X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=sprite.c;h=aadf22d878fa42dea90d17cdca3bf5f88644e4d5;hp=19055106dfe28d7765d9ebce30cdaf0b5b9a7701;hb=45925ff114a17b9c1c0a720ff668e2cb795cd761;hpb=e9eaa65259d7c35d5a9b08aba9016145fa8f118d diff --git a/sprite.c b/sprite.c index 1905510..aadf22d 100644 --- a/sprite.c +++ b/sprite.c @@ -115,11 +115,25 @@ add_sprite(Sprite *s) } void +reset_sprites(void) +{ + int i; + + for(i=0; itype], s); + s->flags = 0; + } +} + +void move_sprite(Sprite *s) { - // move it. - s->x += (s->dx - screendx)*t_frame; - s->y += (s->dy - screendy)*t_frame; + if(s->flags & MOVE) { + s->x += (s->dx - screendx)*t_frame; + s->y += (s->dy - screendy)*t_frame; + } } void @@ -129,7 +143,7 @@ sort_sprite(Sprite *s) if(s->x + s->w < 0 || s->x >= XSIZE || s->y + s->h < 0 || s->y >= YSIZE) { insert_sprite(&free_sprites[s->type], s); - s->type = NONE; + s->flags = 0; } else insert_sprite(square(s->x, s->y, 1-set), s); } @@ -139,7 +153,7 @@ move_sprites(void) int sq; Sprite **head; - // Move all the sprites (position and set) + // Move all the sprites for(sq=0; sqtype < 0 || b->type < 0) return false; + if(!COLLIDES(a) || !COLLIDES(b)) return false; if(b->x < a->x) { Sprite *tmp = a; a = b; b = tmp; } @@ -215,14 +229,25 @@ collide(Sprite *a, Sprite *b) } void +collide_with_list(Sprite *s, Sprite *list) +{ + for(; list; list=list->next) + if(collide(s, list)) do_collision(s, list); +} + +void collisions(void) { - int i; - Sprite *a, *b; - for(i=0; inext) - for(b=a->next; b; b=b->next) - if(collide(a, b)) do_collision(a, b); + int i, end = gw*gh; + Sprite *s; + for(i=0; inext) { + collide_with_list(s, s->next); + if(i+1 < end) collide_with_list(s, sprites[set][i+1]); + if(i+gw < end) collide_with_list(s, sprites[set][i+gw]); + if(i+gw+1 < end) collide_with_list(s, sprites[set][i+gw+1]); + } + } } Sprite * @@ -279,7 +304,7 @@ int pixel_hit_in_square(Sprite *r, float x, float y) { for(; r; r=r->next) { - if(pixel_collide(r, x, y)) return 1; + if(COLLIDES(r) && pixel_collide(r, x, y)) return 1; } return 0; }