X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=sprite.c;h=ec9fb01c3226bc8968a340a9fce9937ecc131be8;hp=760af111e0ac65253a7b9dd8dfbc4c9f721462d3;hb=bb819ae60e78c875e66fe2de3ac7fa2b9824a1e5;hpb=3f9238432d3b902a7744ad5a61f61995d67267a5 diff --git a/sprite.c b/sprite.c index 760af11..ec9fb01 100644 --- a/sprite.c +++ b/sprite.c @@ -1,29 +1,48 @@ +#include #include +#include +#include "config.h" #include "common.h" +#include "globals.h" #include "sprite.h" +#include "rocks.h" -void -load_sprite(Sprite *s, char *filename) -{ - s->image = load_image(filename); - if(s->image) get_shape(s); -} +SDL_Surface *load_image(char *filename); +void load_ship(void); -void +// 2 sets of sprites, sorted by position +static Sprite **sprites[2] = { NULL, NULL }; + +// which set are we using? +static int set = 0; + +// size of squares into which sprites are sorted. +static int grid_size = 0; + +// screen size in grid squares. +static int gw = 0, gh = 0; + +// lists of free sprites, by type. +Sprite *free_sprites[N_TYPES]; + + +static void get_shape(Sprite *s) { int x, y; uint16_t *px, transp; uint32_t bits = 0, bit, *p; + s->area = 0; if(s->image->format->BytesPerPixel != 2) { fprintf(stderr, "get_shape(): not a 16-bit image!\n"); exit(1); } s->w = s->image->w; s->h = s->image->h; - s->mask_w = ((s->image->w+31)>>5); - s->mask = malloc(4*s->mask_w*s->h); + grid_size = max(grid_size, max(s->w, s->h)); + s->mask_w = ((s->w+31)>>5); + s->mask = malloc(s->mask_w*s->h*sizeof(uint32_t)); if(!s->mask) { fprintf(stderr, "get_shape(): can't allocate bitmask.\n"); exit(1); @@ -37,7 +56,7 @@ get_shape(Sprite *s) bit = 0; for(x=0; ximage->w; x++) { if(!bit) { bits = 0; bit = 0x80000000; } - if(*px++ != transp) { bits |= bit; } + if(*px++ != transp) { bits |= bit; s->area++; } bit >>= 1; if(!bit || x == s->image->w - 1) { *(p++) = bits; } } @@ -46,6 +65,92 @@ get_shape(Sprite *s) SDL_UnlockSurface(s->image); } + +void +load_sprite(Sprite *s, char *filename) +{ + s->image = load_image(filename); + if(s->image) get_shape(s); +} + + +static void +load_sprites(void) +{ + load_ship(); + load_rocks(); +} + + +void +init_sprites(void) +{ + load_sprites(); + + grid_size = grid_size * 3 / 2; + gw = (XSIZE-1 + 2*grid_size) / grid_size; + gh = (YSIZE-1 + 2*grid_size) / grid_size; + + sprites[0] = malloc(2 * gw * gh * sizeof(Sprite *)); + sprites[1] = (void *)sprites[0] + gw * gh * sizeof(Sprite *); + if(!sprites[0]) { + fprintf(stderr, "init_sprites(): can't allocate grid squares.\n"); + exit(1); + } + memset(sprites[0], 0, 2 * gw * gh * sizeof(Sprite *)); + set = 0; +} + +static inline Sprite ** +square(int x, int y, int set) +{ + int b = (x+grid_size)/grid_size + gw*((y+grid_size)/grid_size); + return &sprites[set][b]; +} + +void +add_sprite(Sprite *s) +{ + insert_sprite(square(s->x, s->y, set), s); +} + +void +move_sprite(Sprite *s) +{ + // move it. + s->x += (s->dx - screendx)*t_frame; + s->y += (s->dy - screendy)*t_frame; +} + +void +sort_sprite(Sprite *s) +{ + // clip it, or sort it into the other set of sprites. + if(s->x + s->w < 0 || s->x >= XSIZE + || s->y + s->h < 0 || s->y >= YSIZE) { + insert_sprite(&free_sprites[s->type], s); + s->type = NONE; + } else insert_sprite(square(s->x, s->y, 1-set), s); +} + +void +move_sprites(void) +{ + int sq; + Sprite **head; + + // Move all the sprites (position and set) + for(sq=0; sqw - dx, b->w), 0); if(dy >= 0) yov = max(min(a->h - dy, b->h), 0); - else yov = -max(min(a->h - -dy, b->h), 0); + else yov = -max(min(b->h - -dy, a->h), 0); if(xov == 0 || yov == 0) return false; else return mask_collide(xov, yov, a, b); } +Sprite * +hit_in_square(Sprite *r, Sprite *s) +{ + for(; r; r=r->next) + if(collide(r, s)) break; + return r; +} + +Sprite * +collides(Sprite *s) +{ + int l, r, t, b; + Sprite **sq; + Sprite *c; + + l = (s->x + grid_size) / grid_size; + r = (s->x + s->w + grid_size) / grid_size; + t = (s->y + grid_size) / grid_size; + b = (s->y + s->h + grid_size) / grid_size; + sq = &sprites[set][l + t*gw]; + + if((c = hit_in_square(*sq, s))) return c; + if(l > 0 && (c = hit_in_square(*(sq-1), s))) return c; + if(t > 0 && (c = hit_in_square(*(sq-gw), s))) return c; + if(l > 0 && t > 0 && (c = hit_in_square(*(sq-1-gw), s))) return c; + + if(r > l) { + if((c = hit_in_square(*(sq+1), s))) return c; + if(t > 0 && hit_in_square(*(sq+1-gw), s)) return c; + } + if(b > t) { + if((c = hit_in_square(*(sq+gw), s))) return c; + if(l > 0 && (c = hit_in_square(*(sq-1+gw), s))) return c; + } + if(r > l && b > t && (c = hit_in_square(*(sq+1+gw), s))) return c; + return NULL; +} + int pixel_collide(Sprite *s, int x, int y) { @@ -118,3 +261,60 @@ pixel_collide(Sprite *s, int x, int y) pmask = 0x80000000 >> (x&0x1f); return s->mask[(y*s->mask_w) + (x>>5)] & pmask; } + +int +pixel_hit_in_square(Sprite *r, float x, float y) +{ + for(; r; r=r->next) { + if(pixel_collide(r, x, y)) return 1; + } + return 0; +} + +int +pixel_collides(float x, float y) +{ + int l, t; + Sprite **sq; + + l = (x + grid_size) / grid_size; t = (y + grid_size) / grid_size; + sq = &sprites[set][l + t*gw]; + if(pixel_hit_in_square(*sq, x, y)) return true; + if(l > 0 && pixel_hit_in_square(*(sq-1), x, y)) return true; + if(t > 0 && pixel_hit_in_square(*(sq-gw), x, y)) return true; + if(l > 0 && t > 0 && pixel_hit_in_square(*(sq-1-gw), x, y)) return true; + return false; +} + + +float +sprite_mass(Sprite *s) +{ + if(s->type == SHIP_SPRITE) return s->area; + else if(s->type == ROCK_SPRITE) return 3*s->area; + else return 0; +} + +void +bounce(Sprite *a, Sprite *b) +{ + float x, y, n; + float da, db; + float ma, mb, mr; + + // (x, y) is unit vector pointing from A's center to B's center. + x = (b->x + b->w / 2) - (a->x + a->w / 2); + y = (b->y + b->h / 2) - (a->y + a->h / 2); + n = sqrt(x*x + y*y); x /= n; y /= n; + + // velocities along (x, y), or 0 if already moving away. + da = max(x*a->dx + y*a->dy, 0); + db = min(x*b->dx + y*b->dy, 0); + + // mass ratio + ma = sprite_mass(a); mb = sprite_mass(b); + if(ma && mb) mr = mb/ma; else mr = 1; + + a->dx += x*(db*mr - da); a->dy += y*(db*mr - da); + b->dx += x*(da/mr - db); b->dy += y*(da/mr - db); +}