X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=rocks.c;h=fc18bf36bdf3a4a96b12fb9d7cafe2499b0cd817;hp=2a9c9067b43a349ebbe724a7cf5e5d13adaf7ab1;hb=3ef599c7104a20c4f5268dbefb6590aa3e285663;hpb=9f0bc6ef9620912ca42eca9c3f4b6ca10dba35ce diff --git a/rocks.c b/rocks.c index 2a9c906..fc18bf3 100644 --- a/rocks.c +++ b/rocks.c @@ -3,6 +3,7 @@ #include #include +#include "common.h" #include "config.h" #include "file.h" #include "globals.h" @@ -24,7 +25,10 @@ struct shape rock_shapes[NROCKS]; // timers for rock generation. float rtimers[4]; -int nrocks; + +uint32_t nrocks; +uint32_t nrocks_timer; +uint32_t nrocks_inc_ticks = 2*60*1000/(F_ROCKS-I_ROCKS); // constants for rock generation. #define KH 32.0 // 32 s for a speed=1 rock to cross the screen horizontally. @@ -50,7 +54,6 @@ init_rocks(void) NULLERROR(surf_rock[i] = SDL_DisplayFormat(temp)); get_shape(surf_rock[i], &rock_shapes[i]); } - nrocks = 41; return 0; } @@ -60,67 +63,109 @@ reset_rocks(void) int i; for(i = 0; i= nrocks_inc_ticks) { + nrocks_timer -= nrocks_inc_ticks; + nrocks++; + } + } - rock_timer_increments(ti); + rock_sides(ti, rmin, rmax); + // loop through the four sides of the screen for(i=0; i<4; i++) { - rtimers[i] += ti[i]*gamerate/20; - if(rtimers[i] >= 1) { + // see if we generate a rock for this side this frame + rtimers[i] += ti[i]*s_frame; + while(rtimers[i] >= 1) { + rtimers[i] -= 1; j=0; while(rockptr->active && j= MAXROCKS) rockptr = rock; j++; } if(!rockptr->active) { - rtimers[i] -= 1; rockptr->type_number = random() % NROCKS; rockptr->image = surf_rock[rockptr->type_number]; rockptr->shape = &rock_shapes[rockptr->type_number]; @@ -128,32 +173,33 @@ new_rocks(void) case RIGHT: rockptr->x = XSIZE; rockptr->y = rnd()*(YSIZE + rockptr->image->h); + + rockptr->dx = -weighted_rnd_range(rmin[i], rmax[i]) + screendx; + rockptr->dy = RDY*crnd(); break; case LEFT: rockptr->x = -rockptr->image->w; rockptr->y = rnd()*(YSIZE + rockptr->image->h); + + rockptr->dx = weighted_rnd_range(rmin[i], rmax[i]) + screendx; + rockptr->dy = RDY*crnd(); break; case BOTTOM: rockptr->x = rnd()*(XSIZE + rockptr->image->w); rockptr->y = YSIZE; + + rockptr->dx = RDX*crnd(); + rockptr->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy; break; case TOP: rockptr->x = rnd()*(XSIZE + rockptr->image->w); rockptr->y = -rockptr->image->h; + + rockptr->dx = RDX*crnd(); + rockptr->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy; break; } - j=0; - do { - rockptr->dx = RDX*crnd(); - rockptr->dy = RDY*crnd(); - x = (rockptr->dx-screendx)*gamerate; - y = (rockptr->dy-screendy)*gamerate; - j++; - } while(x < -rockptr->image->w || x >= XSIZE - || y < -rockptr->image->h || y >= YSIZE); - if(j > 1) fprintf(stderr, "had to try %d times.\n", j); - rockptr->active = 1; } } @@ -169,8 +215,8 @@ move_rocks(void) for(i = 0; i < MAXROCKS; i++) { if(rock[i].active) { // move - rock[i].x += (rock[i].dx-screendx)*gamerate; - rock[i].y += (rock[i].dy-screendy)*gamerate; + rock[i].x += (rock[i].dx-screendx)*t_frame; + rock[i].y += (rock[i].dy-screendy)*t_frame; // clip if(rock[i].x < -rock[i].image->w || rock[i].x >= XSIZE || rock[i].y < -rock[i].image->h || rock[i].y >= YSIZE) { @@ -224,6 +270,8 @@ blast_rocks(float x, float y, float radius, int onlyslow) int i; float dx, dy, n; + if(onlyslow) return; + for(i = 0; i