[BOTTOM] = -dy0; + if(dy1 < 0) { + // Rocks moving up only. So the BOTTOM of the screen + speed_min[BOTTOM] = -dy1; + ti[BOTTOM] = -(dy0+dy1)/2; + } else { + // Rocks moving up and down + speed_max[TOP] = dy1; + ti[BOTTOM] = -dy0/2; + ti[TOP] = dy1/2; } + } else { + // Rocks moving down only. so the TOP of the screen + speed_min[TOP] = dy0; + speed_max[TOP] = dy1; + ti[TOP] = (dy0+dy1)/2; } + ti[TOP] *= vfactor; + ti[BOTTOM] *= vfactor; +} + +float +weighted_rnd_range(float min, float max) { + return sqrt(min * min + frnd() * (max * max - min * min)); } void -move_rocks(void) +new_rocks(void) { - int i; + int i, type; + struct rock *r; + float ti[4]; + float rmin[4]; + float rmax[4]; + + if(nrocks < final_rocks) { + nrocks_timer += t_frame; + if(nrocks_timer >= nrocks_inc_ticks) { + nrocks_timer -= nrocks_inc_ticks; + nrocks++; + } + } - // Move all the rocks - for(i = 0; i < MAXROCKS; i++) { - if(rock[i].active) { - // move - rock[i].x += rock[i].dx*gamerate; - rock[i].y += rock[i].dy*gamerate + yscroll; - // clip - if(rock[i].y < -rock[i].image->h || rock[i].y > YSIZE) { - // rock[i].active = 0; - rock[i].y = (YSIZE - rock[i].image->h) - rock[i].y; - rock[i].y += (rock[i].dy*gamerate + yscroll) * 1.01; + rock_sides(ti, rmin, rmax); + + // increment timers + for(i=0; i<4; i++) rtimers[i] += ti[i]*t_frame; + + // generate rocks + for(i=0; i<4; i++) { + while(rtimers[i] >= 1) { + rtimers[i] -= 1; + if(!free_sprites[ROCK]) return; // sorry, we ran out of rocks! + r = (struct rock *) remove_sprite(&free_sprites[ROCK]); + type = urnd() % NROCKS; + *r = prototypes[type]; + r->type = type; + switch(i) { + case RIGHT: + r->x = XSIZE; + r->y = frnd()*(YSIZE + r->image->h); + + r->dx = -weighted_rnd_range(rmin[i], rmax[i]) + screendx; + r->dy = RDY*crnd(); + break; + case LEFT: + r->x = -r->image->w; + r->y = frnd()*(YSIZE + r->image->h); + + r->dx = weighted_rnd_range(rmin[i], rmax[i]) + screendx; + r->dy = RDY*crnd(); + break; + case BOTTOM: + r->x = frnd()*(XSIZE + r->image->w); + r->y = YSIZE; + + r->dx = RDX*crnd(); + r->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy; + break; + case TOP: + r->x = frnd()*(XSIZE + r->image->w); + r->y = -r->image->h; + + r->dx = RDX*crnd(); + r->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy; + break; } - if(rock[i].x < -rock[i].image->w || rock[i].x > XSIZE) rock[i].active = 0; + add_sprite(SPRITE(r)); } } } + void draw_rocks(void) { int i; - SDL_Rect src, dest; - - src.x = 0; src.y = 0; - - for(i = 0; iw; - src.h = rock[i].image->h; - - dest.w = src.w; - dest.h = src.h; - dest.x = (int) rock[i].x; - dest.y = (int) rock[i].y; - - SDL_BlitSurface(rock[i].image,&src,surf_screen,&dest); - - } - } -} - -int -hit_rocks(float x, float y, struct shape *shape) -{ - int i; - - for(i=0; i 3)) continue; + for(i=0; ix <= 0) continue; - dx = rock[i].x - x; - dy = rock[i].y - y; + dx = r->x - x; + dy = r->y - y; n = sqrt(dx*dx + dy*dy); if(n < radius) { - n *= 20; - rock[i].dx += rockrate*(dx+30)/n; - rock[i].dy += rockrate*dy/n; + n *= 15; + r->dx += 54.0*dx/n; + r->dy += 54.0*dy/n; } } }