X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=sound.c;h=1a695350c412bcb79ba231908887145034d2b347;hp=480690d10394493ee85db2c0a55175b35cc941cc;hb=2b5dd5bc0eb1739dd744de6f565d0f3a7ae02c95;hpb=e0fab1bd78914a12ee88f2a9fcfca9f28a1df0f2 diff --git a/sound.c b/sound.c index 480690d..1a69535 100644 --- a/sound.c +++ b/sound.c @@ -9,13 +9,6 @@ #include "config.h" #include "sound.h" -#define TUNE_TITLE_PAGE 0 -#define TUNE_GAMEPLAY 1 -#define TUNE_HIGH_SCORE_ENTRY 2 -#define NUM_TUNES 3 - -#define SOUND_BANG 0 -#define NUM_SOUNDS 4 static Mix_Music *music[NUM_TUNES]; static int music_volume[NUM_TUNES] = {128,128,128}; @@ -44,7 +37,6 @@ init_sound() { // Return 1 if the sound is ready to roll, and 0 if not. int i; - debug(printf ("Initialise sound\n")); // Initialise output with SDL_mixer if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, AUDIO_S16, MIX_DEFAULT_CHANNELS, 4096) < 0) { @@ -52,15 +44,6 @@ init_sound() { return 0; } - debug( - // What kind of sound did we get? Ah who cares. As long as it can play - // some basic bangs and simple music. - Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels); - printf("Opened audio at %d Hz %d bit %s\n", audio_rate, - (audio_format&0xFF), - (audio_channels > 1) ? "stereo" : "mono"); - ) - // Preload all the tunes into memory for (i=0; i