X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=rocks.c;h=fc18bf36bdf3a4a96b12fb9d7cafe2499b0cd817;hp=fe66c4c3ba5bdc4effced5b5859c9cb06b53defb;hb=3ef599c7104a20c4f5268dbefb6590aa3e285663;hpb=46dacbe75dac20a1c6e1b61a2eb99ca25fc971ec diff --git a/rocks.c b/rocks.c index fe66c4c..fc18bf3 100644 --- a/rocks.c +++ b/rocks.c @@ -3,6 +3,7 @@ #include #include +#include "common.h" #include "config.h" #include "file.h" #include "globals.h" @@ -12,8 +13,6 @@ struct rock_struct { float x,y,dx,dy; int active; - int dead; // has been blown out of the way - // to make room for a new ship appearing. SDL_Surface *image; struct shape *shape; int type_number; @@ -21,16 +20,26 @@ struct rock_struct { struct rock_struct rock[MAXROCKS], *rockptr = rock; -float rockrate,rockspeed; - SDL_Surface *surf_rock[NROCKS]; struct shape rock_shapes[NROCKS]; -int countdown = 0; +// timers for rock generation. +float rtimers[4]; + +uint32_t nrocks; +uint32_t nrocks_timer; +uint32_t nrocks_inc_ticks = 2*60*1000/(F_ROCKS-I_ROCKS); + +// constants for rock generation. +#define KH 32.0 // 32 s for a speed=1 rock to cross the screen horizontally. +#define KV 24.0 // 24 s for a speed=1 rock to cross the screen vertically. +#define RDX 2.5 // range for rock dx values (+/-) +#define RDY 2.5 // range for rock dy values (+/-) float rnd(void); -uint32_t area; +#define crnd() (2*(rnd()-0.5)) + int init_rocks(void) @@ -39,8 +48,6 @@ init_rocks(void) char a[MAX_PATH_LEN]; SDL_Surface *temp; - area = 0; - for(i = 0; i= MAXROCKS) { - rockptr = rock; - } - if(!rockptr->active) { - rockptr->dx = -(rockspeed)*(1 + rnd()); - rockptr->dy = rnd()-0.5; - rockptr->type_number = random() % NROCKS; - rockptr->image = surf_rock[rockptr->type_number]; - rockptr->shape = &rock_shapes[rockptr->type_number]; - rockptr->x = (float)XSIZE; - rockptr->y = rnd()*(YSIZE + rockptr->image->h); - rockptr->active = 1; - area += rockptr->shape->area; + int i; + + for(i = 0; i0.1) { - countdown = (int)(ROCKRATE/gamerate); + } else { + // Rocks moving right only. So the LEFT side of the screen + speed_min[LEFT] = dx0; + speed_max[LEFT] = dx1; + ti[LEFT] = (dx0+dx1)/2; + } + ti[LEFT] *= hfactor; + ti[RIGHT] *= hfactor; + + if(dy0 < 0) { + speed_max[BOTTOM] = -dy0; + if(dy1 < 0) { + // Rocks moving up only. So the BOTTOM of the screen + speed_min[BOTTOM] = -dy1; + ti[BOTTOM] = -(dy0+dy1)/2; } else { - countdown = 0; + // Rocks moving up and down + speed_max[TOP] = dy1; + ti[BOTTOM] = -dy0/2; + ti[TOP] = dy1/2; } + } else { + // Rocks moving down only. so the TOP of the screen + speed_min[TOP] = dy0; + speed_max[TOP] = dy1; + ti[TOP] = (dy0+dy1)/2; } + ti[TOP] *= vfactor; + ti[BOTTOM] *= vfactor; +} + +float +weighted_rnd_range(float min, float max) { + return sqrt(min * min + rnd() * (max * max - min * min)); } void -move_rocks(void) +new_rocks(void) { - int i; + int i,j; + float ti[4]; + float rmin[4]; + float rmax[4]; - // Move all the rocks - for(i = 0; i < MAXROCKS; i++) { - if(rock[i].active) { - rock[i].x += rock[i].dx*gamerate; - rock[i].y += rock[i].dy*gamerate + yscroll; - if(rock[i].y > YSIZE || rock[i].y < -rock[i].image->h) { - if(rock[i].dead) { - area -= rock[i].shape->area; - rock[i].dead = 0; - rock[i].active = 0; - } else { - // wrap - rock[i].y = (YSIZE - rock[i].image->h) - rock[i].y; - rock[i].y += (rock[i].dy*gamerate + yscroll) * 1.01; - } + if(nrocks < F_ROCKS) { + nrocks_timer += ms_frame; + if(nrocks_timer >= nrocks_inc_ticks) { + nrocks_timer -= nrocks_inc_ticks; + nrocks++; + } + } + + rock_sides(ti, rmin, rmax); + + // loop through the four sides of the screen + for(i=0; i<4; i++) { + // see if we generate a rock for this side this frame + rtimers[i] += ti[i]*s_frame; + while(rtimers[i] >= 1) { + rtimers[i] -= 1; + j=0; + while(rockptr->active && j= MAXROCKS) rockptr = rock; + j++; } - if(rock[i].x < -rock[i].image->w || rock[i].x > XSIZE) { - area -= rock[i].shape->area; - rock[i].active = 0; - rock[i].dead = 0; + if(!rockptr->active) { + rockptr->type_number = random() % NROCKS; + rockptr->image = surf_rock[rockptr->type_number]; + rockptr->shape = &rock_shapes[rockptr->type_number]; + switch(i) { + case RIGHT: + rockptr->x = XSIZE; + rockptr->y = rnd()*(YSIZE + rockptr->image->h); + + rockptr->dx = -weighted_rnd_range(rmin[i], rmax[i]) + screendx; + rockptr->dy = RDY*crnd(); + break; + case LEFT: + rockptr->x = -rockptr->image->w; + rockptr->y = rnd()*(YSIZE + rockptr->image->h); + + rockptr->dx = weighted_rnd_range(rmin[i], rmax[i]) + screendx; + rockptr->dy = RDY*crnd(); + break; + case BOTTOM: + rockptr->x = rnd()*(XSIZE + rockptr->image->w); + rockptr->y = YSIZE; + + rockptr->dx = RDX*crnd(); + rockptr->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy; + break; + case TOP: + rockptr->x = rnd()*(XSIZE + rockptr->image->w); + rockptr->y = -rockptr->image->h; + + rockptr->dx = RDX*crnd(); + rockptr->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy; + break; + } + + rockptr->active = 1; } } } } void -reset_rocks(void) +move_rocks(void) { int i; - area = 0; - for(i = 0; iw || rock[i].x >= XSIZE + || rock[i].y < -rock[i].image->h || rock[i].y >= YSIZE) { + rock[i].active = 0; + } + } } - - rockrate = 54.0; - rockspeed = 5.0; } void @@ -167,25 +270,24 @@ blast_rocks(float x, float y, float radius, int onlyslow) int i; float dx, dy, n; + if(onlyslow) return; + for(i = 0; i 3)) { - continue; - } + if(onlyslow && (rock[i].dx-screendx < -4 || rock[i].dx-screendx > 3)) continue; dx = rock[i].x - x; dy = rock[i].y - y; n = sqrt(dx*dx + dy*dy); if(n < radius) { - n *= 20; - rock[i].dx += rockrate*(dx+30)/n; - rock[i].dy += rockrate*dy/n; - rock[i].dead = 1; + n *= 15; + rock[i].dx += 54.0*dx/n; + rock[i].dy += 54.0*dy/n; } } }