X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=sprite.c;h=760af111e0ac65253a7b9dd8dfbc4c9f721462d3;hp=9a9d953ac1ee8dd58a2d311175fb3e19f61ea6b1;hb=3f9238432d3b902a7744ad5a61f61995d67267a5;hpb=f8a464d8eed8cf611c0c3f80166d2a650efb1485 diff --git a/sprite.c b/sprite.c index 9a9d953..760af11 100644 --- a/sprite.c +++ b/sprite.c @@ -3,139 +3,118 @@ #include "sprite.h" void -load_sprite(Sprite *sprite, char *filename) +load_sprite(Sprite *s, char *filename) { - struct base_sprite *spr = &sprite->sprite; - spr->image = load_image(filename); - if(!spr->image) return; - if(!spr->shape) { - spr->shape = malloc(sizeof(struct shape)); - if(!spr->shape) { - fprintf(stderr, "load_sprite(): can't allocate shape structure.\n"); - exit(1); - } - get_shape(spr->image, spr->shape); - } + s->image = load_image(filename); + if(s->image) get_shape(s); } void -get_shape(SDL_Surface *img, struct shape *s) +get_shape(Sprite *s) { int x, y; uint16_t *px, transp; uint32_t bits = 0, bit, *p; - if(img->format->BytesPerPixel != 2) { + if(s->image->format->BytesPerPixel != 2) { fprintf(stderr, "get_shape(): not a 16-bit image!\n"); exit(1); } - s->area = 0; - s->w = img->w; s->h = img->h; - s->mw = ((img->w+31)>>5); - s->mask = malloc(4*s->mw*s->h); + s->w = s->image->w; s->h = s->image->h; + s->mask_w = ((s->image->w+31)>>5); + s->mask = malloc(4*s->mask_w*s->h); if(!s->mask) { fprintf(stderr, "get_shape(): can't allocate bitmask.\n"); exit(1); } - SDL_LockSurface(img); - px = img->pixels; - transp = img->format->colorkey; + SDL_LockSurface(s->image); + px = s->image->pixels; + transp = s->image->format->colorkey; p = s->mask; - for(y=0; yh; y++) { + for(y=0; yimage->h; y++) { bit = 0; - for(x=0; xw; x++) { + for(x=0; ximage->w; x++) { if(!bit) { bits = 0; bit = 0x80000000; } - if(*px++ != transp) { bits |= bit; s->area++; } + if(*px++ != transp) { bits |= bit; } bit >>= 1; - if(!bit || x == img->w - 1) { *(p++) = bits; } + if(!bit || x == s->image->w - 1) { *(p++) = bits; } } - px = (uint16_t *) ((uint8_t *) px + img->pitch - 2*img->w); + px = (uint16_t *) ((uint8_t *) px + s->image->pitch - 2*s->image->w); } - SDL_UnlockSurface(img); + SDL_UnlockSurface(s->image); } static int -line_collide(int xov, struct shape *r, uint32_t *rbits, struct shape *s, uint32_t *sbits) +line_collide(int xov, unsigned bit, uint32_t *amask, uint32_t *bmask) { - int lshift, n, i, ret = 0; - uint32_t lbits; - struct shape *st; - uint32_t *bt; - - - if(xov < 0) { - st = r; r = s; s = st; - bt = rbits; rbits = sbits; sbits = bt; - xov = -xov; - } - + int i, words = (xov-1) >> 5; + uint32_t abits; - lshift = (r->w - xov) & 31; - rbits += (r->w - xov) >> 5; - n = (xov + 31) >> 5; - for(i=0; i> (32 - lshift); - if(lbits & *sbits++) ret = 1; + for(i=0; i> (32-bit); + if(abits & *bmask++) return true; } - lbits = *rbits << lshift; - if(lbits & *sbits) ret = 1; + abits = *amask << bit; + if(abits & *bmask) return true; - return ret; + return false; } static int -mask_collide(int xov, int yov, struct shape *r, struct shape *s) +mask_collide(int xov, int yov, Sprite *a, Sprite *b) { - int y, ry, sy; - uint32_t *rbits, *sbits; + int y; + int xoffset = a->w - xov; + int word = xoffset >> 5, bit = xoffset & 31; + uint32_t *amask = a->mask, *bmask = b->mask; if(yov > 0) { - ry = r->h - yov; sy = 0; - rbits = r->mask + (r->h - yov) * r->mw; - sbits = s->mask; + amask = a->mask + ((a->h - yov) * a->mask_w) + word; + bmask = b->mask; } else { - ry = 0; sy = s->h + yov; - rbits = r->mask; - sbits = s->mask + (s->h + yov) * s->mw; + yov = -yov; + amask = a->mask; + bmask = b->mask + ((b->h - yov) * b->mask_w) + word; } - for(y=0; ymw; sbits += s->mw; + for(y=0; ymask_w; bmask += b->mask_w; } return 0; } int -collide(Sprite *r, Sprite *s) +collide(Sprite *a, Sprite *b) { - struct shape *rs = r->sprite.shape; - struct shape *ss = s->sprite.shape; - int dx = s->sprite.x - r->sprite.x; - int dy = s->sprite.y - r->sprite.y; - int xov, yov; + int dx, dy, xov, yov; + + if(b->x < a->x) { Sprite *tmp = a; a = b; b = tmp; } + + dx = b->x - a->x; + dy = b->y - a->y; - if(dx >= 0) xov = max(min(rs->w - dx, ss->w), 0); - else xov = -max(min(ss->w + dx, rs->w), 0); + xov = max(min(a->w - dx, b->w), 0); - if(dy >= 0) yov = max(min(rs->h - dy, ss->h), 0); - else yov = -max(min(ss->h + dy, rs->h), 0); + if(dy >= 0) yov = max(min(a->h - dy, b->h), 0); + else yov = -max(min(a->h - -dy, b->h), 0); if(xov == 0 || yov == 0) return false; - else return mask_collide(xov, yov, rs, ss); + else return mask_collide(xov, yov, a, b); } int -pixel_collide(unsigned int xoff, unsigned int yoff, struct shape *r) +pixel_collide(Sprite *s, int x, int y) { uint32_t pmask; - if(xoff >= r->w || yoff >= r->h) return 0; + if(x < s->x || y < s->y || x >= s->x + s->w || y >= s->y + s->h) return 0; - pmask = 0x80000000 >> (xoff&0x1f); - return r->mask[(yoff*r->mw) + (xoff>>5)] & pmask; + x -= s->x; y -= s->y; + pmask = 0x80000000 >> (x&0x1f); + return s->mask[(y*s->mask_w) + (x>>5)] & pmask; }