X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=todo;h=61fac3bd80d92f2a84c8d1471bc7c50bcce22615;hp=06d61c8d1e90d33b4302d38e639d6db01f75660f;hb=1d9107a3d43b3f57087edee14f1eaf7c1f3db54e;hpb=e06676edd300c8a85d2e6715427e7e22e55c7670 diff --git a/todo b/todo index 06d61c8..61fac3b 100644 --- a/todo +++ b/todo @@ -1,11 +1,28 @@ **** Finish porting to Windows (should be only file.c and args.c, I think) -** BUG: Rocks can be created touching, often giving a high-velocity bounce. +*** Move game logic into a script so we can have "variations". +* Then an in-game menu to choose which game: + Rock Dodger + Free-form/Practice + Crazy Taxi +* Add networking for multiplayer games: + Tag + Deathmatch -*** Add a scripting language and separate game logic from the engine. - Forth? Scheme? Lua? - -** Switch to a TTF font and all ray-traced graphics +** Switch to a scalable font and all ray-traced graphics * Then we can run at the native screen size +* BUG: Rocks can be created touching, causing a high-velocity bounce. + * Deltas on high score display? + + +Comments from HappyPenguin (and solution ideas by Josh) + +** Why can't you go left? Blast wave. Fire/explosion graphics? + +DONE 2006-03-25 +*** Too hard. Add easy setting (press 'e' to start easy game). +** What do you do at game over? Need an explanatory message. +DONE 2006-03-24 +** Multiple deaths is a problem: sqrt(ship speed).