X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=sprite.c;h=1a35a6a16266a6c3fb4b0db34c86d31063c30988;hp=9a9d953ac1ee8dd58a2d311175fb3e19f61ea6b1;hb=37b3a2e06abc694205e843a573c4bb2eaaabb730;hpb=f8a464d8eed8cf611c0c3f80166d2a650efb1485 diff --git a/sprite.c b/sprite.c index 9a9d953..1a35a6a 100644 --- a/sprite.c +++ b/sprite.c @@ -1,141 +1,361 @@ +#include #include +#include +#include "config.h" #include "common.h" +#include "globals.h" #include "sprite.h" +#include "rocks.h" -void -load_sprite(Sprite *sprite, char *filename) -{ - struct base_sprite *spr = &sprite->sprite; - spr->image = load_image(filename); - if(!spr->image) return; - if(!spr->shape) { - spr->shape = malloc(sizeof(struct shape)); - if(!spr->shape) { - fprintf(stderr, "load_sprite(): can't allocate shape structure.\n"); - exit(1); - } - get_shape(spr->image, spr->shape); - } -} +SDL_Surface *load_image(char *filename); +void load_ship(void); -void -get_shape(SDL_Surface *img, struct shape *s) +// 2 sets of sprites, sorted by position +static Sprite **sprites[2] = { NULL, NULL }; + +// which set are we using? +static int set = 0; + +// size of squares into which sprites are sorted. +static int grid_size = 0; + +// screen size in grid squares. +static int gw = 0, gh = 0; + +// lists of free sprites, by type. +Sprite *free_sprites[N_TYPES]; + + +static void +get_shape(Sprite *s) { int x, y; uint16_t *px, transp; uint32_t bits = 0, bit, *p; - if(img->format->BytesPerPixel != 2) { + s->area = 0; + if(s->image->format->BytesPerPixel != 2) { fprintf(stderr, "get_shape(): not a 16-bit image!\n"); exit(1); } - s->area = 0; - s->w = img->w; s->h = img->h; - s->mw = ((img->w+31)>>5); - s->mask = malloc(4*s->mw*s->h); + s->w = s->image->w; s->h = s->image->h; + grid_size = max(grid_size, max(s->w, s->h)); + s->mask_w = ((s->w+31)>>5); + s->mask = malloc(s->mask_w*s->h*sizeof(uint32_t)); if(!s->mask) { fprintf(stderr, "get_shape(): can't allocate bitmask.\n"); exit(1); } - SDL_LockSurface(img); - px = img->pixels; - transp = img->format->colorkey; + SDL_LockSurface(s->image); + px = s->image->pixels; + transp = s->image->format->colorkey; p = s->mask; - for(y=0; yh; y++) { + for(y=0; yimage->h; y++) { bit = 0; - for(x=0; xw; x++) { + for(x=0; ximage->w; x++) { if(!bit) { bits = 0; bit = 0x80000000; } if(*px++ != transp) { bits |= bit; s->area++; } bit >>= 1; - if(!bit || x == img->w - 1) { *(p++) = bits; } + if(!bit || x == s->image->w - 1) { *(p++) = bits; } } - px = (uint16_t *) ((uint8_t *) px + img->pitch - 2*img->w); + px = (uint16_t *) ((uint8_t *) px + s->image->pitch - 2*s->image->w); } - SDL_UnlockSurface(img); + SDL_UnlockSurface(s->image); } -static int -line_collide(int xov, struct shape *r, uint32_t *rbits, struct shape *s, uint32_t *sbits) + +void +load_sprite(Sprite *s, char *filename) { - int lshift, n, i, ret = 0; - uint32_t lbits; - struct shape *st; - uint32_t *bt; + s->image = load_image(filename); + if(s->image) get_shape(s); +} + + +static void +load_sprites(void) +{ + load_ship(); + load_rocks(); +} - if(xov < 0) { - st = r; r = s; s = st; - bt = rbits; rbits = sbits; sbits = bt; - xov = -xov; +void +init_sprites(void) +{ + load_sprites(); + + grid_size = grid_size * 3 / 2; + gw = (XSIZE-1 + 2*grid_size) / grid_size; + gh = (YSIZE-1 + 2*grid_size) / grid_size; + + sprites[0] = malloc(2 * gw * gh * sizeof(Sprite *)); + sprites[1] = (void *)sprites[0] + gw * gh * sizeof(Sprite *); + if(!sprites[0]) { + fprintf(stderr, "init_sprites(): can't allocate grid squares.\n"); + exit(1); + } + memset(sprites[0], 0, 2 * gw * gh * sizeof(Sprite *)); + set = 0; +} + +static inline Sprite ** +square(int x, int y, int set) +{ + int b = (x+grid_size)/grid_size + gw*((y+grid_size)/grid_size); + return &sprites[set][b]; +} + +void +add_sprite(Sprite *s) +{ + insert_sprite(square(s->x, s->y, set), s); +} + +void +reset_sprites(void) +{ + int i; + + for(i=0; itype], s); + s->flags = 0; + } +} + +void +move_sprite(Sprite *s) +{ + if(s->flags & MOVE) { + s->x += (s->dx - screendx)*t_frame; + s->y += (s->dy - screendy)*t_frame; + } +} + +void +sort_sprite(Sprite *s) +{ + // clip it, or sort it into the other set of sprites. + if(s->x + s->w < 0 || s->x >= XSIZE + || s->y + s->h < 0 || s->y >= YSIZE) { + insert_sprite(&free_sprites[s->type], s); + s->flags = 0; + } else insert_sprite(square(s->x, s->y, 1-set), s); +} + +void +move_sprites(void) +{ + int sq; + Sprite **head; + + // Move all the sprites + for(sq=0; sqw - xov) & 31; - rbits += (r->w - xov) >> 5; - n = (xov + 31) >> 5; - for(i=0; i> (32 - lshift); - if(lbits & *sbits++) ret = 1; +static int +line_collide(int xov, unsigned bit, uint32_t *amask, uint32_t *bmask) +{ + int i, words = (xov-1) >> 5; + uint32_t abits; + + for(i=0; i> (32-bit); + if(abits & *bmask++) return true; } - lbits = *rbits << lshift; - if(lbits & *sbits) ret = 1; + abits = *amask << bit; + if(abits & *bmask) return true; - return ret; + return false; } static int -mask_collide(int xov, int yov, struct shape *r, struct shape *s) +mask_collide(int xov, int yov, Sprite *a, Sprite *b) { - int y, ry, sy; - uint32_t *rbits, *sbits; + int y; + int xoffset = a->w - xov; + int word = xoffset >> 5, bit = xoffset & 31; + uint32_t *amask = a->mask, *bmask = b->mask; if(yov > 0) { - ry = r->h - yov; sy = 0; - rbits = r->mask + (r->h - yov) * r->mw; - sbits = s->mask; + amask = a->mask + ((a->h - yov) * a->mask_w) + word; + bmask = b->mask; } else { - ry = 0; sy = s->h + yov; - rbits = r->mask; - sbits = s->mask + (s->h + yov) * s->mw; + yov = -yov; + amask = a->mask; + bmask = b->mask + ((b->h - yov) * b->mask_w) + word; } - for(y=0; ymw; sbits += s->mw; + for(y=0; ymask_w; bmask += b->mask_w; } return 0; } int -collide(Sprite *r, Sprite *s) +collide(Sprite *a, Sprite *b) { - struct shape *rs = r->sprite.shape; - struct shape *ss = s->sprite.shape; - int dx = s->sprite.x - r->sprite.x; - int dy = s->sprite.y - r->sprite.y; - int xov, yov; + int dx, dy, xov, yov; + + if(!COLLIDES(a) || !COLLIDES(b)) return false; - if(dx >= 0) xov = max(min(rs->w - dx, ss->w), 0); - else xov = -max(min(ss->w + dx, rs->w), 0); + if(b->x < a->x) { Sprite *tmp = a; a = b; b = tmp; } - if(dy >= 0) yov = max(min(rs->h - dy, ss->h), 0); - else yov = -max(min(ss->h + dy, rs->h), 0); + dx = b->x - a->x; + dy = b->y - a->y; + + xov = max(min(a->w - dx, b->w), 0); + + if(dy >= 0) yov = max(min(a->h - dy, b->h), 0); + else yov = -max(min(b->h - -dy, a->h), 0); if(xov == 0 || yov == 0) return false; - else return mask_collide(xov, yov, rs, ss); + else return mask_collide(xov, yov, a, b); +} + +void +collide_with_list(Sprite *s, Sprite *list) +{ + for(; list; list=list->next) + if(collide(s, list)) do_collision(s, list); +} + +void +collisions(void) +{ + int i, end = gw*gh; + Sprite *s; + for(i=0; inext) { + collide_with_list(s, s->next); + if(i+1 < end) collide_with_list(s, sprites[set][i+1]); + if(i+gw < end) collide_with_list(s, sprites[set][i+gw]); + if(i+gw+1 < end) collide_with_list(s, sprites[set][i+gw+1]); + } + } +} + +Sprite * +hit_in_square(Sprite *r, Sprite *s) +{ + for(; r; r=r->next) + if(collide(r, s)) break; + return r; +} + +Sprite * +collides(Sprite *s) +{ + int l, r, t, b; + Sprite **sq; + Sprite *c; + + l = (s->x + grid_size) / grid_size; + r = (s->x + s->w + grid_size) / grid_size; + t = (s->y + grid_size) / grid_size; + b = (s->y + s->h + grid_size) / grid_size; + sq = &sprites[set][l + t*gw]; + + if((c = hit_in_square(*sq, s))) return c; + if(l > 0 && (c = hit_in_square(*(sq-1), s))) return c; + if(t > 0 && (c = hit_in_square(*(sq-gw), s))) return c; + if(l > 0 && t > 0 && (c = hit_in_square(*(sq-1-gw), s))) return c; + + if(r > l) { + if((c = hit_in_square(*(sq+1), s))) return c; + if(t > 0 && hit_in_square(*(sq+1-gw), s)) return c; + } + if(b > t) { + if((c = hit_in_square(*(sq+gw), s))) return c; + if(l > 0 && (c = hit_in_square(*(sq-1+gw), s))) return c; + } + if(r > l && b > t && (c = hit_in_square(*(sq+1+gw), s))) return c; + return NULL; } int -pixel_collide(unsigned int xoff, unsigned int yoff, struct shape *r) +pixel_collide(Sprite *s, int x, int y) { uint32_t pmask; + + if(!COLLIDES(s)) return false; - if(xoff >= r->w || yoff >= r->h) return 0; + if(x < s->x || y < s->y || x >= s->x + s->w || y >= s->y + s->h) return 0; + + x -= s->x; y -= s->y; + pmask = 0x80000000 >> (x&0x1f); + return s->mask[(y*s->mask_w) + (x>>5)] & pmask; +} + +Sprite * +pixel_hit_in_square(Sprite *r, float x, float y) +{ + for(; r; r=r->next) { + if(COLLIDES(r) && pixel_collide(r, x, y)) return r; + } + return 0; +} + +Sprite * +pixel_collides(float x, float y) +{ + int l, t; + Sprite **sq; + Sprite *ret; + + l = (x + grid_size) / grid_size; t = (y + grid_size) / grid_size; + sq = &sprites[set][l + t*gw]; + if((ret = pixel_hit_in_square(*sq, x, y))) return ret; + if(l > 0 && (ret = pixel_hit_in_square(*(sq-1), x, y))) return ret; + if(t > 0 && (ret = pixel_hit_in_square(*(sq-gw), x, y))) return ret; + if(l > 0 && t > 0 && (ret = pixel_hit_in_square(*(sq-1-gw), x, y))) return ret; + return 0; +} + + +float +sprite_mass(Sprite *s) +{ + if(s->type == SHIP) return s->area; + else if(s->type == ROCK) return 3 * s->area; + else return 0; +} + +void +bounce(Sprite *a, Sprite *b) +{ + float x, y, n; + float va, vb, vc; + float ma, mb; + + // (x, y) is unit vector pointing from A's center to B's center. + x = (b->x + b->w / 2) - (a->x + a->w / 2); + y = (b->y + b->h / 2) - (a->y + a->h / 2); + n = sqrt(x*x + y*y); x /= n; y /= n; + + // velocities along (x, y), or 0 if already moving away. + va = x*a->dx + y*a->dy; + vb = x*b->dx + y*b->dy; + if(vb-va > 0) return; + + ma = sprite_mass(a); mb = sprite_mass(b); + vc = (va*ma + vb*mb) / (ma+mb); - pmask = 0x80000000 >> (xoff&0x1f); - return r->mask[(yoff*r->mw) + (xoff>>5)] & pmask; + a->dx += 2*x*(vc-va); a->dy += 2*y*(vc-va); + b->dx += 2*x*(vc-vb); b->dy += 2*y*(vc-vb); }