X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=sound.c;h=16f3d607c0ed65de60bacdd2666b09091c5ae81f;hp=88d8d4ccdbe85c2d7f64f6937275be1ab7fbb263;hb=3079660eb1f60a861b677b746da581c4c0e6c3dd;hpb=4461dfec6f8f09b43ec9719523d14978d82bd124 diff --git a/sound.c b/sound.c index 88d8d4c..16f3d60 100644 --- a/sound.c +++ b/sound.c @@ -1,14 +1,14 @@ +#include +#include +#include +#include +#include + #include "args.h" -#include "sound.h" +#include "common.h" #include "config.h" +#include "sound.h" -#define TUNE_TITLE_PAGE 0 -#define TUNE_GAMEPLAY 1 -#define TUNE_HIGH_SCORE_ENTRY 2 -#define NUM_TUNES 3 - -#define SOUND_BANG 0 -#define NUM_SOUNDS 4 static Mix_Music *music[NUM_TUNES]; static int music_volume[NUM_TUNES] = {128,128,128}; @@ -18,26 +18,25 @@ int audio_rate; Uint16 audio_format; int audio_channels; -char *add_path(char *); +char *add_data_path(char *); char *wav_file[] = { - "sounds/booom.wav", - "sounds/cboom.wav", - "sounds/boom.wav", - "sounds/bzboom.wav" + "booom.wav", + "cboom.wav", + "boom.wav", + "bzboom.wav" }; char *tune_file[] = { - "music/magic.mod", - "music/getzznew.mod", - "music/4est_fulla3s.mod" + "magic.mod", + "getzznew.mod", + "4est_fulla3s.mod" }; +// Return 1 if the sound is ready to roll, and 0 if not. int init_sound() { - // Return 1 if the sound is ready to roll, and 0 if not. - int i; - debug(printf ("Initialise sound\n")); + char *s; // Initialise output with SDL_mixer if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, AUDIO_S16, MIX_DEFAULT_CHANNELS, 4096) < 0) { @@ -45,25 +44,23 @@ init_sound() { return 0; } - debug( - // What kind of sound did we get? Ah who cares. As long as it can play - // some basic bangs and simple music. - Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels); - printf("Opened audio at %d Hz %d bit %s\n", audio_rate, - (audio_format&0xFF), - (audio_channels > 1) ? "stereo" : "mono"); - ) - // Preload all the tunes into memory for (i=0; i