X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=todo;h=a699e2995aa27b894e619fb1f4440058b29a1640;hp=06d61c8d1e90d33b4302d38e639d6db01f75660f;hb=45925ff114a17b9c1c0a720ff668e2cb795cd761;hpb=0978da8f14d855eecae9882b559d6e8b0533e78e diff --git a/todo b/todo index 06d61c8..a699e29 100644 --- a/todo +++ b/todo @@ -2,10 +2,18 @@ ** BUG: Rocks can be created touching, often giving a high-velocity bounce. -*** Add a scripting language and separate game logic from the engine. - Forth? Scheme? Lua? +*** Move game logic into a script so we can have "variations". +* Then an in-game menu to choose which game. ** Switch to a TTF font and all ray-traced graphics * Then we can run at the native screen size * Deltas on high score display? + + +Comments from HappyPenguin (and solution ideas by Josh) + +*** Too hard: should be able to choose difficulty from within game. +** What do you do at game over? "Press SPACE to start a new game". +** Multiple deaths is a problem: fade new ship in? [DONE 2006-03-24] +** Why can't you go left? You're trying to outrun a blast wave.