X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=sprite.c;h=19055106dfe28d7765d9ebce30cdaf0b5b9a7701;hp=38dae30fc504afa41b5346cd963734a5625eec13;hb=e9eaa65259d7c35d5a9b08aba9016145fa8f118d;hpb=5c8f059629c2127848ce4051296d2f5897bf5c0f diff --git a/sprite.c b/sprite.c index 38dae30..1905510 100644 --- a/sprite.c +++ b/sprite.c @@ -1,3 +1,4 @@ +#include #include #include #include "config.h" @@ -32,6 +33,7 @@ get_shape(Sprite *s) uint16_t *px, transp; uint32_t bits = 0, bit, *p; + s->area = 0; if(s->image->format->BytesPerPixel != 2) { fprintf(stderr, "get_shape(): not a 16-bit image!\n"); exit(1); @@ -54,7 +56,7 @@ get_shape(Sprite *s) bit = 0; for(x=0; ximage->w; x++) { if(!bit) { bits = 0; bit = 0x80000000; } - if(*px++ != transp) { bits |= bit; } + if(*px++ != transp) { bits |= bit; s->area++; } bit >>= 1; if(!bit || x == s->image->w - 1) { *(p++) = bits; } } @@ -196,6 +198,8 @@ collide(Sprite *a, Sprite *b) { int dx, dy, xov, yov; + if(a->type < 0 || b->type < 0) return false; + if(b->x < a->x) { Sprite *tmp = a; a = b; b = tmp; } dx = b->x - a->x; @@ -204,26 +208,37 @@ collide(Sprite *a, Sprite *b) xov = max(min(a->w - dx, b->w), 0); if(dy >= 0) yov = max(min(a->h - dy, b->h), 0); - else yov = -max(min(a->h - -dy, b->h), 0); + else yov = -max(min(b->h - -dy, a->h), 0); if(xov == 0 || yov == 0) return false; else return mask_collide(xov, yov, a, b); } -int +void +collisions(void) +{ + int i; + Sprite *a, *b; + for(i=0; inext) + for(b=a->next; b; b=b->next) + if(collide(a, b)) do_collision(a, b); +} + +Sprite * hit_in_square(Sprite *r, Sprite *s) { - for(; r; r=r->next) { - if(collide(r, s)) return true; - } - return false; + for(; r; r=r->next) + if(collide(r, s)) break; + return r; } -int +Sprite * collides(Sprite *s) { int l, r, t, b; Sprite **sq; + Sprite *c; l = (s->x + grid_size) / grid_size; r = (s->x + s->w + grid_size) / grid_size; @@ -231,21 +246,21 @@ collides(Sprite *s) b = (s->y + s->h + grid_size) / grid_size; sq = &sprites[set][l + t*gw]; - if(hit_in_square(*sq, s)) return true; - if(l > 0 && hit_in_square(*(sq-1), s)) return true; - if(t > 0 && hit_in_square(*(sq-gw), s)) return true; - if(l > 0 && t > 0 && hit_in_square(*(sq-1-gw), s)) return true; + if((c = hit_in_square(*sq, s))) return c; + if(l > 0 && (c = hit_in_square(*(sq-1), s))) return c; + if(t > 0 && (c = hit_in_square(*(sq-gw), s))) return c; + if(l > 0 && t > 0 && (c = hit_in_square(*(sq-1-gw), s))) return c; if(r > l) { - if(hit_in_square(*(sq+1), s)) return true; - if(t > 0 && hit_in_square(*(sq+1-gw), s)) return true; + if((c = hit_in_square(*(sq+1), s))) return c; + if(t > 0 && hit_in_square(*(sq+1-gw), s)) return c; } if(b > t) { - if(hit_in_square(*(sq+gw), s)) return true; - if(l > 0 && hit_in_square(*(sq-1+gw), s)) return true; + if((c = hit_in_square(*(sq+gw), s))) return c; + if(l > 0 && (c = hit_in_square(*(sq-1+gw), s))) return c; } - if(r > l && b > t && hit_in_square(*(sq+1+gw), s)) return true; - return false; + if(r > l && b > t && (c = hit_in_square(*(sq+1+gw), s))) return c; + return NULL; } int @@ -283,3 +298,36 @@ pixel_collides(float x, float y) if(l > 0 && t > 0 && pixel_hit_in_square(*(sq-1-gw), x, y)) return true; return false; } + + +static float +sprite_mass(Sprite *s) +{ + if(s->type == SHIP) return s->area; + else if(s->type == ROCK) return 3*s->area; + else return 0; +} + +void +bounce(Sprite *a, Sprite *b) +{ + float x, y, n; + float va, vb; + float ma, mb, mr; + + // (x, y) is unit vector pointing from A's center to B's center. + x = (b->x + b->w / 2) - (a->x + a->w / 2); + y = (b->y + b->h / 2) - (a->y + a->h / 2); + n = sqrt(x*x + y*y); x /= n; y /= n; + + // velocities along (x, y), or 0 if already moving away. + va = max(x*a->dx + y*a->dy, 0); + vb = min(x*b->dx + y*b->dy, 0); + + // mass ratio + ma = sprite_mass(a); mb = sprite_mass(b); + if(ma && mb) mr = mb/ma; else mr = 1; + + a->dx += x*(mb*vb - ma*va)/ma; a->dy += y*(mb*vb - ma*va)/ma; + b->dx += x*(ma*va - mb*vb)/mb; b->dy += y*(ma*va - mb*vb)/mb; +}